| Index: include/gpu/gl/SkGLContextHelper.h
|
| diff --git a/include/gpu/gl/SkGLContextHelper.h b/include/gpu/gl/SkGLContextHelper.h
|
| deleted file mode 100644
|
| index c4d9bdf9979c4165cd67f404d708711b0f716291..0000000000000000000000000000000000000000
|
| --- a/include/gpu/gl/SkGLContextHelper.h
|
| +++ /dev/null
|
| @@ -1,95 +0,0 @@
|
| -
|
| -/*
|
| - * Copyright 2013 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -#ifndef SkGLContextHelper_DEFINED
|
| -#define SkGLContextHelper_DEFINED
|
| -
|
| -#include "GrGLInterface.h"
|
| -
|
| -/**
|
| - * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
|
| - * Provides a GrGLInterface struct of function pointers for the context.
|
| - */
|
| -
|
| -class SK_API SkGLContextHelper : public SkRefCnt {
|
| -public:
|
| - SK_DECLARE_INST_COUNT(SkGLContextHelper)
|
| -
|
| - SkGLContextHelper();
|
| - virtual ~SkGLContextHelper();
|
| -
|
| - /**
|
| - * Initializes the context and makes it current.
|
| - */
|
| - bool init(GrGLStandard forcedGpuAPI, const int width, const int height);
|
| -
|
| - int getFBOID() const { return fFBO; }
|
| -
|
| - const GrGLInterface* gl() const { return fGL; }
|
| -
|
| - virtual void makeCurrent() const = 0;
|
| -
|
| - /**
|
| - * The primary purpose of this function it to provide a means of scheduling
|
| - * work on the GPU (since all of the subclasses create primary buffers for
|
| - * testing that are small and not meant to be rendered to the screen).
|
| - *
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| - * If the drawing surface provided by the platform is double buffered this
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| - * call will cause the platform to swap which buffer is currently being
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| - * targeted. If the current surface does not include a back buffer, this
|
| - * call has no effect.
|
| - */
|
| - virtual void swapBuffers() const = 0;
|
| -
|
| - bool hasExtension(const char* extensionName) const {
|
| - SkASSERT(fGL);
|
| - return fGL->hasExtension(extensionName);
|
| - }
|
| -
|
| - /**
|
| - * This notifies the context that we are deliberately testing abandoning
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| - * the context. It is useful for debugging contexts that would otherwise
|
| - * test that GPU resources are properly deleted. It also allows a debugging
|
| - * context to test that further GL calls are not made by Skia GPU code.
|
| - */
|
| - void testAbandon();
|
| -
|
| -protected:
|
| - /**
|
| - * Subclass implements this to make a GL context. The returned GrGLInterface
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| - * should be populated with functions compatible with the context. The
|
| - * format and size of backbuffers does not matter since an FBO will be
|
| - * created.
|
| - */
|
| - virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) = 0;
|
| -
|
| - /**
|
| - * Subclass should destroy the underlying GL context.
|
| - */
|
| - virtual void destroyGLContext() = 0;
|
| -
|
| -private:
|
| - GrGLuint fFBO;
|
| - GrGLuint fColorBufferID;
|
| - GrGLuint fDepthStencilBufferID;
|
| - const GrGLInterface* fGL;
|
| -
|
| - typedef SkRefCnt INHERITED;
|
| -};
|
| -
|
| -/**
|
| - * Helper macros for using the GL context through the GrGLInterface. Example:
|
| - * SK_GL(glCtx, GenTextures(1, &texID));
|
| - */
|
| -#define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \
|
| - SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
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| -#define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \
|
| - SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
|
| -#define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X
|
| -#define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X
|
| -
|
| -#endif
|
|
|