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Unified Diff: ui/aura/gestures/gesture_recognizer_unittest.cc

Issue 630003003: Change GestureConfiguration types to be consistent with each other and with the (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
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Index: ui/aura/gestures/gesture_recognizer_unittest.cc
diff --git a/ui/aura/gestures/gesture_recognizer_unittest.cc b/ui/aura/gestures/gesture_recognizer_unittest.cc
index 7e0faa5c1e1418819867614d7fdadf827e88789e..a634de2254114e473f0018f6066a2b54607e0bfd 100644
--- a/ui/aura/gestures/gesture_recognizer_unittest.cc
+++ b/ui/aura/gestures/gesture_recognizer_unittest.cc
@@ -636,7 +636,7 @@ class GestureRecognizerTest : public AuraTestBase,
virtual void SetUp() OVERRIDE {
AuraTestBase::SetUp();
ui::GestureConfiguration::set_show_press_delay_in_ms(2);
- ui::GestureConfiguration::set_long_press_time_in_seconds(0.003);
+ ui::GestureConfiguration::set_long_press_time_in_ms(3);
}
DISALLOW_COPY_AND_ASSIGN(GestureRecognizerTest);
@@ -939,7 +939,7 @@ TEST_F(GestureRecognizerTest, GestureEventScroll) {
// that distance to be consumed by the slop, so we set the slop radius to
// sqrt(5 * 5 + 5 * 5).
ui::GestureConfiguration::set_max_touch_move_in_pixels_for_click(
- sqrt(static_cast<double>(5 * 5 + 5 * 5)));
+ sqrt(5.f * 5 + 5 * 5));
scoped_ptr<GestureEventConsumeDelegate> delegate(
new GestureEventConsumeDelegate());
TimedEvents tes;
@@ -1010,7 +1010,7 @@ TEST_F(GestureRecognizerTest, GestureEventScrollPrediction) {
// distance to be consumed by the slop, so we set the slop radius to
// sqrt(5 * 5 + 5 * 5).
ui::GestureConfiguration::set_max_touch_move_in_pixels_for_click(
- sqrt(static_cast<double>(5 * 5 + 5 * 5)));
+ sqrt(5.f * 5 + 5 * 5));
scoped_ptr<GestureEventConsumeDelegate> delegate(
new GestureEventConsumeDelegate());
@@ -1080,7 +1080,7 @@ TEST_F(GestureRecognizerTest, GestureEventScrollPrediction) {
// Check that the bounding box during a scroll event is correct.
TEST_F(GestureRecognizerTest, GestureEventScrollBoundingBox) {
TimedEvents tes;
- for (int radius = 1; radius <= 10; ++radius) {
+ for (float radius = 1; radius <= 10; ++radius) {
ui::GestureConfiguration::set_default_radius(radius);
scoped_ptr<GestureEventConsumeDelegate> delegate(
new GestureEventConsumeDelegate());
@@ -1091,44 +1091,44 @@ TEST_F(GestureRecognizerTest, GestureEventScrollBoundingBox) {
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, root_window()));
- const int kPositionX = 101;
- const int kPositionY = 201;
+ const float kPositionX = 101;
rjkroege 2014/10/08 17:45:22 I vaguely recall that there use to be at least one
Peter Kasting 2014/10/08 18:05:54 You can definitely make compilers complain about s
+ const float kPositionY = 201;
delegate->Reset();
ui::TouchEvent press(ui::ET_TOUCH_PRESSED,
- gfx::Point(kPositionX, kPositionY),
+ gfx::PointF(kPositionX, kPositionY),
kTouchId,
tes.Now());
DispatchEventUsingWindowDispatcher(&press);
- EXPECT_EQ(gfx::Rect(kPositionX - radius,
- kPositionY - radius,
- radius * 2,
- radius * 2).ToString(),
- delegate->bounding_box().ToString());
+ EXPECT_EQ(gfx::RectF(kPositionX - radius,
+ kPositionY - radius,
+ radius * 2,
+ radius * 2),
+ delegate->bounding_box());
const int kScrollAmount = 50;
tes.SendScrollEvents(event_processor(), kPositionX, kPositionY,
1, 1, kTouchId, 1, kScrollAmount, delegate.get());
EXPECT_EQ(gfx::Point(1, 1).ToString(),
delegate->scroll_begin_position().ToString());
- EXPECT_EQ(gfx::Rect(kPositionX + kScrollAmount - radius,
- kPositionY + kScrollAmount - radius,
- radius * 2,
- radius * 2).ToString(),
- delegate->bounding_box().ToString());
+ EXPECT_EQ(gfx::RectF(kPositionX + kScrollAmount - radius,
+ kPositionY + kScrollAmount - radius,
+ radius * 2,
+ radius * 2),
+ delegate->bounding_box());
// Release the touch. This should end the scroll.
delegate->Reset();
ui::TouchEvent release(ui::ET_TOUCH_RELEASED,
- gfx::Point(kPositionX + kScrollAmount,
- kPositionY + kScrollAmount),
+ gfx::PointF(kPositionX + kScrollAmount,
+ kPositionY + kScrollAmount),
kTouchId, press.time_stamp() +
base::TimeDelta::FromMilliseconds(50));
DispatchEventUsingWindowDispatcher(&release);
- EXPECT_EQ(gfx::Rect(kPositionX + kScrollAmount - radius,
- kPositionY + kScrollAmount - radius,
- radius * 2,
- radius * 2).ToString(),
- delegate->bounding_box().ToString());
+ EXPECT_EQ(gfx::RectF(kPositionX + kScrollAmount - radius,
+ kPositionY + kScrollAmount - radius,
+ radius * 2,
+ radius * 2),
+ delegate->bounding_box());
}
ui::GestureConfiguration::set_default_radius(0);
}
@@ -1366,8 +1366,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByScroll) {
// Check that appropriate touch events generate long tap events
TEST_F(GestureRecognizerTest, GestureEventLongTap) {
- ui::GestureConfiguration::set_max_touch_down_duration_in_seconds_for_click(
- 0.0025);
+ ui::GestureConfiguration::set_max_touch_down_duration_for_click_in_ms(3);
scoped_ptr<GestureEventConsumeDelegate> delegate(
new GestureEventConsumeDelegate());
const int kWindowWidth = 123;
@@ -1574,7 +1573,7 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
// distance to be consumed by the slop, so we set the slop radius to
// sqrt(5 * 5 + 5 * 5).
ui::GestureConfiguration::set_max_touch_move_in_pixels_for_click(
- sqrt(static_cast<double>(5 * 5 + 5 * 5)));
+ sqrt(5.f * 5 + 5 * 5));
// First, tap. Then, do a scroll using the same touch-id.
scoped_ptr<GestureEventConsumeDelegate> delegate(
@@ -1831,9 +1830,13 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
// should generate both SCROLL_BEGIN and PINCH_BEGIN gestures.
queued_delegate->Reset();
delegate->Reset();
- int x_move = ui::GestureConfiguration::max_touch_move_in_pixels_for_click();
ui::TouchEvent move(
- ui::ET_TOUCH_MOVED, gfx::Point(203 + x_move, 303), kTouchId2, tes.Now());
+ ui::ET_TOUCH_MOVED,
+ gfx::PointF(
+ 203 + ui::GestureConfiguration::max_touch_move_in_pixels_for_click(),
+ 303),
+ kTouchId2,
+ tes.Now());
DispatchEventUsingWindowDispatcher(&move);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
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