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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ |
7 | 7 |
8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
9 #include "base/message_loop/message_loop.h" | 9 #include "base/message_loop/message_loop.h" |
10 #include "base/synchronization/lock.h" | 10 #include "base/synchronization/lock.h" |
11 #include "base/synchronization/waitable_event.h" | 11 #include "base/synchronization/waitable_event.h" |
12 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 12 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
13 #include "third_party/WebKit/public/platform/WebGamepads.h" | 13 #include "third_party/WebKit/public/platform/WebGamepads.h" |
14 | 14 |
15 namespace content { | 15 namespace content { |
16 | 16 |
17 class GamepadService; | 17 class GamepadService; |
18 | 18 |
19 // Data fetcher that returns canned data for the gamepad provider. | 19 // Data fetcher that returns canned data for the gamepad provider. |
20 class MockGamepadDataFetcher : public GamepadDataFetcher { | 20 class MockGamepadDataFetcher : public GamepadDataFetcher { |
21 public: | 21 public: |
22 // Initializes the fetcher with the given gamepad data, which will be | 22 // Initializes the fetcher with the given gamepad data, which will be |
23 // returned when the provider queries us. | 23 // returned when the provider queries us. |
24 explicit MockGamepadDataFetcher(const WebKit::WebGamepads& test_data); | 24 explicit MockGamepadDataFetcher(const blink::WebGamepads& test_data); |
25 | 25 |
26 virtual ~MockGamepadDataFetcher(); | 26 virtual ~MockGamepadDataFetcher(); |
27 | 27 |
28 // GamepadDataFetcher. | 28 // GamepadDataFetcher. |
29 virtual void GetGamepadData(WebKit::WebGamepads* pads, | 29 virtual void GetGamepadData(blink::WebGamepads* pads, |
30 bool devices_changed_hint) OVERRIDE; | 30 bool devices_changed_hint) OVERRIDE; |
31 | 31 |
32 // Blocks the current thread until the GamepadProvider reads from this | 32 // Blocks the current thread until the GamepadProvider reads from this |
33 // fetcher on the background thread. | 33 // fetcher on the background thread. |
34 void WaitForDataRead(); | 34 void WaitForDataRead(); |
35 | 35 |
36 // Updates the test data. | 36 // Updates the test data. |
37 void SetTestData(const WebKit::WebGamepads& new_data); | 37 void SetTestData(const blink::WebGamepads& new_data); |
38 | 38 |
39 private: | 39 private: |
40 base::Lock lock_; | 40 base::Lock lock_; |
41 WebKit::WebGamepads test_data_; | 41 blink::WebGamepads test_data_; |
42 base::WaitableEvent read_data_; | 42 base::WaitableEvent read_data_; |
43 | 43 |
44 DISALLOW_COPY_AND_ASSIGN(MockGamepadDataFetcher); | 44 DISALLOW_COPY_AND_ASSIGN(MockGamepadDataFetcher); |
45 }; | 45 }; |
46 | 46 |
47 // Base class for the other test helpers. This just sets up the system monitor. | 47 // Base class for the other test helpers. This just sets up the system monitor. |
48 class GamepadTestHelper { | 48 class GamepadTestHelper { |
49 public: | 49 public: |
50 GamepadTestHelper(); | 50 GamepadTestHelper(); |
51 virtual ~GamepadTestHelper(); | 51 virtual ~GamepadTestHelper(); |
52 | 52 |
53 base::MessageLoop& message_loop() { return message_loop_; } | 53 base::MessageLoop& message_loop() { return message_loop_; } |
54 | 54 |
55 private: | 55 private: |
56 // This must be constructed before the system monitor. | 56 // This must be constructed before the system monitor. |
57 base::MessageLoop message_loop_; | 57 base::MessageLoop message_loop_; |
58 | 58 |
59 DISALLOW_COPY_AND_ASSIGN(GamepadTestHelper); | 59 DISALLOW_COPY_AND_ASSIGN(GamepadTestHelper); |
60 }; | 60 }; |
61 | 61 |
62 // Constructs a GamepadService with a mock data source. This bypasses the | 62 // Constructs a GamepadService with a mock data source. This bypasses the |
63 // global singleton for the gamepad service. | 63 // global singleton for the gamepad service. |
64 class GamepadServiceTestConstructor : public GamepadTestHelper { | 64 class GamepadServiceTestConstructor : public GamepadTestHelper { |
65 public: | 65 public: |
66 explicit GamepadServiceTestConstructor(const WebKit::WebGamepads& test_data); | 66 explicit GamepadServiceTestConstructor(const blink::WebGamepads& test_data); |
67 virtual ~GamepadServiceTestConstructor(); | 67 virtual ~GamepadServiceTestConstructor(); |
68 | 68 |
69 GamepadService* gamepad_service() { return gamepad_service_; } | 69 GamepadService* gamepad_service() { return gamepad_service_; } |
70 MockGamepadDataFetcher* data_fetcher() { return data_fetcher_; } | 70 MockGamepadDataFetcher* data_fetcher() { return data_fetcher_; } |
71 | 71 |
72 private: | 72 private: |
73 // Owning pointer (can't be a scoped_ptr due to private destructor). | 73 // Owning pointer (can't be a scoped_ptr due to private destructor). |
74 GamepadService* gamepad_service_; | 74 GamepadService* gamepad_service_; |
75 | 75 |
76 // Pointer owned by the provider (which is owned by the gamepad service). | 76 // Pointer owned by the provider (which is owned by the gamepad service). |
77 MockGamepadDataFetcher* data_fetcher_; | 77 MockGamepadDataFetcher* data_fetcher_; |
78 | 78 |
79 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTestConstructor); | 79 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTestConstructor); |
80 }; | 80 }; |
81 | 81 |
82 } // namespace content | 82 } // namespace content |
83 | 83 |
84 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ | 84 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_TEST_HELPERS_H_ |
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