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Side by Side Diff: Source/core/rendering/svg/RenderSVGResourcePattern.cpp

Issue 630903003: Move common GC state update code out of paint-server application (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Move updateGraphicsContext. Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4 * 4 *
5 * This library is free software; you can redistribute it and/or 5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public 6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either 7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version. 8 * version 2 of the License, or (at your option) any later version.
9 * 9 *
10 * This library is distributed in the hope that it will be useful, 10 * This library is distributed in the hope that it will be useful,
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143 return false; 143 return false;
144 144
145 const SVGRenderStyle& svgStyle = style->svgStyle(); 145 const SVGRenderStyle& svgStyle = style->svgStyle();
146 146
147 AffineTransform computedPatternSpaceTransform = computeResourceSpaceTransfor m(object, patternData->transform, svgStyle, resourceMode); 147 AffineTransform computedPatternSpaceTransform = computeResourceSpaceTransfor m(object, patternData->transform, svgStyle, resourceMode);
148 patternData->pattern->setPatternSpaceTransform(computedPatternSpaceTransform ); 148 patternData->pattern->setPatternSpaceTransform(computedPatternSpaceTransform );
149 149
150 // Draw pattern 150 // Draw pattern
151 context->save(); 151 context->save();
152 152
153 if (resourceMode & ApplyToFillMode) { 153 if (resourceMode & ApplyToFillMode)
154 context->setAlphaAsFloat(svgStyle.fillOpacity());
155 context->setFillPattern(patternData->pattern); 154 context->setFillPattern(patternData->pattern);
156 context->setFillRule(svgStyle.fillRule()); 155 else if (resourceMode & ApplyToStrokeMode)
157 } else if (resourceMode & ApplyToStrokeMode) {
158 context->setAlphaAsFloat(svgStyle.strokeOpacity());
159 context->setStrokePattern(patternData->pattern); 156 context->setStrokePattern(patternData->pattern);
160 SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
161 }
162 157
163 if (resourceMode & ApplyToTextMode) { 158 updateGraphicsContext(context, style, *object, resourceMode);
164 if (resourceMode & ApplyToFillMode)
165 context->setTextDrawingMode(TextModeFill);
166 else if (resourceMode & ApplyToStrokeMode)
167 context->setTextDrawingMode(TextModeStroke);
168 }
169
170 return true; 159 return true;
171 } 160 }
172 161
173 void RenderSVGResourcePattern::postApplyResource(GraphicsContext* context) 162 void RenderSVGResourcePattern::postApplyResource(GraphicsContext* context)
174 { 163 {
175 ASSERT(context); 164 ASSERT(context);
176 context->restore(); 165 context->restore();
177 } 166 }
178 167
179 static inline FloatRect calculatePatternBoundaries(const PatternAttributes& attr ibutes, 168 static inline FloatRect calculatePatternBoundaries(const PatternAttributes& attr ibutes,
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247 continue; 236 continue;
248 if (element->renderer()->needsLayout()) 237 if (element->renderer()->needsLayout())
249 return nullptr; 238 return nullptr;
250 SVGRenderingContext::renderSubtree(tileImage->context(), element->render er(), contentTransformation); 239 SVGRenderingContext::renderSubtree(tileImage->context(), element->render er(), contentTransformation);
251 } 240 }
252 241
253 return tileImage.release(); 242 return tileImage.release();
254 } 243 }
255 244
256 } 245 }
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