| Index: Source/core/rendering/svg/SVGRenderSupport.cpp
|
| diff --git a/Source/core/rendering/svg/SVGRenderSupport.cpp b/Source/core/rendering/svg/SVGRenderSupport.cpp
|
| index 2a51b9ce6fd21cf817a9d8b5c0014625ef3dd8c1..7df56c24038d565c16f87864997b3d559116d6c9 100644
|
| --- a/Source/core/rendering/svg/SVGRenderSupport.cpp
|
| +++ b/Source/core/rendering/svg/SVGRenderSupport.cpp
|
| @@ -402,6 +402,37 @@ void SVGRenderSupport::fillOrStrokePath(GraphicsContext* context, unsigned short
|
| context->strokePath(path);
|
| }
|
|
|
| +void SVGRenderSupport::updateGraphicsContext(GraphicsContext* context, const RenderStyle* style, const RenderObject& renderer, unsigned resourceModeFlags)
|
| +{
|
| + ASSERT(context);
|
| + ASSERT(style);
|
| +
|
| + RenderSVGResourceMode resourceMode = static_cast<RenderSVGResourceMode>(resourceModeFlags & (ApplyToFillMode | ApplyToStrokeMode));
|
| + ASSERT(resourceMode == ApplyToFillMode || resourceMode == ApplyToStrokeMode);
|
| +
|
| + if (isRenderingClipPathAsMaskImage(renderer)) {
|
| + // When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit.
|
| + ASSERT(resourceMode == ApplyToFillMode);
|
| + context->setAlphaAsFloat(1);
|
| + if (resourceModeFlags & ApplyToTextMode)
|
| + context->setTextDrawingMode(TextModeFill);
|
| + return;
|
| + }
|
| +
|
| + const SVGRenderStyle& svgStyle = style->svgStyle();
|
| +
|
| + if (resourceMode == ApplyToFillMode) {
|
| + context->setAlphaAsFloat(svgStyle.fillOpacity());
|
| + context->setFillRule(svgStyle.fillRule());
|
| + } else {
|
| + context->setAlphaAsFloat(svgStyle.strokeOpacity());
|
| + applyStrokeStyleToContext(context, style, &renderer);
|
| + }
|
| +
|
| + if (resourceModeFlags & ApplyToTextMode)
|
| + context->setTextDrawingMode(resourceMode == ApplyToFillMode ? TextModeFill : TextModeStroke);
|
| +}
|
| +
|
| bool SVGRenderSupport::isRenderableTextNode(const RenderObject* object)
|
| {
|
| ASSERT(object->isText());
|
|
|