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Side by Side Diff: gpu/tools/compositor_model_bench/render_model_utils.h

Issue 629913002: Replacing the OVERRIDE with override and FINAL with final in gpu (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Included autogen python file for OVERRIDE Created 6 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Whole-tree processing that's likely to be helpful in multiple render models. 5 // Whole-tree processing that's likely to be helpful in multiple render models.
6 6
7 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ 7 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
8 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ 8 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
9 9
10 #include <map> 10 #include <map>
11 #include <set> 11 #include <set>
12 #include <vector> 12 #include <vector>
13 13
14 #include "base/compiler_specific.h" 14 #include "base/compiler_specific.h"
15 #include "base/memory/scoped_ptr.h" 15 #include "base/memory/scoped_ptr.h"
16 #include "gpu/tools/compositor_model_bench/render_tree.h" 16 #include "gpu/tools/compositor_model_bench/render_tree.h"
17 17
18 // This is a visitor that runs over the tree structure that was built from the 18 // This is a visitor that runs over the tree structure that was built from the
19 // configuration file. It creates OpenGL textures (random checkerboards) that 19 // configuration file. It creates OpenGL textures (random checkerboards) that
20 // match the specifications of the original textures and overwrites the old 20 // match the specifications of the original textures and overwrites the old
21 // texture ID's in the tree, replacing them with the matching new textures. 21 // texture ID's in the tree, replacing them with the matching new textures.
22 class TextureGenerator : public RenderNodeVisitor { 22 class TextureGenerator : public RenderNodeVisitor {
23 public: 23 public:
24 typedef scoped_ptr<uint8[]> ImagePtr; 24 typedef scoped_ptr<uint8[]> ImagePtr;
25 typedef std::vector<Tile>::iterator tile_iter; 25 typedef std::vector<Tile>::iterator tile_iter;
26 26
27 explicit TextureGenerator(RenderNode* root); 27 explicit TextureGenerator(RenderNode* root);
28 virtual ~TextureGenerator() OVERRIDE; 28 virtual ~TextureGenerator() override;
29 29
30 // RenderNodeVisitor functions look for textures and pass them 30 // RenderNodeVisitor functions look for textures and pass them
31 // off to HandleTexture (which behaves appropriately depending 31 // off to HandleTexture (which behaves appropriately depending
32 // on which pass we are in.) 32 // on which pass we are in.)
33 virtual void BeginVisitRenderNode(RenderNode* node) OVERRIDE; 33 virtual void BeginVisitRenderNode(RenderNode* node) override;
34 virtual void BeginVisitCCNode(CCNode* node) OVERRIDE; 34 virtual void BeginVisitCCNode(CCNode* node) override;
35 35
36 private: 36 private:
37 enum TextureGenStage { 37 enum TextureGenStage {
38 DiscoveryStage, 38 DiscoveryStage,
39 RemappingStage, 39 RemappingStage,
40 ImageGenerationStage 40 ImageGenerationStage
41 }; 41 };
42 42
43 void DiscoverInputIDs(RenderNode* root); 43 void DiscoverInputIDs(RenderNode* root);
44 void GenerateGLTexIDs(); 44 void GenerateGLTexIDs();
45 void AssignIDMapping(); 45 void AssignIDMapping();
46 void WriteOutNewIDs(RenderNode* root); 46 void WriteOutNewIDs(RenderNode* root);
47 void AllocateImageArray(); 47 void AllocateImageArray();
48 void BuildTextureImages(RenderNode* root); 48 void BuildTextureImages(RenderNode* root);
49 void HandleTexture(int* texID, int width, int height, GLenum format); 49 void HandleTexture(int* texID, int width, int height, GLenum format);
50 void GenerateImageForTexture(int texID, int width, int height, GLenum format); 50 void GenerateImageForTexture(int texID, int width, int height, GLenum format);
51 51
52 TextureGenStage stage_; 52 TextureGenStage stage_;
53 std::set<int> discovered_ids_; 53 std::set<int> discovered_ids_;
54 scoped_ptr<GLuint[]> tex_ids_; 54 scoped_ptr<GLuint[]> tex_ids_;
55 std::map<int, int> remapped_ids_; 55 std::map<int, int> remapped_ids_;
56 scoped_ptr<ImagePtr[]> image_data_; 56 scoped_ptr<ImagePtr[]> image_data_;
57 int images_generated_; 57 int images_generated_;
58 std::set<int> ids_for_completed_textures_; 58 std::set<int> ids_for_completed_textures_;
59 }; 59 };
60 60
61 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ 61 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
62 62
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