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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ |
7 | 7 |
8 #include "base/strings/string_piece.h" | 8 #include "base/strings/string_piece.h" |
9 | 9 |
10 namespace WebKit { | 10 namespace blink { |
11 class WebGamepad; | 11 class WebGamepad; |
12 } | 12 } |
13 | 13 |
14 namespace content { | 14 namespace content { |
15 | 15 |
16 typedef void (*GamepadStandardMappingFunction)( | 16 typedef void (*GamepadStandardMappingFunction)( |
17 const WebKit::WebGamepad& original, | 17 const blink::WebGamepad& original, |
18 WebKit::WebGamepad* mapped); | 18 blink::WebGamepad* mapped); |
19 | 19 |
20 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( | 20 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
21 const base::StringPiece& vendor_id, | 21 const base::StringPiece& vendor_id, |
22 const base::StringPiece& product_id); | 22 const base::StringPiece& product_id); |
23 | 23 |
24 // This defines our canonical mapping order for gamepad-like devices. If these | 24 // This defines our canonical mapping order for gamepad-like devices. If these |
25 // items cannot all be satisfied, it is a case-by-case judgement as to whether | 25 // items cannot all be satisfied, it is a case-by-case judgement as to whether |
26 // it is better to leave the device unmapped, or to partially map it. In | 26 // it is better to leave the device unmapped, or to partially map it. In |
27 // general, err towards leaving it *unmapped* so that content can handle | 27 // general, err towards leaving it *unmapped* so that content can handle |
28 // appropriately. | 28 // appropriately. |
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52 kAxisLeftStickX, | 52 kAxisLeftStickX, |
53 kAxisLeftStickY, | 53 kAxisLeftStickY, |
54 kAxisRightStickX, | 54 kAxisRightStickX, |
55 kAxisRightStickY, | 55 kAxisRightStickY, |
56 kNumAxes | 56 kNumAxes |
57 }; | 57 }; |
58 | 58 |
59 } // namespace content | 59 } // namespace content |
60 | 60 |
61 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ | 61 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ |
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