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Side by Side Diff: Source/platform/graphics/filters/PointLightSource.h

Issue 630853002: Replacing the OVERRIDE with override in third_party/WebKit/Source/platform (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase build fix Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com> 2 * Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 4 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> 5 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
6 * 6 *
7 * This library is free software; you can redistribute it and/or 7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Library General Public 8 * modify it under the terms of the GNU Library General Public
9 * License as published by the Free Software Foundation; either 9 * License as published by the Free Software Foundation; either
10 * version 2 of the License, or (at your option) any later version. 10 * version 2 of the License, or (at your option) any later version.
(...skipping 16 matching lines...) Expand all
27 27
28 namespace blink { 28 namespace blink {
29 29
30 class PLATFORM_EXPORT PointLightSource : public LightSource { 30 class PLATFORM_EXPORT PointLightSource : public LightSource {
31 public: 31 public:
32 static PassRefPtr<PointLightSource> create(const FloatPoint3D& position) 32 static PassRefPtr<PointLightSource> create(const FloatPoint3D& position)
33 { 33 {
34 return adoptRef(new PointLightSource(position)); 34 return adoptRef(new PointLightSource(position));
35 } 35 }
36 36
37 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const Floa tSize& offset) const OVERRIDE 37 virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const Floa tSize& offset) const override
38 { 38 {
39 FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_pos ition.y() * scale.y() - offset.height(), m_position.z() * scale.z()); 39 FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_pos ition.y() * scale.y() - offset.height(), m_position.z() * scale.z());
40 return adoptRef(new PointLightSource(position)); 40 return adoptRef(new PointLightSource(position));
41 } 41 }
42 42
43 const FloatPoint3D& position() const { return m_position; } 43 const FloatPoint3D& position() const { return m_position; }
44 virtual bool setPosition(const FloatPoint3D&) OVERRIDE; 44 virtual bool setPosition(const FloatPoint3D&) override;
45 45
46 virtual void initPaintingData(PaintingData&) const OVERRIDE; 46 virtual void initPaintingData(PaintingData&) const override;
47 virtual void updatePaintingData(PaintingData&, int x, int y, float z) const OVERRIDE; 47 virtual void updatePaintingData(PaintingData&, int x, int y, float z) const override;
48 48
49 virtual TextStream& externalRepresentation(TextStream&) const OVERRIDE; 49 virtual TextStream& externalRepresentation(TextStream&) const override;
50 50
51 private: 51 private:
52 PointLightSource(const FloatPoint3D& position) 52 PointLightSource(const FloatPoint3D& position)
53 : LightSource(LS_POINT) 53 : LightSource(LS_POINT)
54 , m_position(position) 54 , m_position(position)
55 { 55 {
56 } 56 }
57 57
58 FloatPoint3D m_position; 58 FloatPoint3D m_position;
59 }; 59 };
60 60
61 } // namespace blink 61 } // namespace blink
62 62
63 #endif // PointLightSource_h 63 #endif // PointLightSource_h
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