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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ | 5 #ifndef CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ |
| 6 #define CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ | 6 #define CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ |
| 7 | 7 |
| 8 namespace WebKit { | 8 namespace blink { |
| 9 class WebGamepads; | 9 class WebGamepads; |
| 10 } | 10 } |
| 11 | 11 |
| 12 namespace content { | 12 namespace content { |
| 13 | 13 |
| 14 // Returns true if any of the gamepads have a button pressed that would be | 14 // Returns true if any of the gamepads have a button pressed that would be |
| 15 // considerd a user gesture for interaction. | 15 // considerd a user gesture for interaction. |
| 16 bool GamepadsHaveUserGesture(const WebKit::WebGamepads& gamepads); | 16 bool GamepadsHaveUserGesture(const blink::WebGamepads& gamepads); |
| 17 | 17 |
| 18 } // namespace content | 18 } // namespace content |
| 19 | 19 |
| 20 #endif // CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ | 20 #endif // CONTENT_COMMON_GAMEPAD_USER_GESTURE_H_ |
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