Index: Source/platform/graphics/filters/SpotLightSource.h |
diff --git a/Source/platform/graphics/filters/SpotLightSource.h b/Source/platform/graphics/filters/SpotLightSource.h |
index 02924c61f87ade2ed5ca1f01b2d02f576cadc80e..16a4bc18169d76404055fc8214811c5aed67d493 100644 |
--- a/Source/platform/graphics/filters/SpotLightSource.h |
+++ b/Source/platform/graphics/filters/SpotLightSource.h |
@@ -35,7 +35,7 @@ public: |
return adoptRef(new SpotLightSource(position, direction, specularExponent, limitingConeAngle)); |
} |
- virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const OVERRIDE |
+ virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const override |
{ |
FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_position.y() * scale.y() - offset.height(), m_position.z() * scale.z()); |
FloatPoint3D direction(m_direction.x() * scale.x() - offset.width(), m_direction.y() * scale.y() - offset.height(), m_direction.z() * scale.z()); |
@@ -47,16 +47,16 @@ public: |
float specularExponent() const { return m_specularExponent; } |
float limitingConeAngle() const { return m_limitingConeAngle; } |
- virtual bool setPosition(const FloatPoint3D&) OVERRIDE; |
- virtual bool setPointsAt(const FloatPoint3D&) OVERRIDE; |
+ virtual bool setPosition(const FloatPoint3D&) override; |
+ virtual bool setPointsAt(const FloatPoint3D&) override; |
- virtual bool setSpecularExponent(float) OVERRIDE; |
- virtual bool setLimitingConeAngle(float) OVERRIDE; |
+ virtual bool setSpecularExponent(float) override; |
+ virtual bool setLimitingConeAngle(float) override; |
- virtual void initPaintingData(PaintingData&) const OVERRIDE; |
- virtual void updatePaintingData(PaintingData&, int x, int y, float z) const OVERRIDE; |
+ virtual void initPaintingData(PaintingData&) const override; |
+ virtual void updatePaintingData(PaintingData&, int x, int y, float z) const override; |
- virtual TextStream& externalRepresentation(TextStream&) const OVERRIDE; |
+ virtual TextStream& externalRepresentation(TextStream&) const override; |
private: |
SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, |