| Index: content/child/child_thread.cc
|
| diff --git a/content/child/child_thread.cc b/content/child/child_thread.cc
|
| index 9d6364a294afff99bfaaf071c080ae05a3d12d8b..e774929465f80b78ef733de54ec2b45cb6a666bd 100644
|
| --- a/content/child/child_thread.cc
|
| +++ b/content/child/child_thread.cc
|
| @@ -83,9 +83,9 @@ class WaitAndExitDelegate : public base::PlatformThread::Delegate {
|
| public:
|
| explicit WaitAndExitDelegate(base::TimeDelta duration)
|
| : duration_(duration) {}
|
| - virtual ~WaitAndExitDelegate() OVERRIDE {}
|
| + virtual ~WaitAndExitDelegate() override {}
|
|
|
| - virtual void ThreadMain() OVERRIDE {
|
| + virtual void ThreadMain() override {
|
| base::PlatformThread::Sleep(duration_);
|
| _exit(0);
|
| }
|
| @@ -116,7 +116,7 @@ bool CreateWaitAndExitThread(base::TimeDelta duration) {
|
| class SuicideOnChannelErrorFilter : public IPC::MessageFilter {
|
| public:
|
| // IPC::MessageFilter
|
| - virtual void OnChannelError() OVERRIDE {
|
| + virtual void OnChannelError() override {
|
| // For renderer/worker processes:
|
| // On POSIX, at least, one can install an unload handler which loops
|
| // forever and leave behind a renderer process which eats 100% CPU forever.
|
|
|