Index: content/renderer/gamepad_shared_memory_reader.cc |
diff --git a/content/renderer/gamepad_shared_memory_reader.cc b/content/renderer/gamepad_shared_memory_reader.cc |
index f4e81941ae52cd5639e9b8e25b8345182f8b14a3..23edeb3a22368251b5614e58c0ed136c505024e9 100644 |
--- a/content/renderer/gamepad_shared_memory_reader.cc |
+++ b/content/renderer/gamepad_shared_memory_reader.cc |
@@ -35,14 +35,14 @@ GamepadSharedMemoryReader::GamepadSharedMemoryReader() |
static_cast<GamepadHardwareBuffer*>(memory); |
} |
-void GamepadSharedMemoryReader::SampleGamepads(WebKit::WebGamepads& gamepads) { |
+void GamepadSharedMemoryReader::SampleGamepads(blink::WebGamepads& gamepads) { |
// ========== |
// DANGER |
// ========== |
// |
// This logic is duplicated in Pepper as well. If you change it, that also |
// needs to be in sync. See ppapi/proxy/gamepad_resource.cc. |
- WebKit::WebGamepads read_into; |
+ blink::WebGamepads read_into; |
TRACE_EVENT0("GAMEPAD", "SampleGamepads"); |
if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_)) |
@@ -82,7 +82,7 @@ void GamepadSharedMemoryReader::SampleGamepads(WebKit::WebGamepads& gamepads) { |
// gamepads to prevent fingerprinting. The actual data is not cleared. |
// WebKit will only copy out data into the JS buffers for connected |
// gamepads so this is sufficient. |
- for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; i++) |
+ for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) |
gamepads.items[i].connected = false; |
} |
} |