Index: tests/GLProgramsTest.cpp |
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp |
index 48ab362944e91744d7f8807f1c7e35c66ff4ff41..d8ce3fdc9ff4d312b7ef5292692f10ddca199ce3 100644 |
--- a/tests/GLProgramsTest.cpp |
+++ b/tests/GLProgramsTest.cpp |
@@ -22,42 +22,172 @@ |
#include "SkRandom.h" |
#include "Test.h" |
-static const int kRenderTargetHeight = 1; |
-static const int kRenderTargetWidth = 1; |
- |
-static GrRenderTarget* random_render_target(GrGpuGL* gpu, |
- const GrCacheID& cacheId, |
- SkRandom* random) { |
- // setup render target |
- GrTextureParams params; |
- GrTextureDesc texDesc; |
- texDesc.fWidth = kRenderTargetWidth; |
- texDesc.fHeight = kRenderTargetHeight; |
- texDesc.fFlags = kRenderTarget_GrTextureFlagBit; |
- texDesc.fConfig = kRGBA_8888_GrPixelConfig; |
- texDesc.fOrigin = random->nextBool() == true ? kTopLeft_GrSurfaceOrigin : |
- kBottomLeft_GrSurfaceOrigin; |
- |
- GrTexture* texture = gpu->getContext()->findAndRefTexture(texDesc, cacheId, ¶ms); |
- if (NULL == texture) { |
- texture = gpu->getContext()->createTexture(¶ms, texDesc, cacheId, 0, 0); |
- if (NULL == texture) { |
- return NULL; |
- } |
- } |
- return texture->asRenderTarget(); |
+static void get_stage_stats(const GrFragmentStage stage, bool* readsDst, |
+ bool* readsFragPosition, bool* requiresVertexShader) { |
+ if (stage.getFragmentProcessor()->willReadDstColor()) { |
+ *readsDst = true; |
+ } |
+ if (stage.getProcessor()->willReadFragmentPosition()) { |
+ *readsFragPosition = true; |
+ } |
+} |
+ |
+bool GrGLProgramDesc::setRandom(SkRandom* random, |
+ GrGpuGL* gpu, |
+ const GrRenderTarget* dstRenderTarget, |
+ const GrTexture* dstCopyTexture, |
+ const GrGeometryStage* geometryProcessor, |
+ const GrFragmentStage* stages[], |
+ int numColorStages, |
+ int numCoverageStages, |
+ int currAttribIndex, |
+ GrGpu::DrawType drawType) { |
+ bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType); |
+ bool useLocalCoords = !isPathRendering && |
+ random->nextBool() && |
+ currAttribIndex < GrDrawState::kMaxVertexAttribCnt; |
+ |
+ int numStages = numColorStages + numCoverageStages; |
+ fKey.reset(); |
+ |
+ GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); |
+ |
+ // Make room for everything up to and including the array of offsets to effect keys. |
+ fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_t) * (numStages + |
+ (geometryProcessor ? 1 : 0))); |
+ |
+ bool dstRead = false; |
+ bool fragPos = false; |
+ bool vertexShader = SkToBool(geometryProcessor); |
+ int offset = 0; |
+ if (geometryProcessor) { |
+ const GrGeometryStage* stage = geometryProcessor; |
+ uint16_t* offsetAndSize = reinterpret_cast<uint16_t*>(fKey.begin() + |
+ kEffectKeyOffsetsAndLengthOffset + |
+ offset * 2 * sizeof(uint16_t)); |
+ uint32_t effectKeyOffset = fKey.count(); |
+ if (effectKeyOffset > SK_MaxU16) { |
+ fKey.reset(); |
+ return false; |
+ } |
+ GrProcessorKeyBuilder b(&fKey); |
+ uint16_t effectKeySize; |
+ if (!GetProcessorKey(*stage, gpu->glCaps(), useLocalCoords, &b, &effectKeySize)) { |
+ fKey.reset(); |
+ return false; |
+ } |
+ vertexShader = true; |
+ fragPos = stage->getProcessor()->willReadFragmentPosition(); |
+ offsetAndSize[0] = effectKeyOffset; |
+ offsetAndSize[1] = effectKeySize; |
+ offset++; |
+ } |
+ |
+ for (int s = 0; s < numStages; ++s, ++offset) { |
