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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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26 #ifndef GamepadList_h | 26 #ifndef GamepadList_h |
27 #define GamepadList_h | 27 #define GamepadList_h |
28 | 28 |
29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" |
30 #include "modules/gamepad/Gamepad.h" | 30 #include "modules/gamepad/Gamepad.h" |
31 #include "platform/heap/Handle.h" | 31 #include "platform/heap/Handle.h" |
32 #include "public/platform/WebGamepads.h" | 32 #include "public/platform/WebGamepads.h" |
33 | 33 |
34 namespace blink { | 34 namespace blink { |
35 | 35 |
36 class GamepadList FINAL : public GarbageCollected<GamepadList>, public ScriptWra
ppable { | 36 class GamepadList final : public GarbageCollected<GamepadList>, public ScriptWra
ppable { |
37 DEFINE_WRAPPERTYPEINFO(); | 37 DEFINE_WRAPPERTYPEINFO(); |
38 public: | 38 public: |
39 static GamepadList* create() | 39 static GamepadList* create() |
40 { | 40 { |
41 return new GamepadList(); | 41 return new GamepadList(); |
42 } | 42 } |
43 | 43 |
44 void set(unsigned index, Gamepad*); | 44 void set(unsigned index, Gamepad*); |
45 Gamepad* item(unsigned index); | 45 Gamepad* item(unsigned index); |
46 unsigned length() const { return WebGamepads::itemsLengthCap; } | 46 unsigned length() const { return WebGamepads::itemsLengthCap; } |
47 | 47 |
48 void trace(Visitor*); | 48 void trace(Visitor*); |
49 | 49 |
50 private: | 50 private: |
51 GamepadList(); | 51 GamepadList(); |
52 Member<Gamepad> m_items[WebGamepads::itemsLengthCap]; | 52 Member<Gamepad> m_items[WebGamepads::itemsLengthCap]; |
53 }; | 53 }; |
54 | 54 |
55 } // namespace blink | 55 } // namespace blink |
56 | 56 |
57 #endif // GamepadList_h | 57 #endif // GamepadList_h |
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