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Issue 630843002: Make the Sk GL context class an abstract base class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix android link problem and ios compile problem Created 6 years, 2 months ago
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1 # Include this gypi to include all 'gpu' files 1 # Include this gypi to include all 'gpu' files
2 # The parent gyp/gypi file must define 2 # The parent gyp/gypi file must define
3 # 'skia_src_path' e.g. skia/trunk/src 3 # 'skia_src_path' e.g. skia/trunk/src
4 # 'skia_include_path' e.g. skia/trunk/include 4 # 'skia_include_path' e.g. skia/trunk/include
5 # 5 #
6 # The skia build defines these in common_variables.gypi 6 # The skia build defines these in common_variables.gypi
7 # 7 #
8 { 8 {
9 'variables': { 9 'variables': {
10 'skgpu_sources': [ 10 'skgpu_sources': [
(...skipping 261 matching lines...) Expand 10 before | Expand all | Expand 10 after
272 '<(skia_src_path)/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp', 272 '<(skia_src_path)/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp',
273 '<(skia_src_path)/gpu/gl/builders/GrGLFragmentShaderBuilder.h', 273 '<(skia_src_path)/gpu/gl/builders/GrGLFragmentShaderBuilder.h',
274 '<(skia_src_path)/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp', 274 '<(skia_src_path)/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp',
275 '<(skia_src_path)/gpu/gl/builders/GrGLGeometryShaderBuilder.h', 275 '<(skia_src_path)/gpu/gl/builders/GrGLGeometryShaderBuilder.h',
276 276
277 # Sk files 277 # Sk files
278 '<(skia_include_path)/gpu/SkGr.h', 278 '<(skia_include_path)/gpu/SkGr.h',
279 '<(skia_include_path)/gpu/SkGrPixelRef.h', 279 '<(skia_include_path)/gpu/SkGrPixelRef.h',
280 '<(skia_include_path)/gpu/SkGrTexturePixelRef.h', 280 '<(skia_include_path)/gpu/SkGrTexturePixelRef.h',
281 281
282 '<(skia_include_path)/gpu/gl/SkGLContextHelper.h', 282 '<(skia_include_path)/gpu/gl/SkGLContext.h',
283 283
284 '<(skia_src_path)/gpu/SkGpuDevice.cpp', 284 '<(skia_src_path)/gpu/SkGpuDevice.cpp',
285 '<(skia_src_path)/gpu/SkGpuDevice.h', 285 '<(skia_src_path)/gpu/SkGpuDevice.h',
286 '<(skia_src_path)/gpu/SkGr.cpp', 286 '<(skia_src_path)/gpu/SkGr.cpp',
287 '<(skia_src_path)/gpu/SkGrPixelRef.cpp', 287 '<(skia_src_path)/gpu/SkGrPixelRef.cpp',
288 '<(skia_src_path)/gpu/SkGrTexturePixelRef.cpp', 288 '<(skia_src_path)/gpu/SkGrTexturePixelRef.cpp',
289 289
290 '<(skia_src_path)/image/SkImage_Gpu.cpp', 290 '<(skia_src_path)/image/SkImage_Gpu.cpp',
291 '<(skia_src_path)/image/SkSurface_Gpu.cpp', 291 '<(skia_src_path)/image/SkSurface_Gpu.cpp',
292 292
293 '<(skia_src_path)/gpu/gl/SkGLContextHelper.cpp' 293 '<(skia_src_path)/gpu/gl/SkGLContext.cpp'
294 ], 294 ],
295 'skgpu_native_gl_sources': [ 295 'skgpu_native_gl_sources': [
296 '<(skia_src_path)/gpu/gl/GrGLDefaultInterface_native.cpp', 296 '<(skia_src_path)/gpu/gl/GrGLDefaultInterface_native.cpp',