+ const GrFragmentStage* stage = stages[s]; |
+ uint16_t* offsetAndSize = reinterpret_cast<uint16_t*>(fKey.begin() + |
+ kEffectKeyOffsetsAndLengthOffset + |
+ offset * 2 * sizeof(uint16_t)); |
+ uint32_t effectKeyOffset = fKey.count(); |
+ if (effectKeyOffset > SK_MaxU16) { |
+ fKey.reset(); |
+ return false; |
+ } |
+ GrProcessorKeyBuilder b(&fKey); |
+ uint16_t effectKeySize; |
+ if (!GetProcessorKey(*stages[s], gpu->glCaps(), useLocalCoords, &b, &effectKeySize)) { |
+ fKey.reset(); |
+ return false; |
+ } |
+ get_stage_stats(*stage, &dstRead, &fragPos, &vertexShader); |
+ offsetAndSize[0] = effectKeyOffset; |
+ offsetAndSize[1] = effectKeySize; |
+ } |
+ |
+ KeyHeader* header = this->header(); |
+ memset(header, 0, kHeaderSize); |
+ header->fEmitsPointSize = random->nextBool(); |
+ |
+ header->fPositionAttributeIndex = 0; |
+ |
+ // if the effects have used up all off the available attributes, |
+ // don't try to use color or coverage attributes as input |
+ do { |
+ header->fColorInput = static_cast<GrGLProgramDesc::ColorInput>( |
+ random->nextULessThan(kColorInputCnt)); |
+ } while ((GrDrawState::kMaxVertexAttribCnt <= currAttribIndex || isPathRendering) && |
+ kAttribute_ColorInput == header->fColorInput); |
+ header->fColorAttributeIndex = (header->fColorInput == kAttribute_ColorInput) ? |
+ currAttribIndex++ : |
+ -1; |
+ |
+ do { |
+ header->fCoverageInput = static_cast<GrGLProgramDesc::ColorInput>( |
+ random->nextULessThan(kColorInputCnt)); |
+ } while ((GrDrawState::kMaxVertexAttribCnt <= currAttribIndex || isPathRendering) && |
+ kAttribute_ColorInput == header->fCoverageInput); |
+ header->fCoverageAttributeIndex = (header->fCoverageInput == kAttribute_ColorInput) ? |
+ currAttribIndex++ : |
+ -1; |
+ bool useGS = random->nextBool(); |
+#if GR_GL_EXPERIMENTAL_GS |
+ header->fExperimentalGS = gpu->caps()->geometryShaderSupport() && useGS; |
+#else |
+ (void) useGS; |
+#endif |
+ |
+ header->fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1; |
+ |
+ header->fColorEffectCnt = numColorStages; |
+ header->fCoverageEffectCnt = numCoverageStages; |
+ |
+ if (dstRead) { |
+ header->fDstReadKey = SkToU8(GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTexture, |
+ gpu->glCaps())); |
+ } else { |
+ header->fDstReadKey = 0; |
+ } |
+ if (fragPos) { |
+ header->fFragPosKey = SkToU8(GrGLFragmentShaderBuilder::KeyForFragmentPosition(dstRenderTarget, |
+ gpu->glCaps())); |
+ } else { |
+ header->fFragPosKey = 0; |
+ } |
+ |
+ header->fUseFragShaderOnly = isPathRendering && gpu->glPathRendering()->texturingMode() == |
+ GrGLPathRendering::FixedFunction_TexturingMode; |
+ header->fHasGeometryProcessor = vertexShader; |
+ |
+ GrOptDrawState::PrimaryOutputType primaryOutput; |
+ GrOptDrawState::SecondaryOutputType secondaryOutput; |
+ if (!dstRead) { |
+ primaryOutput = GrOptDrawState::kModulate_PrimaryOutputType; |
+ } else { |
+ primaryOutput = static_cast<GrOptDrawState::PrimaryOutputType>( |
+ random->nextULessThan(GrOptDrawState::kPrimaryOutputTypeCnt)); |
+ } |
+ |
+ if (GrOptDrawState::kCombineWithDst_PrimaryOutputType == primaryOutput || |
+ !gpu->caps()->dualSourceBlendingSupport()) { |
+ secondaryOutput = GrOptDrawState::kNone_SecondaryOutputType; |
+ } else { |
+ secondaryOutput = static_cast<GrOptDrawState::SecondaryOutputType>( |
