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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 91 float minY() const { return std::min(vertex1().y(), vertex2().y()); } | 91 float minY() const { return std::min(vertex1().y(), vertex2().y()); } |
| 92 float maxX() const { return std::max(vertex1().x(), vertex2().x()); } | 92 float maxX() const { return std::max(vertex1().x(), vertex2().x()); } |
| 93 float maxY() const { return std::max(vertex1().y(), vertex2().y()); } | 93 float maxY() const { return std::max(vertex1().y(), vertex2().y()); } |
| 94 | 94 |
| 95 bool intersection(const VertexPair&, FloatPoint&) const; | 95 bool intersection(const VertexPair&, FloatPoint&) const; |
| 96 }; | 96 }; |
| 97 | 97 |
| 98 class PLATFORM_EXPORT FloatPolygonEdge : public VertexPair { | 98 class PLATFORM_EXPORT FloatPolygonEdge : public VertexPair { |
| 99 friend class FloatPolygon; | 99 friend class FloatPolygon; |
| 100 public: | 100 public: |
| 101 virtual const FloatPoint& vertex1() const OVERRIDE | 101 virtual const FloatPoint& vertex1() const override |
| 102 { | 102 { |
| 103 ASSERT(m_polygon); | 103 ASSERT(m_polygon); |
| 104 return m_polygon->vertexAt(m_vertexIndex1); | 104 return m_polygon->vertexAt(m_vertexIndex1); |
| 105 } | 105 } |
| 106 | 106 |
| 107 virtual const FloatPoint& vertex2() const OVERRIDE | 107 virtual const FloatPoint& vertex2() const override |
| 108 { | 108 { |
| 109 ASSERT(m_polygon); | 109 ASSERT(m_polygon); |
| 110 return m_polygon->vertexAt(m_vertexIndex2); | 110 return m_polygon->vertexAt(m_vertexIndex2); |
| 111 } | 111 } |
| 112 | 112 |
| 113 const FloatPolygonEdge& previousEdge() const | 113 const FloatPolygonEdge& previousEdge() const |
| 114 { | 114 { |
| 115 ASSERT(m_polygon && m_polygon->numberOfEdges() > 1); | 115 ASSERT(m_polygon && m_polygon->numberOfEdges() > 1); |
| 116 return m_polygon->edgeAt((m_edgeIndex + m_polygon->numberOfEdges() - 1)
% m_polygon->numberOfEdges()); | 116 return m_polygon->edgeAt((m_edgeIndex + m_polygon->numberOfEdges() - 1)
% m_polygon->numberOfEdges()); |
| 117 } | 117 } |
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| 143 }; | 143 }; |
| 144 | 144 |
| 145 template<> struct ValueToString<FloatPolygonEdge*> { | 145 template<> struct ValueToString<FloatPolygonEdge*> { |
| 146 static String string(const FloatPolygonEdge* edge) { return String::format("
%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2
().x(), edge->vertex2().y()); } | 146 static String string(const FloatPolygonEdge* edge) { return String::format("
%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2
().x(), edge->vertex2().y()); } |
| 147 }; | 147 }; |
| 148 #endif | 148 #endif |
| 149 | 149 |
| 150 } // namespace blink | 150 } // namespace blink |
| 151 | 151 |
| 152 #endif // FloatPolygon_h | 152 #endif // FloatPolygon_h |
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