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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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27 #define Gamepad_h | 27 #define Gamepad_h |
28 | 28 |
29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" |
30 #include "modules/gamepad/GamepadButton.h" | 30 #include "modules/gamepad/GamepadButton.h" |
31 #include "modules/gamepad/GamepadCommon.h" | 31 #include "modules/gamepad/GamepadCommon.h" |
32 #include "platform/heap/Handle.h" | 32 #include "platform/heap/Handle.h" |
33 #include "public/platform/WebGamepad.h" | 33 #include "public/platform/WebGamepad.h" |
34 | 34 |
35 namespace blink { | 35 namespace blink { |
36 | 36 |
37 class Gamepad FINAL : public GarbageCollectedFinalized<Gamepad>, public GamepadC
ommon, public ScriptWrappable { | 37 class Gamepad final : public GarbageCollectedFinalized<Gamepad>, public GamepadC
ommon, public ScriptWrappable { |
38 DEFINE_WRAPPERTYPEINFO(); | 38 DEFINE_WRAPPERTYPEINFO(); |
39 public: | 39 public: |
40 static Gamepad* create() | 40 static Gamepad* create() |
41 { | 41 { |
42 return new Gamepad; | 42 return new Gamepad; |
43 } | 43 } |
44 ~Gamepad(); | 44 ~Gamepad(); |
45 | 45 |
46 const GamepadButtonVector& buttons() const { return m_buttons; } | 46 const GamepadButtonVector& buttons() const { return m_buttons; } |
47 void setButtons(unsigned count, const WebGamepadButton* data); | 47 void setButtons(unsigned count, const WebGamepadButton* data); |
48 | 48 |
49 void trace(Visitor*); | 49 void trace(Visitor*); |
50 | 50 |
51 private: | 51 private: |
52 Gamepad(); | 52 Gamepad(); |
53 GamepadButtonVector m_buttons; | 53 GamepadButtonVector m_buttons; |
54 }; | 54 }; |
55 | 55 |
56 } // namespace blink | 56 } // namespace blink |
57 | 57 |
58 #endif // Gamepad_h | 58 #endif // Gamepad_h |
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