+ random->nextULessThan(GrOptDrawState::kSecondaryOutputTypeCnt)); |
+ } |
+ |
+ header->fPrimaryOutputType = primaryOutput; |
+ header->fSecondaryOutputType = secondaryOutput; |
+ |
+ this->finalize(); |
+ return true; |
} |
// TODO clean this up, we have to do this to test geometry processors but there has got to be |
// a better way. In the mean time, we actually fill out these generic vertex attribs below with |
// the correct vertex attribs from the GP. We have to ensure, however, we don't try to add more |
-// than two attributes. In addition, we 'pad' the below array with GPs up to 6 entries, 4 fixed |
-// function vertex attributes and 2 GP custom attributes. |
-GrVertexAttrib kGenericVertexAttribs[] = { |
+// than two attributes. |
+GrVertexAttrib genericVertexAttribs[] = { |
{ kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding }, |
- { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }, |
- { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }, |
- { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }, |
{ kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }, |
{ kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding } |
}; |
@@ -65,7 +195,7 @@ |
/* |
* convert sl type to vertexattrib type, not a complete implementation, only use for debugging |
*/ |
-static GrVertexAttribType convert_sltype_to_attribtype(GrSLType type) { |
+GrVertexAttribType convert_sltype_to_attribtype(GrSLType type) { |
switch (type) { |
case kFloat_GrSLType: |
return kFloat_GrVertexAttribType; |
@@ -80,227 +210,11 @@ |
return kFloat_GrVertexAttribType; |
} |
} |
-// end test hack |
- |
-static void setup_random_ff_attribute(GrVertexAttribBinding binding, GrVertexAttribType type, |
- SkRandom* random, int* attribIndex, int* runningStride) { |
- if (random->nextBool()) { |
- kGenericVertexAttribs[*attribIndex].fType = type; |
- kGenericVertexAttribs[*attribIndex].fOffset = *runningStride; |
- kGenericVertexAttribs[*attribIndex].fBinding = binding; |
- *runningStride += GrVertexAttribTypeSize(kGenericVertexAttribs[(*attribIndex)++].fType); |
- } |
-} |
- |
-static void set_random_gp(GrGpuGL* gpu, SkRandom* random, GrTexture* dummyTextures[]) { |
- GrProgramElementRef<const GrGeometryProcessor> gp( |
- GrProcessorTestFactory<GrGeometryProcessor>::CreateStage(random, |
- gpu->getContext(), |
- *gpu->caps(), |
- dummyTextures)); |
- SkASSERT(gp); |
- |
- // we have to set dummy vertex attributes, first we setup the fixed function attributes |
- // always leave the position attribute untouched in the array |
- int attribIndex = 1; |
- int runningStride = GrVertexAttribTypeSize(kGenericVertexAttribs[0].fType); |
- |
- // local coords |
- setup_random_ff_attribute(kLocalCoord_GrVertexAttribBinding, kVec2f_GrVertexAttribType, |
- random, &attribIndex, &runningStride); |
- |
- // color |
- setup_random_ff_attribute(kColor_GrVertexAttribBinding, kVec4f_GrVertexAttribType, |
- random, &attribIndex, &runningStride); |
- |
- // coverage |
- setup_random_ff_attribute(kCoverage_GrVertexAttribBinding, kVec4f_GrVertexAttribType, |
- random, &attribIndex, &runningStride); |
- |
- // Update the geometry processor attributes |
- const GrGeometryProcessor::VertexAttribArray& v = gp->getVertexAttribs(); |
- int numGPAttribs = v.count(); |
