Index: content/child/child_thread.cc |
diff --git a/content/child/child_thread.cc b/content/child/child_thread.cc |
index 9d6364a294afff99bfaaf071c080ae05a3d12d8b..e774929465f80b78ef733de54ec2b45cb6a666bd 100644 |
--- a/content/child/child_thread.cc |
+++ b/content/child/child_thread.cc |
@@ -83,9 +83,9 @@ class WaitAndExitDelegate : public base::PlatformThread::Delegate { |
public: |
explicit WaitAndExitDelegate(base::TimeDelta duration) |
: duration_(duration) {} |
- virtual ~WaitAndExitDelegate() OVERRIDE {} |
+ virtual ~WaitAndExitDelegate() override {} |
- virtual void ThreadMain() OVERRIDE { |
+ virtual void ThreadMain() override { |
base::PlatformThread::Sleep(duration_); |
_exit(0); |
} |
@@ -116,7 +116,7 @@ bool CreateWaitAndExitThread(base::TimeDelta duration) { |
class SuicideOnChannelErrorFilter : public IPC::MessageFilter { |
public: |
// IPC::MessageFilter |
- virtual void OnChannelError() OVERRIDE { |
+ virtual void OnChannelError() override { |
// For renderer/worker processes: |
// On POSIX, at least, one can install an unload handler which loops |
// forever and leave behind a renderer process which eats 100% CPU forever. |