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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" | 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| 6 | 6 |
| 7 #include "content/common/gamepad_hardware_buffer.h" | 7 #include "content/common/gamepad_hardware_buffer.h" |
| 8 | 8 |
| 9 namespace content { | 9 namespace content { |
| 10 | 10 |
| 11 namespace { | 11 namespace { |
| 12 | 12 |
| 13 float AxisToButton(float input) { | 13 float AxisToButton(float input) { |
| 14 return (input + 1.f) / 2.f; | 14 return (input + 1.f) / 2.f; |
| 15 } | 15 } |
| 16 | 16 |
| 17 void DpadFromAxis(WebKit::WebGamepad* mapped, float dir) { | 17 void DpadFromAxis(blink::WebGamepad* mapped, float dir) { |
| 18 // Dpad is mapped as a direction on one axis, where -1 is up and it | 18 // Dpad is mapped as a direction on one axis, where -1 is up and it |
| 19 // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) | 19 // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) |
| 20 // number when nothing is depressed, except on start up, sometimes it's 0.0 | 20 // number when nothing is depressed, except on start up, sometimes it's 0.0 |
| 21 // for no data, rather than the large number. | 21 // for no data, rather than the large number. |
| 22 if (dir == 0.0f) { | 22 if (dir == 0.0f) { |
| 23 mapped->buttons[kButtonDpadUp] = 0.f; | 23 mapped->buttons[kButtonDpadUp] = 0.f; |
| 24 mapped->buttons[kButtonDpadDown] = 0.f; | 24 mapped->buttons[kButtonDpadDown] = 0.f; |
| 25 mapped->buttons[kButtonDpadLeft] = 0.f; | 25 mapped->buttons[kButtonDpadLeft] = 0.f; |
| 26 mapped->buttons[kButtonDpadRight] = 0.f; | 26 mapped->buttons[kButtonDpadRight] = 0.f; |
| 27 } else { | 27 } else { |
| 28 mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) || | 28 mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) || |
| 29 (dir >= .95f && dir <= 1.f); | 29 (dir >= .95f && dir <= 1.f); |
| 30 mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f; | 30 mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f; |
| 31 mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f; | 31 mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f; |
| 32 mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f; | 32 mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f; |
| 33 } | 33 } |
| 34 } | 34 } |
| 35 | 35 |
| 36 void MapperXbox360Gamepad( | 36 void MapperXbox360Gamepad( |
| 37 const WebKit::WebGamepad& input, | 37 const blink::WebGamepad& input, |
| 38 WebKit::WebGamepad* mapped) { | 38 blink::WebGamepad* mapped) { |
| 39 *mapped = input; | 39 *mapped = input; |
| 40 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); | 40 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
| 41 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); | 41 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
| 42 mapped->buttons[kButtonBackSelect] = input.buttons[9]; | 42 mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
| 43 mapped->buttons[kButtonStart] = input.buttons[8]; | 43 mapped->buttons[kButtonStart] = input.buttons[8]; |
| 44 mapped->buttons[kButtonLeftThumbstick] = input.buttons[6]; | 44 mapped->buttons[kButtonLeftThumbstick] = input.buttons[6]; |
| 45 mapped->buttons[kButtonRightThumbstick] = input.buttons[7]; | 45 mapped->buttons[kButtonRightThumbstick] = input.buttons[7]; |
| 46 mapped->buttons[kButtonDpadUp] = input.buttons[11]; | 46 mapped->buttons[kButtonDpadUp] = input.buttons[11]; |
| 47 mapped->buttons[kButtonDpadDown] = input.buttons[12]; | 47 mapped->buttons[kButtonDpadDown] = input.buttons[12]; |
| 48 mapped->buttons[kButtonDpadLeft] = input.buttons[13]; | 48 mapped->buttons[kButtonDpadLeft] = input.buttons[13]; |