- SkASSERT(numGPAttribs <= GrGeometryProcessor::kMaxVertexAttribs && |
- GrGeometryProcessor::kMaxVertexAttribs == 2); |
- |
- // we actually can't overflow if kMaxVertexAttribs == 2, but GCC 4.8 wants more proof |
- int maxIndex = SK_ARRAY_COUNT(kGenericVertexAttribs); |
- for (int i = 0; i < numGPAttribs && i + attribIndex < maxIndex; i++) { |
- kGenericVertexAttribs[i + attribIndex].fType = |
- convert_sltype_to_attribtype(v[i].getType()); |
- kGenericVertexAttribs[i + attribIndex].fOffset = runningStride; |
- kGenericVertexAttribs[i + attribIndex].fBinding = kGeometryProcessor_GrVertexAttribBinding; |
- runningStride += GrVertexAttribTypeSize(kGenericVertexAttribs[i + attribIndex].fType); |
- } |
- |
- // update the vertex attributes with the ds |
- GrDrawState* ds = gpu->drawState(); |
- ds->setVertexAttribs<kGenericVertexAttribs>(attribIndex + numGPAttribs, runningStride); |
- ds->setGeometryProcessor(gp); |
-} |
- |
-static void set_random_color_coverage_stages(GrGpuGL* gpu, |
- int maxStages, |
- bool usePathRendering, |
- SkRandom* random, |
- GrTexture* dummyTextures[]) { |
- int numProcs = random->nextULessThan(maxStages + 1); |
- int numColorProcs = random->nextULessThan(numProcs + 1); |
- |
- int currTextureCoordSet = 0; |
- for (int s = 0; s < numProcs;) { |
- GrProgramElementRef<GrFragmentProcessor> fp( |
- GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(random, |
- gpu->getContext(), |
- *gpu->caps(), |
- dummyTextures)); |
- SkASSERT(fp); |
- |
- // don't add dst color reads to coverage stage |
- if (s >= numColorProcs && fp->willReadDstColor()) { |
- continue; |
- } |
- |
- // If adding this effect would exceed the max texture coord set count then generate a |
- // new random effect. |
- if (usePathRendering && gpu->glPathRendering()->texturingMode() == |
- GrGLPathRendering::FixedFunction_TexturingMode) {; |
- int numTransforms = fp->numTransforms(); |
- if (currTextureCoordSet + numTransforms > |
- gpu->glCaps().maxFixedFunctionTextureCoords()) { |
- continue; |
- } |
- currTextureCoordSet += numTransforms; |
- } |
- |
- // finally add the stage to the correct pipeline in the drawstate |
- GrDrawState* ds = gpu->drawState(); |
- if (s < numColorProcs) { |
- ds->addColorProcessor(fp); |
- } else { |
- ds->addCoverageProcessor(fp); |
- } |
- ++s; |
- } |
-} |
- |
-// There are only a few cases of random colors which interest us |
-enum ColorMode { |
- kAllOnes_ColorMode, |
- kAllZeros_ColorMode, |
- kAlphaOne_ColorMode, |
- kRandom_ColorMode, |
- kLast_ColorMode = kRandom_ColorMode |
-}; |
- |
-static void set_random_color(GrGpuGL* gpu, SkRandom* random) { |
- ColorMode colorMode = ColorMode(random->nextULessThan(kLast_ColorMode + 1)); |
- GrColor color; |
- switch (colorMode) { |
- case kAllOnes_ColorMode: |
- color = GrColorPackRGBA(0xFF, 0xFF, 0xFF, 0xFF); |
- break; |
- case kAllZeros_ColorMode: |
- color = GrColorPackRGBA(0, 0, 0, 0); |
- break; |
- case kAlphaOne_ColorMode: |
- color = GrColorPackRGBA(random->nextULessThan(256), |
- random->nextULessThan(256), |
- random->nextULessThan(256), |
- 0xFF); |
- break; |
- case kRandom_ColorMode: |
- uint8_t alpha = random->nextULessThan(256); |
- color = GrColorPackRGBA(random->nextRangeU(0, alpha), |
- random->nextRangeU(0, alpha), |
- random->nextRangeU(0, alpha), |
- alpha); |
- break; |
- } |
