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Side by Side Diff: Source/platform/graphics/filters/SpotLightSource.h

Issue 630853002: Replacing the OVERRIDE with override in third_party/WebKit/Source/platform (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase build fix Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> 2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> 5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
6 * 6 *
7 * This library is free software; you can redistribute it and/or 7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Library General Public 8 * modify it under the terms of the GNU Library General Public
9 * License as published by the Free Software Foundation; either 9 * License as published by the Free Software Foundation; either
10 * version 2 of the License, or (at your option) any later version. 10 * version 2 of the License, or (at your option) any later version.
(...skipping 17 matching lines...) Expand all
28 namespace blink { 28 namespace blink {
29 29
30 class PLATFORM_EXPORT SpotLightSource : public LightSource { 30 class PLATFORM_EXPORT SpotLightSource : public LightSource {
31 public: 31 public:
32 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position, 32 static PassRefPtr<SpotLightSource> create(const FloatPoint3D& position,
33 const FloatPoint3D& direction, float specularExponent, float limitingCon eAngle) 33 const FloatPoint3D& direction, float specularExponent, float limitingCon eAngle)
34 { 34 {
35 return adoptRef(new SpotLightSource(position, direction, specularExponen t, limitingConeAngle)); 35 return adoptRef(new SpotLightSource(position, direction, specularExponen t, limitingConeAngle));
36 } 36 }
37 37
38 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const Floa tSize& offset) const OVERRIDE 38 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const Floa tSize& offset) const override
39 { 39 {
40 FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_pos ition.y() * scale.y() - offset.height(), m_position.z() * scale.z()); 40 FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_pos ition.y() * scale.y() - offset.height(), m_position.z() * scale.z());
41 FloatPoint3D direction(m_direction.x() * scale.x() - offset.width(), m_d irection.y() * scale.y() - offset.height(), m_direction.z() * scale.z()); 41 FloatPoint3D direction(m_direction.x() * scale.x() - offset.width(), m_d irection.y() * scale.y() - offset.height(), m_direction.z() * scale.z());
42 return adoptRef(new SpotLightSource(position, direction, m_specularExpon ent, m_limitingConeAngle)); 42 return adoptRef(new SpotLightSource(position, direction, m_specularExpon ent, m_limitingConeAngle));
43 } 43 }
44 44
45 const FloatPoint3D& position() const { return m_position; } 45 const FloatPoint3D& position() const { return m_position; }
46 const FloatPoint3D& direction() const { return m_direction; } 46 const FloatPoint3D& direction() const { return m_direction; }
47 float specularExponent() const { return m_specularExponent; } 47 float specularExponent() const { return m_specularExponent; }
48 float limitingConeAngle() const { return m_limitingConeAngle; } 48 float limitingConeAngle() const { return m_limitingConeAngle; }
49 49
50 virtual bool setPosition(const FloatPoint3D&) OVERRIDE; 50 virtual bool setPosition(const FloatPoint3D&) override;
51 virtual bool setPointsAt(const FloatPoint3D&) OVERRIDE; 51 virtual bool setPointsAt(const FloatPoint3D&) override;
52 52
53 virtual bool setSpecularExponent(float) OVERRIDE; 53 virtual bool setSpecularExponent(float) override;
54 virtual bool setLimitingConeAngle(float) OVERRIDE; 54 virtual bool setLimitingConeAngle(float) override;
55 55
56 virtual void initPaintingData(PaintingData&) const OVERRIDE; 56 virtual void initPaintingData(PaintingData&) const override;
57 virtual void updatePaintingData(PaintingData&, int x, int y, float z) const OVERRIDE; 57 virtual void updatePaintingData(PaintingData&, int x, int y, float z) const override;
58 58
59 virtual TextStream& externalRepresentation(TextStream&) const OVERRIDE; 59 virtual TextStream& externalRepresentation(TextStream&) const override;
60 60
61 private: 61 private:
62 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, 62 SpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction,
63 float specularExponent, float limitingConeAngle) 63 float specularExponent, float limitingConeAngle)
64 : LightSource(LS_SPOT) 64 : LightSource(LS_SPOT)
65 , m_position(position) 65 , m_position(position)
66 , m_direction(direction) 66 , m_direction(direction)
67 , m_specularExponent(std::min(std::max(specularExponent, 1.0f), 128.0f)) 67 , m_specularExponent(std::min(std::max(specularExponent, 1.0f), 128.0f))
68 , m_limitingConeAngle(limitingConeAngle) 68 , m_limitingConeAngle(limitingConeAngle)
69 { 69 {
70 } 70 }
71 71
72 FloatPoint3D m_position; 72 FloatPoint3D m_position;
73 FloatPoint3D m_direction; 73 FloatPoint3D m_direction;
74 74
75 float m_specularExponent; 75 float m_specularExponent;
76 float m_limitingConeAngle; 76 float m_limitingConeAngle;
77 }; 77 };
78 78
79 } // namespace blink 79 } // namespace blink
80 80
81 #endif // SpotLightSource_h 81 #endif // SpotLightSource_h
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