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| 1 | |
| 2 /* | |
| 3 * Copyright 2011 Google Inc. | |
| 4 * | |
| 5 * Use of this source code is governed by a BSD-style license that can be | |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 8 | |
| 9 #include "gl/SkNativeGLContext.h" | |
| 10 | |
| 11 #define WIN32_LEAN_AND_MEAN | |
| 12 #include <windows.h> | |
| 13 | |
| 14 SkNativeGLContext::AutoContextRestore::AutoContextRestore() { | |
| 15 fOldHGLRC = wglGetCurrentContext(); | |
| 16 fOldHDC = wglGetCurrentDC(); | |
| 17 } | |
| 18 | |
| 19 SkNativeGLContext::AutoContextRestore::~AutoContextRestore() { | |
| 20 wglMakeCurrent(fOldHDC, fOldHGLRC); | |
| 21 } | |
| 22 | |
| 23 /////////////////////////////////////////////////////////////////////////////// | |
| 24 | |
| 25 ATOM SkNativeGLContext::gWC = 0; | |
| 26 | |
| 27 SkNativeGLContext::SkNativeGLContext() | |
| 28 : fWindow(NULL) | |
| 29 , fDeviceContext(NULL) | |
| 30 , fGlRenderContext(0) | |
| 31 , fPbufferContext(NULL) { | |
| 32 } | |
| 33 | |
| 34 SkNativeGLContext::~SkNativeGLContext() { | |
| 35 this->destroyGLContext(); | |
| 36 } | |
| 37 | |
| 38 void SkNativeGLContext::destroyGLContext() { | |
| 39 SkSafeSetNull(fPbufferContext); | |
| 40 if (fGlRenderContext) { | |
| 41 wglDeleteContext(fGlRenderContext); | |
| 42 fGlRenderContext = 0; | |
| 43 } | |
| 44 if (fWindow && fDeviceContext) { | |
| 45 ReleaseDC(fWindow, fDeviceContext); | |
| 46 fDeviceContext = 0; | |
| 47 } | |
| 48 if (fWindow) { | |
| 49 DestroyWindow(fWindow); | |
| 50 fWindow = 0; | |
| 51 } | |
| 52 } | |
| 53 | |
| 54 const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAP
I) { | |
| 55 HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL); | |
| 56 | |
| 57 if (!gWC) { | |
| 58 WNDCLASS wc; | |
| 59 wc.cbClsExtra = 0; | |
| 60 wc.cbWndExtra = 0; | |
| 61 wc.hbrBackground = NULL; | |
| 62 wc.hCursor = LoadCursor(NULL, IDC_ARROW); | |
| 63 wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); | |
| 64 wc.hInstance = hInstance; | |
| 65 wc.lpfnWndProc = (WNDPROC) DefWindowProc; | |
| 66 wc.lpszClassName = TEXT("Griffin"); | |
| 67 wc.lpszMenuName = NULL; | |
| 68 wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; | |
| 69 | |
| 70 gWC = RegisterClass(&wc); | |
| 71 if (!gWC) { | |
| 72 SkDebugf("Could not register window class.\n"); | |
| 73 return NULL; | |
| 74 } | |
| 75 } | |
| 76 | |
| 77 if (!(fWindow = CreateWindow(TEXT("Griffin"), | |
| 78 TEXT("The Invisible Man"), | |
| 79 WS_OVERLAPPEDWINDOW, | |
| 80 0, 0, 1, 1, | |
| 81 NULL, NULL, | |
| 82 hInstance, NULL))) { | |
| 83 SkDebugf("Could not create window.\n"); | |
| 84 return NULL; | |
| 85 } | |
| 86 | |
| 87 if (!(fDeviceContext = GetDC(fWindow))) { | |
| 88 SkDebugf("Could not get device context.\n"); | |
| 89 this->destroyGLContext(); | |
| 90 return NULL; | |
| 91 } | |
| 92 // Requesting a Core profile would bar us from using NVPR. So we request | |
| 93 // compatibility profile or GL ES. | |
| 94 SkWGLContextRequest contextType = | |
| 95 kGLES_GrGLStandard == forcedGpuAPI ? | |
| 96 kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRe
quest; | |
| 97 | |
| 98 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType
); | |
| 99 | |
| 100 HDC dc; | |
| 101 HGLRC glrc; | |
| 102 | |
| 103 if (NULL == fPbufferContext) { | |
| 104 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextTy
pe))) { | |
| 105 SkDebugf("Could not create rendering context.\n"); | |
| 106 this->destroyGLContext(); | |
| 107 return NULL; | |
| 108 } | |
| 109 dc = fDeviceContext; | |
| 110 glrc = fGlRenderContext; | |
| 111 } else { | |
| 112 ReleaseDC(fWindow, fDeviceContext); | |
| 113 fDeviceContext = 0; | |
| 114 DestroyWindow(fWindow); | |
| 115 fWindow = 0; | |
| 116 | |
| 117 dc = fPbufferContext->getDC(); | |
| 118 glrc = fPbufferContext->getGLRC(); | |
| 119 } | |
| 120 | |
| 121 if (!(wglMakeCurrent(dc, glrc))) { | |
| 122 SkDebugf("Could not set the context.\n"); | |
| 123 this->destroyGLContext(); | |
| 124 return NULL; | |
| 125 } | |
| 126 | |
| 127 const GrGLInterface* interface = GrGLCreateNativeInterface(); | |
| 128 if (NULL == interface) { | |
| 129 SkDebugf("Could not create GL interface.\n"); | |
| 130 this->destroyGLContext(); | |
| 131 return NULL; | |
| 132 } | |
| 133 | |
| 134 return interface; | |
| 135 } | |
| 136 | |
| 137 void SkNativeGLContext::makeCurrent() const { | |
| 138 HDC dc; | |
| 139 HGLRC glrc; | |
| 140 | |
| 141 if (NULL == fPbufferContext) { | |
| 142 dc = fDeviceContext; | |
| 143 glrc = fGlRenderContext; | |
| 144 } else { | |
| 145 dc = fPbufferContext->getDC(); | |
| 146 glrc = fPbufferContext->getGLRC(); | |
| 147 } | |
| 148 | |
| 149 if (!wglMakeCurrent(dc, glrc)) { | |
| 150 SkDebugf("Could not create rendering context.\n"); | |
| 151 } | |
| 152 } | |
| 153 | |
| 154 void SkNativeGLContext::swapBuffers() const { | |
| 155 HDC dc; | |
| 156 | |
| 157 if (NULL == fPbufferContext) { | |
| 158 dc = fDeviceContext; | |
| 159 } else { | |
| 160 dc = fPbufferContext->getDC(); | |
| 161 } | |
| 162 if (!SwapBuffers(dc)) { | |
| 163 SkDebugf("Could not complete SwapBuffers.\n"); | |
| 164 } | |
| 165 } | |
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