Index: Source/platform/graphics/Canvas2DImageBufferSurface.h |
diff --git a/Source/platform/graphics/Canvas2DImageBufferSurface.h b/Source/platform/graphics/Canvas2DImageBufferSurface.h |
index a9cfb0ea8eb9aa2adf538a478c391cde6516c67f..b0689e70d38a02a94103de8b642ab9bb06fde1e8 100644 |
--- a/Source/platform/graphics/Canvas2DImageBufferSurface.h |
+++ b/Source/platform/graphics/Canvas2DImageBufferSurface.h |
@@ -55,18 +55,18 @@ public: |
} |
// ImageBufferSurface implementation |
- virtual void finalizeFrame(const FloatRect &dirtyRect) OVERRIDE { m_layerBridge->finalizeFrame(dirtyRect); } |
- virtual void willAccessPixels() OVERRIDE { m_layerBridge->willAccessPixels(); } |
- virtual SkCanvas* canvas() const OVERRIDE { return m_layerBridge->canvas(); } |
- virtual bool isValid() const OVERRIDE { return m_layerBridge && m_layerBridge->checkSurfaceValid(); } |
- virtual bool restore() OVERRIDE { return m_layerBridge->restoreSurface(); } |
- virtual WebLayer* layer() const OVERRIDE { return m_layerBridge->layer(); } |
- virtual Platform3DObject getBackingTexture() const OVERRIDE { return m_layerBridge->getBackingTexture(); } |
- virtual bool isAccelerated() const OVERRIDE { return m_layerBridge->isAccelerated(); } |
- virtual void setIsHidden(bool hidden) OVERRIDE { m_layerBridge->setIsHidden(hidden); } |
- virtual void setImageBuffer(ImageBuffer* imageBuffer) OVERRIDE { m_layerBridge->setImageBuffer(imageBuffer); } |
+ virtual void finalizeFrame(const FloatRect &dirtyRect) override { m_layerBridge->finalizeFrame(dirtyRect); } |
+ virtual void willAccessPixels() override { m_layerBridge->willAccessPixels(); } |
+ virtual SkCanvas* canvas() const override { return m_layerBridge->canvas(); } |
+ virtual bool isValid() const override { return m_layerBridge && m_layerBridge->checkSurfaceValid(); } |
+ virtual bool restore() override { return m_layerBridge->restoreSurface(); } |
+ virtual WebLayer* layer() const override { return m_layerBridge->layer(); } |
+ virtual Platform3DObject getBackingTexture() const override { return m_layerBridge->getBackingTexture(); } |
+ virtual bool isAccelerated() const override { return m_layerBridge->isAccelerated(); } |
+ virtual void setIsHidden(bool hidden) override { m_layerBridge->setIsHidden(hidden); } |
+ virtual void setImageBuffer(ImageBuffer* imageBuffer) override { m_layerBridge->setImageBuffer(imageBuffer); } |
- virtual PassRefPtr<SkImage> newImageSnapshot() const OVERRIDE { return m_layerBridge->newImageSnapshot(); } |
+ virtual PassRefPtr<SkImage> newImageSnapshot() const override { return m_layerBridge->newImageSnapshot(); } |
private: |
RefPtr<Canvas2DLayerBridge> m_layerBridge; |
}; |