| Index: Source/platform/graphics/filters/SpotLightSource.h
|
| diff --git a/Source/platform/graphics/filters/SpotLightSource.h b/Source/platform/graphics/filters/SpotLightSource.h
|
| index 02924c61f87ade2ed5ca1f01b2d02f576cadc80e..16a4bc18169d76404055fc8214811c5aed67d493 100644
|
| --- a/Source/platform/graphics/filters/SpotLightSource.h
|
| +++ b/Source/platform/graphics/filters/SpotLightSource.h
|
| @@ -35,7 +35,7 @@ public:
|
| return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle));
|
| }
|
|
|
| - virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const OVERRIDE
|
| + virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const override
|
| {
|
| FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_position.y() * scale.y() - offset.height(), m_position.z() * scale.z());
|
| FloatPoint3D direction(m_direction.x() * scale.x() - offset.width(), m_direction.y() * scale.y() - offset.height(), m_direction.z() * scale.z());
|
| @@ -47,16 +47,16 @@ public:
|
| float specularExponent() const { return m_specularExponent; }
|
| float limitingConeAngle() const { return m_limitingConeAngle; }
|
|
|
| - virtual bool setPosition(const FloatPoint3D&) OVERRIDE;
|
| - virtual bool setPointsAt(const FloatPoint3D&) OVERRIDE;
|
| + virtual bool setPosition(const FloatPoint3D&) override;
|
| + virtual bool setPointsAt(const FloatPoint3D&) override;
|
|
|
| - virtual bool setSpecularExponent(float) OVERRIDE;
|
| - virtual bool setLimitingConeAngle(float) OVERRIDE;
|
| + virtual bool setSpecularExponent(float) override;
|
| + virtual bool setLimitingConeAngle(float) override;
|
|
|
| - virtual void initPaintingData(PaintingData&) const OVERRIDE;
|
| - virtual void updatePaintingData(PaintingData&, int x, int y, float z) const OVERRIDE;
|
| + virtual void initPaintingData(PaintingData&) const override;
|
| + virtual void updatePaintingData(PaintingData&, int x, int y, float z) const override;
|
|
|
| - virtual TextStream& externalRepresentation(TextStream&) const OVERRIDE;
|
| + virtual TextStream& externalRepresentation(TextStream&) const override;
|
|
|
| private:
|
| SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction,
|
|
|