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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Data structures for representing parts of Chromium's composited layer tree | 5 // Data structures for representing parts of Chromium's composited layer tree |
6 // and a function to load it from the JSON configuration file | 6 // and a function to load it from the JSON configuration file |
7 | 7 |
8 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ | 8 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ |
9 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ | 9 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ |
10 | 10 |
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130 float transform_[16]; | 130 float transform_[16]; |
131 std::vector<Tile> tiles_; | 131 std::vector<Tile> tiles_; |
132 int tile_width_; | 132 int tile_width_; |
133 int tile_height_; | 133 int tile_height_; |
134 }; | 134 }; |
135 | 135 |
136 class ContentLayerNode : public RenderNode { | 136 class ContentLayerNode : public RenderNode { |
137 public: | 137 public: |
138 ContentLayerNode(); | 138 ContentLayerNode(); |
139 virtual ~ContentLayerNode(); | 139 virtual ~ContentLayerNode(); |
140 virtual void Accept(RenderNodeVisitor* v) OVERRIDE; | 140 virtual void Accept(RenderNodeVisitor* v) override; |
141 | 141 |
142 void set_skipsDraw(bool skips) { | 142 void set_skipsDraw(bool skips) { |
143 skipsDraw_ = skips; | 143 skipsDraw_ = skips; |
144 } | 144 } |
145 | 145 |
146 void add_child(RenderNode* child) { | 146 void add_child(RenderNode* child) { |
147 children_.push_back(child); | 147 children_.push_back(child); |
148 } | 148 } |
149 | 149 |
150 private: | 150 private: |
151 ScopedVector<RenderNode> children_; | 151 ScopedVector<RenderNode> children_; |
152 bool skipsDraw_; | 152 bool skipsDraw_; |
153 }; | 153 }; |
154 | 154 |
155 class CCNode : public RenderNode { | 155 class CCNode : public RenderNode { |
156 public: | 156 public: |
157 CCNode(); | 157 CCNode(); |
158 virtual ~CCNode(); | 158 virtual ~CCNode(); |
159 | 159 |
160 virtual void Accept(RenderNodeVisitor* v) OVERRIDE; | 160 virtual void Accept(RenderNodeVisitor* v) override; |
161 | 161 |
162 ShaderID vertex_shader() { | 162 ShaderID vertex_shader() { |
163 return vertex_shader_; | 163 return vertex_shader_; |
164 } | 164 } |
165 | 165 |
166 void set_vertex_shader(ShaderID shader) { | 166 void set_vertex_shader(ShaderID shader) { |
167 vertex_shader_ = shader; | 167 vertex_shader_ = shader; |
168 } | 168 } |
169 | 169 |
170 ShaderID fragment_shader() { | 170 ShaderID fragment_shader() { |
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202 virtual void BeginVisitCCNode(CCNode* v); | 202 virtual void BeginVisitCCNode(CCNode* v); |
203 virtual void EndVisitRenderNode(RenderNode* v); | 203 virtual void EndVisitRenderNode(RenderNode* v); |
204 virtual void EndVisitContentLayerNode(ContentLayerNode* v); | 204 virtual void EndVisitContentLayerNode(ContentLayerNode* v); |
205 virtual void EndVisitCCNode(CCNode* v); | 205 virtual void EndVisitCCNode(CCNode* v); |
206 }; | 206 }; |
207 | 207 |
208 RenderNode* BuildRenderTreeFromFile(const base::FilePath& path); | 208 RenderNode* BuildRenderTreeFromFile(const base::FilePath& path); |
209 | 209 |
210 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ | 210 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ |
211 | 211 |
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