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Unified Diff: src/gpu/gl/iOS/SkNativeGLContext_iOS.mm

Issue 630843002: Make the Sk GL context class an abstract base class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix android link problem and ios compile problem Created 6 years, 2 months ago
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Index: src/gpu/gl/iOS/SkNativeGLContext_iOS.mm
diff --git a/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm b/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm
deleted file mode 100644
index 1bdaf70f1c37c60fb47caecda58ece76a8acbb04..0000000000000000000000000000000000000000
--- a/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm
+++ /dev/null
@@ -1,71 +0,0 @@
-
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gl/SkNativeGLContext.h"
-#import <OpenGLES/EAGL.h>
-
-#define EAGLCTX ((EAGLContext*)(fEAGLContext))
-
-SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
- fEAGLContext = [EAGLContext currentContext];
- if (EAGLCTX) {
- [EAGLCTX retain];
- }
-}
-
-SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
- if (EAGLCTX) {
- [EAGLContext setCurrentContext:EAGLCTX];
- [EAGLCTX release];
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-SkNativeGLContext::SkNativeGLContext()
- : fEAGLContext(NULL) {
-}
-
-SkNativeGLContext::~SkNativeGLContext() {
- this->destroyGLContext();
-}
-
-void SkNativeGLContext::destroyGLContext() {
- if (fEAGLContext) {
- if ([EAGLContext currentContext] == EAGLCTX) {
- [EAGLContext setCurrentContext:nil];
- }
- [EAGLCTX release];
- fEAGLContext = NULL;
- }
-}
-
-const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
- if (kGL_GrGLStandard == forcedGpuAPI) {
- return NULL;
- }
-
- fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
- [EAGLContext setCurrentContext:EAGLCTX];
-
- const GrGLInterface* interface = GrGLCreateNativeInterface();
- if (!interface) {
- SkDebugf("Failed to create gl interface");
- this->destroyGLContext();
- return NULL;
- }
- return interface;
-}
-
-void SkNativeGLContext::makeCurrent() const {
- if (![EAGLContext setCurrentContext:EAGLCTX]) {
- SkDebugf("Could not set the context.\n");
- }
-}
-
-void SkNativeGLContext::swapBuffers() const { }
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