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Side by Side Diff: tools/timer/Timer.h

Issue 630843002: Make the Sk GL context class an abstract base class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix android link problem and ios compile problem Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #ifndef Timer_DEFINED 7 #ifndef Timer_DEFINED
8 #define Timer_DEFINED 8 #define Timer_DEFINED
9 9
10 #include "SkTypes.h" 10 #include "SkTypes.h"
11 11
12 #if defined(SK_BUILD_FOR_WIN32) 12 #if defined(SK_BUILD_FOR_WIN32)
13 #include "SysTimer_windows.h" 13 #include "SysTimer_windows.h"
14 #elif defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS) 14 #elif defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS)
15 #include "SysTimer_mach.h" 15 #include "SysTimer_mach.h"
16 #elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID) 16 #elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID)
17 #include "SysTimer_posix.h" 17 #include "SysTimer_posix.h"
18 #endif 18 #endif
19 19
20 #if SK_SUPPORT_GPU 20 #if SK_SUPPORT_GPU
21 #include "GpuTimer.h" 21 #include "GpuTimer.h"
22 #endif 22 #endif
23 23
24 class SkGLContextHelper; 24 class SkGLContext;
25 25
26 /** 26 /**
27 * SysTimers and GpuTimers are implemented orthogonally. 27 * SysTimers and GpuTimers are implemented orthogonally.
28 * This class combines 2 SysTimers and a GpuTimer into one single, 28 * This class combines 2 SysTimers and a GpuTimer into one single,
29 * platform specific Timer with a simple interface. The truncated 29 * platform specific Timer with a simple interface. The truncated
30 * timer doesn't include the time required for the GPU to finish 30 * timer doesn't include the time required for the GPU to finish
31 * its rendering. It should always be <= the un-truncated system 31 * its rendering. It should always be <= the un-truncated system
32 * times and (for GPU configurations) can be used to roughly (very 32 * times and (for GPU configurations) can be used to roughly (very
33 * roughly) gauge the GPU load/backlog. 33 * roughly) gauge the GPU load/backlog.
34 */ 34 */
35 class Timer { 35 class Timer {
36 public: 36 public:
37 explicit Timer(SkGLContextHelper* gl = NULL); 37 explicit Timer(SkGLContext* gl = NULL);
38 38
39 void start(); 39 void start();
40 void truncatedEnd(); 40 void truncatedEnd();
41 void end(); 41 void end();
42 42
43 // All times in milliseconds. 43 // All times in milliseconds.
44 double fCpu; 44 double fCpu;
45 double fWall; 45 double fWall;
46 double fTruncatedCpu; 46 double fTruncatedCpu;
47 double fTruncatedWall; 47 double fTruncatedWall;
(...skipping 16 matching lines...) Expand all
64 void start(); 64 void start();
65 void end(); 65 void end();
66 66
67 double fWall; // Milliseconds. 67 double fWall; // Milliseconds.
68 68
69 private: 69 private:
70 SysTimer fSysTimer; 70 SysTimer fSysTimer;
71 }; 71 };
72 72
73 #endif 73 #endif
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