| 49 mapped->buttons[kButtonDpadRight] = input.buttons[14]; | 49 mapped->buttons[kButtonDpadRight] = input.buttons[14]; |
| 50 mapped->buttons[kButtonMeta] = input.buttons[10]; | 50 mapped->buttons[kButtonMeta] = input.buttons[10]; |
| 51 mapped->axes[kAxisRightStickX] = input.axes[3]; | 51 mapped->axes[kAxisRightStickX] = input.axes[3]; |
| 52 mapped->axes[kAxisRightStickY] = input.axes[4]; | 52 mapped->axes[kAxisRightStickY] = input.axes[4]; |
| 53 mapped->buttonsLength = kNumButtons; | 53 mapped->buttonsLength = kNumButtons; |
| 54 mapped->axesLength = kNumAxes; | 54 mapped->axesLength = kNumAxes; |
| 55 } | 55 } |
| 56 | 56 |
| 57 void MapperPlaystationSixAxis( | 57 void MapperPlaystationSixAxis( |
| 58 const WebKit::WebGamepad& input, | 58 const blink::WebGamepad& input, |
| 59 WebKit::WebGamepad* mapped) { | 59 blink::WebGamepad* mapped) { |
| 60 *mapped = input; | 60 *mapped = input; |
| 61 mapped->buttons[kButtonPrimary] = input.buttons[14]; | 61 mapped->buttons[kButtonPrimary] = input.buttons[14]; |
| 62 mapped->buttons[kButtonSecondary] = input.buttons[13]; | 62 mapped->buttons[kButtonSecondary] = input.buttons[13]; |
| 63 mapped->buttons[kButtonTertiary] = input.buttons[15]; | 63 mapped->buttons[kButtonTertiary] = input.buttons[15]; |
| 64 mapped->buttons[kButtonQuaternary] = input.buttons[12]; | 64 mapped->buttons[kButtonQuaternary] = input.buttons[12]; |
| 65 mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; | 65 mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; |
| 66 mapped->buttons[kButtonRightShoulder] = input.buttons[11]; | 66 mapped->buttons[kButtonRightShoulder] = input.buttons[11]; |
| 67 mapped->buttons[kButtonLeftTrigger] = input.buttons[8]; | 67 mapped->buttons[kButtonLeftTrigger] = input.buttons[8]; |
| 68 mapped->buttons[kButtonRightTrigger] = input.buttons[9]; | 68 mapped->buttons[kButtonRightTrigger] = input.buttons[9]; |
| 69 mapped->buttons[kButtonBackSelect] = input.buttons[0]; | 69 mapped->buttons[kButtonBackSelect] = input.buttons[0]; |
| 70 mapped->buttons[kButtonStart] = input.buttons[3]; | 70 mapped->buttons[kButtonStart] = input.buttons[3]; |
| 71 mapped->buttons[kButtonLeftThumbstick] = input.buttons[1]; | 71 mapped->buttons[kButtonLeftThumbstick] = input.buttons[1]; |
| 72 mapped->buttons[kButtonRightThumbstick] = input.buttons[2]; | 72 mapped->buttons[kButtonRightThumbstick] = input.buttons[2]; |
| 73 mapped->buttons[kButtonDpadUp] = input.buttons[4]; | 73 mapped->buttons[kButtonDpadUp] = input.buttons[4]; |
| 74 mapped->buttons[kButtonDpadDown] = input.buttons[6]; | 74 mapped->buttons[kButtonDpadDown] = input.buttons[6]; |
| 75 mapped->buttons[kButtonDpadLeft] = input.buttons[7]; | 75 mapped->buttons[kButtonDpadLeft] = input.buttons[7]; |
| 76 mapped->buttons[kButtonDpadRight] = input.buttons[5]; | 76 mapped->buttons[kButtonDpadRight] = input.buttons[5]; |
| 77 mapped->buttons[kButtonMeta] = input.buttons[16]; | 77 mapped->buttons[kButtonMeta] = input.buttons[16]; |
| 78 mapped->axes[kAxisRightStickY] = input.axes[5]; | 78 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 79 | 79 |
| 80 mapped->buttonsLength = kNumButtons; | 80 mapped->buttonsLength = kNumButtons; |
| 81 mapped->axesLength = kNumAxes; | 81 mapped->axesLength = kNumAxes; |
| 82 } | 82 } |
| 83 | 83 |
| 84 void MapperDirectInputStyle( | 84 void MapperDirectInputStyle( |
| 85 const WebKit::WebGamepad& input, | 85 const blink::WebGamepad& input, |
| 86 WebKit::WebGamepad* mapped) { | 86 blink::WebGamepad* mapped) { |
| 87 *mapped = input; | 87 *mapped = input; |
| 88 mapped->buttons[kButtonPrimary] = input.buttons[1]; | 88 mapped->buttons[kButtonPrimary] = input.buttons[1]; |
