Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h b/content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
index 7551ee91c4cacbc6aa2b54a5800833758bfe33d6..c894143b076316f6d5ce32cb17b7a1eef1f759d2 100644 |
--- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
+++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
@@ -31,13 +31,13 @@ class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
public: |
GamepadPlatformDataFetcherWin(); |
virtual ~GamepadPlatformDataFetcherWin(); |
- virtual void GetGamepadData(WebKit::WebGamepads* pads, |
+ virtual void GetGamepadData(blink::WebGamepads* pads, |
bool devices_changed_hint) OVERRIDE; |
private: |
// XInput-specific implementation for GetGamepadData. |
- bool GetXInputGamepadData(WebKit::WebGamepads* pads, |
+ bool GetXInputGamepadData(blink::WebGamepads* pads, |
bool devices_changed_hint); |
- bool GetDirectInputGamepadData(WebKit::WebGamepads* pads, |
+ bool GetDirectInputGamepadData(blink::WebGamepads* pads, |
bool devices_changed_hint); |
// The three function types we use from xinput1_3.dll. |
@@ -54,11 +54,11 @@ class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
bool GetXInputDllFunctions(); |
// Scan for connected XInput and DirectInput gamepads. |
- void EnumerateDevices(WebKit::WebGamepads* pads); |
- bool GetXInputPadConnectivity(int i, WebKit::WebGamepad* pad) const; |
+ void EnumerateDevices(blink::WebGamepads* pads); |
+ bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const; |
- void GetXInputPadData(int i, WebKit::WebGamepad* pad); |
- void GetDirectInputPadData(int i, WebKit::WebGamepad* pad); |
+ void GetXInputPadData(int i, blink::WebGamepad* pad); |
+ void GetDirectInputPadData(int i, blink::WebGamepad* pad); |
int FirstAvailableGamepadId() const; |
bool HasXInputGamepad(int index) const; |
@@ -90,7 +90,7 @@ class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
IDirectInputDevice8* directinput_gamepad; |
GamepadStandardMappingFunction mapper; |
}; |
- PadState pad_state_[WebKit::WebGamepads::itemsLengthCap]; |
+ PadState pad_state_[blink::WebGamepads::itemsLengthCap]; |
DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
}; |