- GrColorIsPMAssert(color); |
- gpu->drawState()->setColor(color); |
-} |
- |
-// There are only a few cases of random coverages which interest us |
-enum CoverageMode { |
- kZero_CoverageMode, |
- kFF_CoverageMode, |
- kRandom_CoverageMode, |
- kLast_CoverageMode = kRandom_CoverageMode |
-}; |
- |
-static void set_random_coverage(GrGpuGL* gpu, SkRandom* random) { |
- CoverageMode coverageMode = CoverageMode(random->nextULessThan(kLast_CoverageMode + 1)); |
- uint8_t coverage; |
- switch (coverageMode) { |
- case kZero_CoverageMode: |
- coverage = 0; |
- break; |
- case kFF_CoverageMode: |
- coverage = 0xFF; |
- break; |
- case kRandom_CoverageMode: |
- coverage = uint8_t(random->nextU()); |
- break; |
- } |
- gpu->drawState()->setCoverage(coverage); |
-} |
- |
-static void set_random_hints(GrGpuGL* gpu, SkRandom* random) { |
- for (int i = 1; i <= GrDrawState::kLast_Hint; i <<= 1) { |
- gpu->drawState()->setHint(GrDrawState::Hints(i), random->nextBool()); |
- } |
-} |
- |
-static void set_random_state(GrGpuGL* gpu, SkRandom* random) { |
- int state = 0; |
- for (int i = 1; i <= GrDrawState::kLastPublicStateBit; i <<= 1) { |
- state |= random->nextBool() * i; |
- } |
- gpu->drawState()->enableState(state); |
-} |
- |
-// this function will randomly pick non-self referencing blend modes |
-static void set_random_blend_func(GrGpuGL* gpu, SkRandom* random) { |
- GrBlendCoeff src; |
- do { |
- src = GrBlendCoeff(random->nextRangeU(kFirstPublicGrBlendCoeff, kLastPublicGrBlendCoeff)); |
- } while (GrBlendCoeffRefsSrc(src)); |
- |
- GrBlendCoeff dst; |
- do { |
- dst = GrBlendCoeff(random->nextRangeU(kFirstPublicGrBlendCoeff, kLastPublicGrBlendCoeff)); |
- } while (GrBlendCoeffRefsDst(dst)); |
- |
- gpu->drawState()->setBlendFunc(src, dst); |
-} |
- |
-// right now, the only thing we seem to care about in drawState's stencil is 'doesWrite()' |
-static void set_random_stencil(GrGpuGL* gpu, SkRandom* random) { |
- GR_STATIC_CONST_SAME_STENCIL(kDoesWriteStencil, |
- kReplace_StencilOp, |
- kReplace_StencilOp, |
- kAlways_StencilFunc, |
- 0xffff, |
- 0xffff, |
- 0xffff); |
- GR_STATIC_CONST_SAME_STENCIL(kDoesNotWriteStencil, |
- kKeep_StencilOp, |
- kKeep_StencilOp, |
- kNever_StencilFunc, |
- 0xffff, |
- 0xffff, |
- 0xffff); |
- |
- if (random->nextBool()) { |
- gpu->drawState()->setStencil(kDoesWriteStencil); |
- } else { |
- gpu->drawState()->setStencil(kDoesNotWriteStencil); |
- } |
-} |
+// TODO end test hack |
+ |
bool GrGpuGL::programUnitTest(int maxStages) { |
- // setup dummy textures |
+ |
GrTextureDesc dummyDesc; |
dummyDesc.fFlags = kRenderTarget_GrTextureFlagBit; |
dummyDesc.fConfig = kSkia8888_GrPixelConfig; |
@@ -314,114 +228,128 @@ |
SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0)); |
if (!dummyTexture1 || ! dummyTexture2) { |
- SkDebugf("Could not allocate dummy textures"); |
return false; |
} |
- GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; |
- |
- // Setup texture cache id key |
- const GrCacheID::Domain glProgramsDomain = GrCacheID::GenerateDomain(); |
- GrCacheID::Key key; |
- memset(&key, 0, sizeof(key)); |
- key.fData32[0] = kRenderTargetWidth; |
- key.fData32[1] = kRenderTargetHeight; |
- GrCacheID glProgramsCacheID(glProgramsDomain, key); |
- |
- // setup clip |
- SkRect screen = |