| 89 mapped->buttons[kButtonSecondary] = input.buttons[2]; | 89 mapped->buttons[kButtonSecondary] = input.buttons[2]; |
| 90 mapped->buttons[kButtonTertiary] = input.buttons[0]; | 90 mapped->buttons[kButtonTertiary] = input.buttons[0]; |
| 91 mapped->axes[kAxisRightStickY] = input.axes[5]; | 91 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 92 DpadFromAxis(mapped, input.axes[9]); | 92 DpadFromAxis(mapped, input.axes[9]); |
| 93 mapped->buttonsLength = kNumButtons - 1; /* no meta */ | 93 mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
| 94 mapped->axesLength = kNumAxes; | 94 mapped->axesLength = kNumAxes; |
| 95 } | 95 } |
| 96 | 96 |
| 97 void MapperMacallyIShock( | 97 void MapperMacallyIShock( |
| 98 const WebKit::WebGamepad& input, | 98 const blink::WebGamepad& input, |
| 99 WebKit::WebGamepad* mapped) { | 99 blink::WebGamepad* mapped) { |
| 100 enum IShockButtons { | 100 enum IShockButtons { |
| 101 kButtonC = kNumButtons, | 101 kButtonC = kNumButtons, |
| 102 kButtonD, | 102 kButtonD, |
| 103 kButtonE, | 103 kButtonE, |
| 104 kNumIShockButtons | 104 kNumIShockButtons |
| 105 }; | 105 }; |
| 106 | 106 |
| 107 *mapped = input; | 107 *mapped = input; |
| 108 mapped->buttons[kButtonPrimary] = input.buttons[6]; | 108 mapped->buttons[kButtonPrimary] = input.buttons[6]; |
| 109 mapped->buttons[kButtonSecondary] = input.buttons[5]; | 109 mapped->buttons[kButtonSecondary] = input.buttons[5]; |
| (...skipping 18 matching lines...) Expand all Loading... |
| 128 mapped->axes[kAxisLeftStickX] = input.axes[0]; | 128 mapped->axes[kAxisLeftStickX] = input.axes[0]; |
| 129 mapped->axes[kAxisLeftStickY] = input.axes[1]; | 129 mapped->axes[kAxisLeftStickY] = input.axes[1]; |
| 130 mapped->axes[kAxisRightStickX] = -input.axes[5]; | 130 mapped->axes[kAxisRightStickX] = -input.axes[5]; |
| 131 mapped->axes[kAxisRightStickY] = input.axes[6]; | 131 mapped->axes[kAxisRightStickY] = input.axes[6]; |
| 132 | 132 |
| 133 mapped->buttonsLength = kNumIShockButtons; | 133 mapped->buttonsLength = kNumIShockButtons; |
| 134 mapped->axesLength = kNumAxes; | 134 mapped->axesLength = kNumAxes; |
| 135 } | 135 } |
| 136 | 136 |
| 137 void MapperXGEAR( | 137 void MapperXGEAR( |
| 138 const WebKit::WebGamepad& input, | 138 const blink::WebGamepad& input, |
| 139 WebKit::WebGamepad* mapped) { | 139 blink::WebGamepad* mapped) { |
| 140 *mapped = input; | 140 *mapped = input; |
| 141 mapped->buttons[kButtonPrimary] = input.buttons[2]; | 141 mapped->buttons[kButtonPrimary] = input.buttons[2]; |
| 142 mapped->buttons[kButtonTertiary] = input.buttons[3]; | 142 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
| 143 mapped->buttons[kButtonQuaternary] = input.buttons[0]; | 143 mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
| 144 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; | 144 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
| 145 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; | 145 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
| 146 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; | 146 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; |
| 147 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; | 147 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; |
| 148 DpadFromAxis(mapped, input.axes[9]); | 148 DpadFromAxis(mapped, input.axes[9]); |
| 149 mapped->axes[kAxisRightStickX] = input.axes[5]; | 149 mapped->axes[kAxisRightStickX] = input.axes[5]; |
| 150 mapped->axes[kAxisRightStickY] = input.axes[2]; | 150 mapped->axes[kAxisRightStickY] = input.axes[2]; |
| 151 mapped->buttonsLength = kNumButtons - 1; /* no meta */ | 151 mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
