| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "gl/GrGLInterface.h" | 10 #include "gl/GrGLInterface.h" |
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| 812 // contexts. The natural way to do this is to have multiple debug | 812 // contexts. The natural way to do this is to have multiple debug |
| 813 // interfaces. Each of which represents a separate context. The | 813 // interfaces. Each of which represents a separate context. The |
| 814 // static ID count would still uniquify IDs across all of them. | 814 // static ID count would still uniquify IDs across all of them. |
| 815 // The problem then is that we couldn't treat the debug GL | 815 // The problem then is that we couldn't treat the debug GL |
| 816 // interface as a singleton (since there would be one for each | 816 // interface as a singleton (since there would be one for each |
| 817 // context). | 817 // context). |
| 818 // | 818 // |
| 819 // The solution to this is probably to alter SkDebugGlContext's | 819 // The solution to this is probably to alter SkDebugGlContext's |
| 820 // "makeCurrent" method to make a call like "makeCurrent(this)" to | 820 // "makeCurrent" method to make a call like "makeCurrent(this)" to |
| 821 // the debug GL interface (assuming that the application will create | 821 // the debug GL interface (assuming that the application will create |
| 822 // multiple SkGLContextHelper's) to let it switch between the active | 822 // multiple SkGLContext's) to let it switch between the active |
| 823 // context. Everything in the GrDebugGL object would then need to be | 823 // context. Everything in the GrDebugGL object would then need to be |
| 824 // moved to a GrContextObj and the GrDebugGL object would just switch | 824 // moved to a GrContextObj and the GrDebugGL object would just switch |
| 825 // between them. Note that this approach would also require that | 825 // between them. Note that this approach would also require that |
| 826 // SkDebugGLContext wrap an arbitrary other context | 826 // SkDebugGLContext wrap an arbitrary other context |
| 827 // and then pass the wrapped interface to the debug GL interface. | 827 // and then pass the wrapped interface to the debug GL interface. |
| 828 | 828 |
| 829 protected: | 829 protected: |
| 830 private: | 830 private: |
| 831 | 831 |
| 832 SkAutoTUnref<GrGLInterface> fWrapped; | 832 SkAutoTUnref<GrGLInterface> fWrapped; |
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| 973 functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity; | 973 functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity; |
| 974 | 974 |
| 975 functions->fBindFragDataLocationIndexed = | 975 functions->fBindFragDataLocationIndexed = |
| 976 noOpGLBindFragDataLocationIndexed; | 976 noOpGLBindFragDataLocationIndexed; |
| 977 | 977 |
| 978 interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functio
ns->fGetStringi, | 978 interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functio
ns->fGetStringi, |
| 979 functions->fGetIntegerv); | 979 functions->fGetIntegerv); |
| 980 | 980 |
| 981 return interface; | 981 return interface; |
| 982 } | 982 } |
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