- SkRect::MakeWH(SkIntToScalar(kRenderTargetWidth), SkIntToScalar(kRenderTargetHeight)); |
- |
- SkClipStack stack; |
- stack.clipDevRect(screen, SkRegion::kReplace_Op, false); |
- |
- // wrap the SkClipStack in a GrClipData |
- GrClipData clipData; |
- clipData.fClipStack = &stack; |
- this->setClip(&clipData); |
+ static const int NUM_TESTS = 512; |
SkRandom random; |
- static const int NUM_TESTS = 512; |
- for (int t = 0; t < NUM_TESTS;) { |
- // setup random render target(can fail) |
- GrRenderTarget* rtPtr = random_render_target(this, glProgramsCacheID, &random); |
- if (!rtPtr) { |
- SkDebugf("Could not allocate render target"); |
- return false; |
- } |
- GrTGpuResourceRef<GrRenderTarget> rt(SkRef(rtPtr), GrIORef::kWrite_IOType); |
- |
- GrDrawState* ds = this->drawState(); |
- ds->setRenderTarget(rt.get()); |
- |
- // if path rendering we have to setup a couple of things like the draw type |
+ for (int t = 0; t < NUM_TESTS; ++t) { |
+ |
+#if 0 |
+ GrPrintf("\nTest Program %d\n-------------\n", t); |
+ static const int stop = -1; |
+ if (t == stop) { |
+ int breakpointhere = 9; |
+ } |
+#endif |
+ |
+ GrGLProgramDesc pdesc; |
+ |
+ int currAttribIndex = 1; // we need to always leave room for position |
+ int currTextureCoordSet = 0; |
+ GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; |
+ |
+ int numStages = random.nextULessThan(maxStages + 1); |
+ int numColorStages = random.nextULessThan(numStages + 1); |
+ int numCoverageStages = numStages - numColorStages; |
+ |
+ SkAutoSTMalloc<8, const GrFragmentStage*> stages(numStages); |
+ |
bool usePathRendering = this->glCaps().pathRenderingSupport() && random.nextBool(); |
GrGpu::DrawType drawType = usePathRendering ? GrGpu::kDrawPath_DrawType : |
GrGpu::kDrawPoints_DrawType; |
- // twiddle drawstate knobs randomly |
+ SkAutoTDelete<GrGeometryStage> geometryProcessor; |
bool hasGeometryProcessor = usePathRendering ? false : random.nextBool(); |
if (hasGeometryProcessor) { |
- set_random_gp(this, &random, dummyTextures); |
- } |
- set_random_color_coverage_stages(this, maxStages, usePathRendering, &random, dummyTextures); |
- set_random_color(this, &random); |
- set_random_coverage(this, &random); |
- set_random_hints(this, &random); |
- set_random_state(this, &random); |
- set_random_blend_func(this, &random); |
- set_random_stencil(this, &random); |
- |
- // create optimized draw state, setup readDst texture if required, and build a descriptor |
- // and program. ODS creation can fail, so we have to check |
- SkAutoTUnref<GrOptDrawState> ods(GrOptDrawState::Create(this->getDrawState(), |
- *this->caps(), |
- drawType)); |
- if (!ods.get()) { |
- ds->reset(); |
- continue; |
- } |
- const GrGeometryStage* geometryProcessor = NULL; |
- SkSTArray<8, const GrFragmentStage*, true> colorStages; |
- SkSTArray<8, const GrFragmentStage*, true> coverageStages; |
- GrGLProgramDesc desc; |
- GrDeviceCoordTexture dstCopy; |
- |
- if (!this->setupDstReadIfNecessary(&dstCopy, NULL)) { |
- SkDebugf("Couldn't setup dst read texture"); |
- return false; |
- } |
- if (!GrGLProgramDesc::Build(*ods, |
- drawType, |
- ods->getSrcBlendCoeff(), |
- ods->getDstBlendCoeff(), |
- this, |
- dstCopy.texture() ? &dstCopy : NULL, |
- &geometryProcessor, |
- &colorStages, |
- &coverageStages, |
- &desc)) { |
- SkDebugf("Failed to generate GL program descriptor"); |
