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Unified Diff: include/gpu/gl/SkNativeGLContext.h

Issue 630843002: Make the Sk GL context class an abstract base class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix android link problem and ios compile problem Created 6 years, 2 months ago
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Index: include/gpu/gl/SkNativeGLContext.h
diff --git a/include/gpu/gl/SkNativeGLContext.h b/include/gpu/gl/SkNativeGLContext.h
deleted file mode 100644
index 93b5b4183ac34794a5cf21c4f288137a346f185c..0000000000000000000000000000000000000000
--- a/include/gpu/gl/SkNativeGLContext.h
+++ /dev/null
@@ -1,111 +0,0 @@
-
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#ifndef SkNativeGLContext_DEFINED
-#define SkNativeGLContext_DEFINED
-
-#include "SkGLContextHelper.h"
-
-/* This struct is taken from a mesa demo. Please update as required */
-static const struct { int major, minor; } gl_versions[] = {
- {1, 0},
- {1, 1},
- {1, 2},
- {1, 3},
- {1, 4},
- {1, 5},
- {2, 0},
- {2, 1},
- {3, 0},
- {3, 1},
- {3, 2},
- {3, 3},
- {4, 0},
- {4, 1},
- {4, 2},
- {4, 3},
- {4, 4},
- {0, 0} /* end of list */
-};
-#define NUM_GL_VERSIONS SK_ARRAY_COUNT(gl_versions)
-
-#if defined(SK_BUILD_FOR_MAC)
- #include <OpenGL/OpenGL.h>
-#elif SK_EGL
- #include <GLES2/gl2.h>
- #include <EGL/egl.h>
-#elif defined(SK_BUILD_FOR_UNIX)
- #include <X11/Xlib.h>
- #include <GL/glx.h>
-#elif defined(SK_BUILD_FOR_WIN32)
- #include <windows.h>
- #include <GL/GL.h>
- #include "SkWGL.h"
-#endif
-
-class SkNativeGLContext : public SkGLContextHelper {
-public:
- SkNativeGLContext();
-
- virtual ~SkNativeGLContext();
-
- virtual void makeCurrent() const SK_OVERRIDE;
- virtual void swapBuffers() const SK_OVERRIDE;
-
- class AutoContextRestore {
- public:
- AutoContextRestore();
- ~AutoContextRestore();
-
- private:
- #if defined(SK_BUILD_FOR_MAC)
- CGLContextObj fOldCGLContext;
- #elif SK_EGL
- EGLContext fOldEGLContext;
- EGLDisplay fOldDisplay;
- EGLSurface fOldSurface;
- #elif defined(SK_BUILD_FOR_UNIX)
- GLXContext fOldGLXContext;
- Display* fOldDisplay;
- GLXDrawable fOldDrawable;
- #elif defined(SK_BUILD_FOR_WIN32)
- HDC fOldHDC;
- HGLRC fOldHGLRC;
-
- #elif defined(SK_BUILD_FOR_IOS)
- void* fEAGLContext;
- #endif
- };
-
-protected:
- virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
- virtual void destroyGLContext() SK_OVERRIDE;
-
-private:
-#if defined(SK_BUILD_FOR_MAC)
- CGLContextObj fContext;
-#elif SK_EGL
- EGLContext fContext;
- EGLDisplay fDisplay;
- EGLSurface fSurface;
-#elif defined(SK_BUILD_FOR_UNIX)
- GLXContext fContext;
- Display* fDisplay;
- Pixmap fPixmap;
- GLXPixmap fGlxPixmap;
-#elif defined(SK_BUILD_FOR_WIN32)
- HWND fWindow;
- HDC fDeviceContext;
- HGLRC fGlRenderContext;
- static ATOM gWC;
- SkWGLPbufferContext* fPbufferContext;
-#elif defined(SK_BUILD_FOR_IOS)
- void* fEAGLContext;
-#endif
-};
-
-#endif
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