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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gl/SkANGLEGLContext.h" | 9 #include "gl/SkANGLEGLContext.h" |
10 | 10 |
11 SkANGLEGLContext::AutoContextRestore::AutoContextRestore() { | |
12 fOldEGLContext = eglGetCurrentContext(); | |
13 fOldDisplay = eglGetCurrentDisplay(); | |
14 fOldSurface = eglGetCurrentSurface(EGL_DRAW); | |
15 | |
16 } | |
17 | |
18 SkANGLEGLContext::AutoContextRestore::~AutoContextRestore() { | |
19 if (fOldDisplay) { | |
20 eglMakeCurrent(fOldDisplay, fOldSurface, fOldSurface, fOldEGLContext); | |
21 } | |
22 } | |
23 | |
24 /////////////////////////////////////////////////////////////////////////////// | |
25 | |
26 SkANGLEGLContext::SkANGLEGLContext() | 11 SkANGLEGLContext::SkANGLEGLContext() |
27 : fContext(EGL_NO_CONTEXT) | 12 : fContext(EGL_NO_CONTEXT) |
28 , fDisplay(EGL_NO_DISPLAY) | 13 , fDisplay(EGL_NO_DISPLAY) |
29 , fSurface(EGL_NO_SURFACE) { | 14 , fSurface(EGL_NO_SURFACE) { |
30 } | 15 } |
31 | 16 |
32 SkANGLEGLContext::~SkANGLEGLContext() { | 17 SkANGLEGLContext::~SkANGLEGLContext() { |
33 this->destroyGLContext(); | 18 this->destroyGLContext(); |
34 } | 19 } |
35 | 20 |
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107 if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) { | 92 if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) { |
108 SkDebugf("Could not set the context.\n"); | 93 SkDebugf("Could not set the context.\n"); |
109 } | 94 } |
110 } | 95 } |
111 | 96 |
112 void SkANGLEGLContext::swapBuffers() const { | 97 void SkANGLEGLContext::swapBuffers() const { |
113 if (!eglSwapBuffers(fDisplay, fSurface)) { | 98 if (!eglSwapBuffers(fDisplay, fSurface)) { |
114 SkDebugf("Could not complete eglSwapBuffers.\n"); | 99 SkDebugf("Could not complete eglSwapBuffers.\n"); |
115 } | 100 } |
116 } | 101 } |
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