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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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91 float minY() const { return std::min(vertex1().y(), vertex2().y()); } | 91 float minY() const { return std::min(vertex1().y(), vertex2().y()); } |
92 float maxX() const { return std::max(vertex1().x(), vertex2().x()); } | 92 float maxX() const { return std::max(vertex1().x(), vertex2().x()); } |
93 float maxY() const { return std::max(vertex1().y(), vertex2().y()); } | 93 float maxY() const { return std::max(vertex1().y(), vertex2().y()); } |
94 | 94 |
95 bool intersection(const VertexPair&, FloatPoint&) const; | 95 bool intersection(const VertexPair&, FloatPoint&) const; |
96 }; | 96 }; |
97 | 97 |
98 class PLATFORM_EXPORT FloatPolygonEdge : public VertexPair { | 98 class PLATFORM_EXPORT FloatPolygonEdge : public VertexPair { |
99 friend class FloatPolygon; | 99 friend class FloatPolygon; |
100 public: | 100 public: |
101 virtual const FloatPoint& vertex1() const OVERRIDE | 101 virtual const FloatPoint& vertex1() const override |
102 { | 102 { |
103 ASSERT(m_polygon); | 103 ASSERT(m_polygon); |
104 return m_polygon->vertexAt(m_vertexIndex1); | 104 return m_polygon->vertexAt(m_vertexIndex1); |
105 } | 105 } |
106 | 106 |
107 virtual const FloatPoint& vertex2() const OVERRIDE | 107 virtual const FloatPoint& vertex2() const override |
108 { | 108 { |
109 ASSERT(m_polygon); | 109 ASSERT(m_polygon); |
110 return m_polygon->vertexAt(m_vertexIndex2); | 110 return m_polygon->vertexAt(m_vertexIndex2); |
111 } | 111 } |
112 | 112 |
113 const FloatPolygonEdge& previousEdge() const | 113 const FloatPolygonEdge& previousEdge() const |
114 { | 114 { |
115 ASSERT(m_polygon && m_polygon->numberOfEdges() > 1); | 115 ASSERT(m_polygon && m_polygon->numberOfEdges() > 1); |
116 return m_polygon->edgeAt((m_edgeIndex + m_polygon->numberOfEdges() - 1)
% m_polygon->numberOfEdges()); | 116 return m_polygon->edgeAt((m_edgeIndex + m_polygon->numberOfEdges() - 1)
% m_polygon->numberOfEdges()); |
117 } | 117 } |
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143 }; | 143 }; |
144 | 144 |
145 template<> struct ValueToString<FloatPolygonEdge*> { | 145 template<> struct ValueToString<FloatPolygonEdge*> { |
146 static String string(const FloatPolygonEdge* edge) { return String::format("
%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2
().x(), edge->vertex2().y()); } | 146 static String string(const FloatPolygonEdge* edge) { return String::format("
%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2
().x(), edge->vertex2().y()); } |
147 }; | 147 }; |
148 #endif | 148 #endif |
149 | 149 |
150 } // namespace blink | 150 } // namespace blink |
151 | 151 |
152 #endif // FloatPolygon_h | 152 #endif // FloatPolygon_h |
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