| 152 mapped->axesLength = kNumAxes; | 152 mapped->axesLength = kNumAxes; |
| 153 } | 153 } |
| 154 | 154 |
| 155 void MapperSmartJoyPLUS( | 155 void MapperSmartJoyPLUS( |
| 156 const WebKit::WebGamepad& input, | 156 const blink::WebGamepad& input, |
| 157 WebKit::WebGamepad* mapped) { | 157 blink::WebGamepad* mapped) { |
| 158 *mapped = input; | 158 *mapped = input; |
| 159 mapped->buttons[kButtonPrimary] = input.buttons[2]; | 159 mapped->buttons[kButtonPrimary] = input.buttons[2]; |
| 160 mapped->buttons[kButtonTertiary] = input.buttons[3]; | 160 mapped->buttons[kButtonTertiary] = input.buttons[3]; |
| 161 mapped->buttons[kButtonQuaternary] = input.buttons[0]; | 161 mapped->buttons[kButtonQuaternary] = input.buttons[0]; |
| 162 mapped->buttons[kButtonStart] = input.buttons[8]; | 162 mapped->buttons[kButtonStart] = input.buttons[8]; |
| 163 mapped->buttons[kButtonBackSelect] = input.buttons[9]; | 163 mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
| 164 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; | 164 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; |
| 165 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; | 165 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; |
| 166 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; | 166 mapped->buttons[kButtonLeftTrigger] = input.buttons[4]; |
| 167 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; | 167 mapped->buttons[kButtonRightTrigger] = input.buttons[5]; |
| 168 DpadFromAxis(mapped, input.axes[9]); | 168 DpadFromAxis(mapped, input.axes[9]); |
| 169 mapped->axes[kAxisRightStickY] = input.axes[5]; | 169 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 170 mapped->buttonsLength = kNumButtons - 1; /* no meta */ | 170 mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
| 171 mapped->axesLength = kNumAxes; | 171 mapped->axesLength = kNumAxes; |
| 172 } | 172 } |
| 173 | 173 |
| 174 void MapperDragonRiseGeneric( | 174 void MapperDragonRiseGeneric( |
| 175 const WebKit::WebGamepad& input, | 175 const blink::WebGamepad& input, |
| 176 WebKit::WebGamepad* mapped) { | 176 blink::WebGamepad* mapped) { |
| 177 *mapped = input; | 177 *mapped = input; |
| 178 DpadFromAxis(mapped, input.axes[9]); | 178 DpadFromAxis(mapped, input.axes[9]); |
| 179 mapped->axes[kAxisLeftStickX] = input.axes[0]; | 179 mapped->axes[kAxisLeftStickX] = input.axes[0]; |
| 180 mapped->axes[kAxisLeftStickY] = input.axes[1]; | 180 mapped->axes[kAxisLeftStickY] = input.axes[1]; |
| 181 mapped->axes[kAxisRightStickX] = input.axes[2]; | 181 mapped->axes[kAxisRightStickX] = input.axes[2]; |
| 182 mapped->axes[kAxisRightStickY] = input.axes[5]; | 182 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 183 mapped->buttonsLength = kNumButtons - 1; /* no meta */ | 183 mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
| 184 mapped->axesLength = kNumAxes; | 184 mapped->axesLength = kNumAxes; |
| 185 } | 185 } |
| 186 | 186 |
| (...skipping 23 matching lines...) Expand all Loading... |
| 210 const base::StringPiece& product_id) { | 210 const base::StringPiece& product_id) { |
| 211 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | 211 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
| 212 MappingData& item = AvailableMappings[i]; | 212 MappingData& item = AvailableMappings[i]; |
| 213 if (vendor_id == item.vendor_id && product_id == item.product_id) | 213 if (vendor_id == item.vendor_id && product_id == item.product_id) |
| 214 return item.function; | 214 return item.function; |
| 215 } | 215 } |
| 216 return NULL; | 216 return NULL; |
| 217 } | 217 } |
| 218 | 218 |
| 219 } // namespace content | 219 } // namespace content |
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