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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 * Library General Public License for more details. | 12 * Library General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU Library General Public License | 14 * You should have received a copy of the GNU Library General Public License |
15 * along with this library; see the file COPYING.LIB. If not, write to | 15 * along with this library; see the file COPYING.LIB. If not, write to |
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 * Boston, MA 02110-1301, USA. | 17 * Boston, MA 02110-1301, USA. |
18 */ | 18 */ |
19 | 19 |
20 #ifndef SVGFEDropShadowElement_h | 20 #ifndef SVGFEDropShadowElement_h |
21 #define SVGFEDropShadowElement_h | 21 #define SVGFEDropShadowElement_h |
22 | 22 |
23 #include "core/svg/SVGAnimatedNumber.h" | 23 #include "core/svg/SVGAnimatedNumber.h" |
24 #include "core/svg/SVGAnimatedNumberOptionalNumber.h" | 24 #include "core/svg/SVGAnimatedNumberOptionalNumber.h" |
25 #include "core/svg/SVGFilterPrimitiveStandardAttributes.h" | 25 #include "core/svg/SVGFilterPrimitiveStandardAttributes.h" |
26 #include "platform/graphics/filters/FEDropShadow.h" | 26 #include "platform/graphics/filters/FEDropShadow.h" |
27 | 27 |
28 namespace blink { | 28 namespace blink { |
29 | 29 |
30 class SVGFEDropShadowElement FINAL : public SVGFilterPrimitiveStandardAttributes
{ | 30 class SVGFEDropShadowElement final : public SVGFilterPrimitiveStandardAttributes
{ |
31 DEFINE_WRAPPERTYPEINFO(); | 31 DEFINE_WRAPPERTYPEINFO(); |
32 public: | 32 public: |
33 DECLARE_NODE_FACTORY(SVGFEDropShadowElement); | 33 DECLARE_NODE_FACTORY(SVGFEDropShadowElement); |
34 | 34 |
35 void setStdDeviation(float stdDeviationX, float stdDeviationY); | 35 void setStdDeviation(float stdDeviationX, float stdDeviationY); |
36 | 36 |
37 SVGAnimatedNumber* dx() { return m_dx.get(); } | 37 SVGAnimatedNumber* dx() { return m_dx.get(); } |
38 SVGAnimatedNumber* dy() { return m_dy.get(); } | 38 SVGAnimatedNumber* dy() { return m_dy.get(); } |
39 SVGAnimatedNumber* stdDeviationX() { return m_stdDeviation->firstNumber(); } | 39 SVGAnimatedNumber* stdDeviationX() { return m_stdDeviation->firstNumber(); } |
40 SVGAnimatedNumber* stdDeviationY() { return m_stdDeviation->secondNumber();
} | 40 SVGAnimatedNumber* stdDeviationY() { return m_stdDeviation->secondNumber();
} |
41 SVGAnimatedString* in1() { return m_in1.get(); } | 41 SVGAnimatedString* in1() { return m_in1.get(); } |
42 | 42 |
43 private: | 43 private: |
44 explicit SVGFEDropShadowElement(Document&); | 44 explicit SVGFEDropShadowElement(Document&); |
45 | 45 |
46 bool isSupportedAttribute(const QualifiedName&); | 46 bool isSupportedAttribute(const QualifiedName&); |
47 virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERR
IDE; | 47 virtual void parseAttribute(const QualifiedName&, const AtomicString&) overr
ide; |
48 virtual void svgAttributeChanged(const QualifiedName&) OVERRIDE; | 48 virtual void svgAttributeChanged(const QualifiedName&) override; |
49 virtual PassRefPtr<FilterEffect> build(SVGFilterBuilder*, Filter*) OVERRIDE; | 49 virtual PassRefPtr<FilterEffect> build(SVGFilterBuilder*, Filter*) override; |
50 | 50 |
51 static const AtomicString& stdDeviationXIdentifier(); | 51 static const AtomicString& stdDeviationXIdentifier(); |
52 static const AtomicString& stdDeviationYIdentifier(); | 52 static const AtomicString& stdDeviationYIdentifier(); |
53 | 53 |
54 RefPtr<SVGAnimatedNumber> m_dx; | 54 RefPtr<SVGAnimatedNumber> m_dx; |
55 RefPtr<SVGAnimatedNumber> m_dy; | 55 RefPtr<SVGAnimatedNumber> m_dy; |
56 RefPtr<SVGAnimatedNumberOptionalNumber> m_stdDeviation; | 56 RefPtr<SVGAnimatedNumberOptionalNumber> m_stdDeviation; |
57 RefPtr<SVGAnimatedString> m_in1; | 57 RefPtr<SVGAnimatedString> m_in1; |
58 }; | 58 }; |
59 | 59 |
60 } // namespace blink | 60 } // namespace blink |
61 | 61 |
62 #endif // SVGFEDropShadowElement_h | 62 #endif // SVGFEDropShadowElement_h |
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