297 '<(skia_src_path)/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp', 297 '<(skia_src_path)/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp',
298 '<(skia_src_path)/gpu/gl/win/GrGLCreateNativeInterface_win.cpp', 298 '<(skia_src_path)/gpu/gl/win/GrGLCreateNativeInterface_win.cpp',
299 '<(skia_src_path)/gpu/gl/glx/GrGLCreateNativeInterface_glx.cpp', 299 '<(skia_src_path)/gpu/gl/glx/GrGLCreateNativeInterface_glx.cpp',
300 '<(skia_src_path)/gpu/gl/egl/GrGLCreateNativeInterface_egl.cpp', 300 '<(skia_src_path)/gpu/gl/egl/GrGLCreateNativeInterface_egl.cpp',
301 '<(skia_src_path)/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp', 301 '<(skia_src_path)/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp',
302 '<(skia_src_path)/gpu/gl/android/GrGLCreateNativeInterface_android.cpp', 302 '<(skia_src_path)/gpu/gl/android/GrGLCreateNativeInterface_android.cpp',
303 303
304 # Sk files 304 # Sk files
305 '<(skia_include_path)/gpu/gl/SkNativeGLContext.h', 305 '<(skia_src_path)/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp',
306 '<(skia_src_path)/gpu/gl/mac/SkNativeGLContext_mac.cpp', 306 '<(skia_src_path)/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp',
307 '<(skia_src_path)/gpu/gl/nacl/SkNativeGLContext_nacl.cpp', 307 '<(skia_src_path)/gpu/gl/win/SkCreatePlatformGLContext_win.cpp',
308 '<(skia_src_path)/gpu/gl/win/SkNativeGLContext_win.cpp', 308 '<(skia_src_path)/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp',
309 '<(skia_src_path)/gpu/gl/glx/SkNativeGLContext_glx.cpp', 309 '<(skia_src_path)/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp',
310 '<(skia_src_path)/gpu/gl/egl/SkNativeGLContext_egl.cpp', 310 '<(skia_src_path)/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm',
311 '<(skia_src_path)/gpu/gl/iOS/SkNativeGLContext_iOS.mm',
312 ], 311 ],
313 'skgpu_mesa_gl_sources': [ 312 'skgpu_mesa_gl_sources': [
314 '<(skia_src_path)/gpu/gl/mesa/GrGLCreateMesaInterface.cpp', 313 '<(skia_src_path)/gpu/gl/mesa/GrGLCreateMesaInterface.cpp',
315 314
316 # Sk files 315 # Sk files
317 '<(skia_include_path)/gpu/gl/SkMesaGLContext.h', 316 '<(skia_include_path)/gpu/gl/SkMesaGLContext.h',
318 '<(skia_src_path)/gpu/gl/mesa/SkMesaGLContext.cpp', 317 '<(skia_src_path)/gpu/gl/mesa/SkMesaGLContext.cpp',
319 ], 318 ],
320 'skgpu_angle_gl_sources': [ 319 'skgpu_angle_gl_sources': [
321 '<(skia_src_path)/gpu/gl/angle/GrGLCreateANGLEInterface.cpp', 320 '<(skia_src_path)/gpu/gl/angle/GrGLCreateANGLEInterface.cpp',
(...skipping 29 matching lines...) Expand all
351 ], 350 ],
352 'skgpu_null_gl_sources': [ 351 'skgpu_null_gl_sources': [
353 '<(skia_src_path)/gpu/gl/GrGLCreateNullInterface.cpp', 352 '<(skia_src_path)/gpu/gl/GrGLCreateNullInterface.cpp',
354 353
355 # Sk files 354 # Sk files
356 '<(skia_include_path)/gpu/gl/SkNullGLContext.h', 355 '<(skia_include_path)/gpu/gl/SkNullGLContext.h',
357 '<(skia_src_path)/gpu/gl/SkNullGLContext.cpp', 356 '<(skia_src_path)/gpu/gl/SkNullGLContext.cpp',
358 ], 357 ],
359 }, 358 },
360 } 359 }
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