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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gl/SkNativeGLContext.h" | 9 #include "gl/SkGLContext.h" |
10 #import <OpenGLES/EAGL.h> | 10 #import <OpenGLES/EAGL.h> |
11 | 11 |
12 #define EAGLCTX ((EAGLContext*)(fEAGLContext)) | 12 #define EAGLCTX ((EAGLContext*)(fEAGLContext)) |
13 | 13 |
14 SkNativeGLContext::AutoContextRestore::AutoContextRestore() { | 14 namespace { |
15 fEAGLContext = [EAGLContext currentContext]; | |
16 if (EAGLCTX) { | |
17 [EAGLCTX retain]; | |
18 } | |
19 } | |
20 | 15 |
21 SkNativeGLContext::AutoContextRestore::~AutoContextRestore() { | 16 class IOSGLContext : public SkGLContext { |
22 if (EAGLCTX) { | 17 public: |
23 [EAGLContext setCurrentContext:EAGLCTX]; | 18 IOSGLContext(); |
24 [EAGLCTX release]; | |
25 } | |
26 } | |
27 | 19 |
28 /////////////////////////////////////////////////////////////////////////////// | 20 virtual ~IOSGLContext(); |
29 | 21 |
30 SkNativeGLContext::SkNativeGLContext() | 22 virtual void makeCurrent() const SK_OVERRIDE; |
| 23 virtual void swapBuffers() const SK_OVERRIDE; |
| 24 protected: |
| 25 virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_O
VERRIDE; |
| 26 virtual void destroyGLContext() SK_OVERRIDE; |
| 27 |
| 28 private: |
| 29 void* fEAGLContext; |
| 30 }; |
| 31 |
| 32 IOSGLContext::IOSGLContext() |
31 : fEAGLContext(NULL) { | 33 : fEAGLContext(NULL) { |
32 } | 34 } |
33 | 35 |
34 SkNativeGLContext::~SkNativeGLContext() { | 36 IOSGLContext::~IOSGLContext() { |
35 this->destroyGLContext(); | 37 this->destroyGLContext(); |
36 } | 38 } |
37 | 39 |
38 void SkNativeGLContext::destroyGLContext() { | 40 void IOSGLContext::destroyGLContext() { |
39 if (fEAGLContext) { | 41 if (fEAGLContext) { |
40 if ([EAGLContext currentContext] == EAGLCTX) { | 42 if ([EAGLContext currentContext] == EAGLCTX) { |
41 [EAGLContext setCurrentContext:nil]; | 43 [EAGLContext setCurrentContext:nil]; |
42 } | 44 } |
43 [EAGLCTX release]; | 45 [EAGLCTX release]; |
44 fEAGLContext = NULL; | 46 fEAGLContext = NULL; |
45 } | 47 } |
46 } | 48 } |
47 | 49 |
48 const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAP
I) { | 50 const GrGLInterface* IOSGLContext::createGLContext(GrGLStandard forcedGpuAPI) { |
49 if (kGL_GrGLStandard == forcedGpuAPI) { | 51 if (kGL_GrGLStandard == forcedGpuAPI) { |
50 return NULL; | 52 return NULL; |
51 } | 53 } |
52 | 54 |
53 fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; | 55 fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; |
54 [EAGLContext setCurrentContext:EAGLCTX]; | 56 [EAGLContext setCurrentContext:EAGLCTX]; |
55 | 57 |
56 const GrGLInterface* interface = GrGLCreateNativeInterface(); | 58 const GrGLInterface* interface = GrGLCreateNativeInterface(); |
57 if (!interface) { | 59 if (!interface) { |
58 SkDebugf("Failed to create gl interface"); | 60 SkDebugf("Failed to create gl interface"); |
59 this->destroyGLContext(); | 61 this->destroyGLContext(); |
60 return NULL; | 62 return NULL; |
61 } | 63 } |
62 return interface; | 64 return interface; |
63 } | 65 } |
64 | 66 |
65 void SkNativeGLContext::makeCurrent() const { | 67 void IOSGLContext::makeCurrent() const { |
66 if (![EAGLContext setCurrentContext:EAGLCTX]) { | 68 if (![EAGLContext setCurrentContext:EAGLCTX]) { |
67 SkDebugf("Could not set the context.\n"); | 69 SkDebugf("Could not set the context.\n"); |
68 } | 70 } |
69 } | 71 } |
70 | 72 |
71 void SkNativeGLContext::swapBuffers() const { } | 73 void IOSGLContext::swapBuffers() const { } |
| 74 |
| 75 } // anonymous namespace |
| 76 |
| 77 |
| 78 SkGLContext* SkCreatePlatformGLContext() { |
| 79 return SkNEW(IOSGLContext); |
| 80 } |
| 81 |
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