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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
10 #include "base/mac/scoped_cftyperef.h" | 10 #include "base/mac/scoped_cftyperef.h" |
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25 class NSArray; | 25 class NSArray; |
26 #endif | 26 #endif |
27 | 27 |
28 namespace content { | 28 namespace content { |
29 | 29 |
30 class GamepadPlatformDataFetcherMac : public GamepadDataFetcher, | 30 class GamepadPlatformDataFetcherMac : public GamepadDataFetcher, |
31 public XboxDataFetcher::Delegate { | 31 public XboxDataFetcher::Delegate { |
32 public: | 32 public: |
33 GamepadPlatformDataFetcherMac(); | 33 GamepadPlatformDataFetcherMac(); |
34 virtual ~GamepadPlatformDataFetcherMac(); | 34 virtual ~GamepadPlatformDataFetcherMac(); |
35 virtual void GetGamepadData(WebKit::WebGamepads* pads, | 35 virtual void GetGamepadData(blink::WebGamepads* pads, |
36 bool devices_changed_hint) OVERRIDE; | 36 bool devices_changed_hint) OVERRIDE; |
37 virtual void PauseHint(bool paused) OVERRIDE; | 37 virtual void PauseHint(bool paused) OVERRIDE; |
38 | 38 |
39 private: | 39 private: |
40 bool enabled_; | 40 bool enabled_; |
41 base::ScopedCFTypeRef<IOHIDManagerRef> hid_manager_ref_; | 41 base::ScopedCFTypeRef<IOHIDManagerRef> hid_manager_ref_; |
42 | 42 |
43 static GamepadPlatformDataFetcherMac* InstanceFromContext(void* context); | 43 static GamepadPlatformDataFetcherMac* InstanceFromContext(void* context); |
44 static void DeviceAddCallback(void* context, | 44 static void DeviceAddCallback(void* context, |
45 IOReturn result, | 45 IOReturn result, |
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66 virtual void XboxDeviceAdd(XboxController* device) OVERRIDE; | 66 virtual void XboxDeviceAdd(XboxController* device) OVERRIDE; |
67 virtual void XboxDeviceRemove(XboxController* device) OVERRIDE; | 67 virtual void XboxDeviceRemove(XboxController* device) OVERRIDE; |
68 virtual void XboxValueChanged(XboxController* device, | 68 virtual void XboxValueChanged(XboxController* device, |
69 const XboxController::Data& data) OVERRIDE; | 69 const XboxController::Data& data) OVERRIDE; |
70 | 70 |
71 void RegisterForNotifications(); | 71 void RegisterForNotifications(); |
72 void UnregisterFromNotifications(); | 72 void UnregisterFromNotifications(); |
73 | 73 |
74 scoped_ptr<XboxDataFetcher> xbox_fetcher_; | 74 scoped_ptr<XboxDataFetcher> xbox_fetcher_; |
75 | 75 |
76 WebKit::WebGamepads data_; | 76 blink::WebGamepads data_; |
77 | 77 |
78 // Side-band data that's not passed to the consumer, but we need to maintain | 78 // Side-band data that's not passed to the consumer, but we need to maintain |
79 // to update data_. | 79 // to update data_. |
80 struct AssociatedData { | 80 struct AssociatedData { |
81 bool is_xbox; | 81 bool is_xbox; |
82 union { | 82 union { |
83 struct { | 83 struct { |
84 IOHIDDeviceRef device_ref; | 84 IOHIDDeviceRef device_ref; |
85 IOHIDElementRef button_elements[WebKit::WebGamepad::buttonsLengthCap]; | 85 IOHIDElementRef button_elements[blink::WebGamepad::buttonsLengthCap]; |
86 IOHIDElementRef axis_elements[WebKit::WebGamepad::buttonsLengthCap]; | 86 IOHIDElementRef axis_elements[blink::WebGamepad::buttonsLengthCap]; |
87 CFIndex axis_minimums[WebKit::WebGamepad::axesLengthCap]; | 87 CFIndex axis_minimums[blink::WebGamepad::axesLengthCap]; |
88 CFIndex axis_maximums[WebKit::WebGamepad::axesLengthCap]; | 88 CFIndex axis_maximums[blink::WebGamepad::axesLengthCap]; |
89 // Function to map from device data to standard layout, if available. | 89 // Function to map from device data to standard layout, if available. |
90 // May be null if no mapping is available. | 90 // May be null if no mapping is available. |
91 GamepadStandardMappingFunction mapper; | 91 GamepadStandardMappingFunction mapper; |
92 } hid; | 92 } hid; |
93 struct { | 93 struct { |
94 XboxController* device; | 94 XboxController* device; |
95 UInt32 location_id; | 95 UInt32 location_id; |
96 } xbox; | 96 } xbox; |
97 }; | 97 }; |
98 }; | 98 }; |
99 AssociatedData associated_[WebKit::WebGamepads::itemsLengthCap]; | 99 AssociatedData associated_[blink::WebGamepads::itemsLengthCap]; |
100 | 100 |
101 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherMac); | 101 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherMac); |
102 }; | 102 }; |
103 | 103 |
104 } // namespace content | 104 } // namespace content |
105 | 105 |
106 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ | 106 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_ |
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