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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebKitGamepad_h | 5 #ifndef WebKitGamepad_h |
6 #define WebKitGamepad_h | 6 #define WebKitGamepad_h |
7 | 7 |
8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
9 #include "modules/gamepad/GamepadCommon.h" | 9 #include "modules/gamepad/GamepadCommon.h" |
10 #include "platform/heap/Handle.h" | 10 #include "platform/heap/Handle.h" |
11 #include "wtf/Vector.h" | 11 #include "wtf/Vector.h" |
12 | 12 |
13 namespace blink { | 13 namespace blink { |
14 | 14 |
15 class WebKitGamepad FINAL : public GarbageCollectedFinalized<WebKitGamepad>, pub
lic GamepadCommon, public ScriptWrappable { | 15 class WebKitGamepad final : public GarbageCollectedFinalized<WebKitGamepad>, pub
lic GamepadCommon, public ScriptWrappable { |
16 DEFINE_WRAPPERTYPEINFO(); | 16 DEFINE_WRAPPERTYPEINFO(); |
17 public: | 17 public: |
18 static WebKitGamepad* create() | 18 static WebKitGamepad* create() |
19 { | 19 { |
20 return new WebKitGamepad(); | 20 return new WebKitGamepad(); |
21 } | 21 } |
22 ~WebKitGamepad(); | 22 ~WebKitGamepad(); |
23 | 23 |
24 typedef Vector<float> FloatVector; | 24 typedef Vector<float> FloatVector; |
25 | 25 |
26 const FloatVector& buttons() const { return m_buttons; } | 26 const FloatVector& buttons() const { return m_buttons; } |
27 void setButtons(unsigned count, const WebGamepadButton* data); | 27 void setButtons(unsigned count, const WebGamepadButton* data); |
28 | 28 |
29 void trace(Visitor*) { } | 29 void trace(Visitor*) { } |
30 | 30 |
31 private: | 31 private: |
32 WebKitGamepad(); | 32 WebKitGamepad(); |
33 FloatVector m_buttons; | 33 FloatVector m_buttons; |
34 }; | 34 }; |
35 | 35 |
36 } // namespace blink | 36 } // namespace blink |
37 | 37 |
38 #endif // WebKitGamepad_h | 38 #endif // WebKitGamepad_h |
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