- return false; |
- } |
+ while (true) { |
+ SkAutoTUnref<const GrGeometryProcessor> effect( |
+ GrProcessorTestFactory<GrGeometryProcessor>::CreateStage(&random, this->getContext(), *this->caps(), |
+ dummyTextures)); |
+ SkASSERT(effect); |
+ // Only geometryProcessor can use vertex shader |
+ GrGeometryStage* stage = SkNEW_ARGS(GrGeometryStage, (effect.get())); |
+ geometryProcessor.reset(stage); |
+ |
+ // we have to set dummy vertex attribs |
+ const GrGeometryProcessor::VertexAttribArray& v = effect->getVertexAttribs(); |
+ int numVertexAttribs = v.count(); |
+ |
+ SkASSERT(GrGeometryProcessor::kMaxVertexAttribs == 2 && |
+ GrGeometryProcessor::kMaxVertexAttribs >= numVertexAttribs); |
+ size_t runningStride = GrVertexAttribTypeSize(genericVertexAttribs[0].fType); |
+ for (int i = 0; i < numVertexAttribs; i++) { |
+ genericVertexAttribs[i + 1].fOffset = runningStride; |
+ genericVertexAttribs[i + 1].fType = |
+ convert_sltype_to_attribtype(v[i].getType()); |
+ runningStride += GrVertexAttribTypeSize(genericVertexAttribs[i + 1].fType); |
+ } |
+ |
+ // update the vertex attributes with the ds |
+ GrDrawState* ds = this->drawState(); |
+ ds->setVertexAttribs<genericVertexAttribs>(numVertexAttribs + 1, runningStride); |
+ currAttribIndex = numVertexAttribs + 1; |
+ break; |
+ } |
+ } |
+ for (int s = 0; s < numStages;) { |
+ SkAutoTUnref<const GrFragmentProcessor> effect( |
+ GrProcessorTestFactory<GrFragmentProcessor>::CreateStage( |
+ &random, |
+ this->getContext(), |
+ *this->caps(), |
+ dummyTextures)); |
+ SkASSERT(effect); |
+ |
+ // If adding this effect would exceed the max texture coord set count then generate a |
+ // new random effect. |
+ if (usePathRendering && this->glPathRendering()->texturingMode() == |
+ GrGLPathRendering::FixedFunction_TexturingMode) {; |
+ int numTransforms = effect->numTransforms(); |
+ if (currTextureCoordSet + numTransforms > this->glCaps().maxFixedFunctionTextureCoords()) { |
+ continue; |
+ } |
+ currTextureCoordSet += numTransforms; |
+ } |
+ GrFragmentStage* stage = SkNEW_ARGS(GrFragmentStage, (effect.get())); |
+ |
+ stages[s] = stage; |
+ ++s; |
+ } |
+ const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dummyTextures[1]; |
+ if (!pdesc.setRandom(&random, |
+ this, |
+ dummyTextures[0]->asRenderTarget(), |
+ dstTexture, |
+ geometryProcessor.get(), |
+ stages.get(), |
+ numColorStages, |
+ numCoverageStages, |
+ currAttribIndex, |
+ drawType)) { |
+ return false; |
+ } |
+ |
+ SkAutoTUnref<GrOptDrawState> optState(GrOptDrawState::Create(this->getDrawState(), |
+ *this->caps(), |
+ drawType)); |
SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this, |
- *ods, |
- desc, |
- geometryProcessor, |
- colorStages.begin(), |
- coverageStages.begin())); |
+ *optState.get(), |
+ pdesc, |
+ geometryProcessor.get(), |
+ stages, |
+ stages + numColorStages)); |
+ for (int s = 0; s < numStages; ++s) { |
+ SkDELETE(stages[s]); |
+ } |
if (NULL == program.get()) { |
- SkDebugf("Failed to create program!"); |
return false; |
} |
// We have to reset the drawstate because we might have added a gp |
- ds->reset(); |
- |
- // because occasionally optimized drawstate creation will fail for valid reasons, we only |
- // want to increment on success |
- ++t; |
+ this->drawState()->reset(); |
} |
return true; |
} |