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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 #define Gamepad_h | 27 #define Gamepad_h |
| 28 | 28 |
| 29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" |
| 30 #include "modules/gamepad/GamepadButton.h" | 30 #include "modules/gamepad/GamepadButton.h" |
| 31 #include "modules/gamepad/GamepadCommon.h" | 31 #include "modules/gamepad/GamepadCommon.h" |
| 32 #include "platform/heap/Handle.h" | 32 #include "platform/heap/Handle.h" |
| 33 #include "public/platform/WebGamepad.h" | 33 #include "public/platform/WebGamepad.h" |
| 34 | 34 |
| 35 namespace blink { | 35 namespace blink { |
| 36 | 36 |
| 37 class Gamepad FINAL : public GarbageCollectedFinalized<Gamepad>, public GamepadC
ommon, public ScriptWrappable { | 37 class Gamepad final : public GarbageCollectedFinalized<Gamepad>, public GamepadC
ommon, public ScriptWrappable { |
| 38 DEFINE_WRAPPERTYPEINFO(); | 38 DEFINE_WRAPPERTYPEINFO(); |
| 39 public: | 39 public: |
| 40 static Gamepad* create() | 40 static Gamepad* create() |
| 41 { | 41 { |
| 42 return new Gamepad; | 42 return new Gamepad; |
| 43 } | 43 } |
| 44 ~Gamepad(); | 44 ~Gamepad(); |
| 45 | 45 |
| 46 const GamepadButtonVector& buttons() const { return m_buttons; } | 46 const GamepadButtonVector& buttons() const { return m_buttons; } |
| 47 void setButtons(unsigned count, const WebGamepadButton* data); | 47 void setButtons(unsigned count, const WebGamepadButton* data); |
| 48 | 48 |
| 49 void trace(Visitor*); | 49 void trace(Visitor*); |
| 50 | 50 |
| 51 private: | 51 private: |
| 52 Gamepad(); | 52 Gamepad(); |
| 53 GamepadButtonVector m_buttons; | 53 GamepadButtonVector m_buttons; |
| 54 }; | 54 }; |
| 55 | 55 |
| 56 } // namespace blink | 56 } // namespace blink |
| 57 | 57 |
| 58 #endif // Gamepad_h | 58 #endif // Gamepad_h |
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