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Side by Side Diff: gpu/tools/compositor_model_bench/forward_render_model.cc

Issue 629913002: Replacing the OVERRIDE with override and FINAL with final in gpu (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Included autogen python file for OVERRIDE Created 6 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/tools/compositor_model_bench/forward_render_model.h" 5 #include "gpu/tools/compositor_model_bench/forward_render_model.h"
6 6
7 #include <cstdlib> 7 #include <cstdlib>
8 #include <vector> 8 #include <vector>
9 9
10 #include "gpu/tools/compositor_model_bench/render_model_utils.h" 10 #include "gpu/tools/compositor_model_bench/render_model_utils.h"
11 11
12 using std::vector; 12 using std::vector;
13 13
14 class ForwardRenderNodeVisitor : public RenderNodeVisitor { 14 class ForwardRenderNodeVisitor : public RenderNodeVisitor {
15 public: 15 public:
16 ForwardRenderNodeVisitor() {} 16 ForwardRenderNodeVisitor() {}
17 17
18 virtual void BeginVisitRenderNode(RenderNode* v) OVERRIDE { 18 virtual void BeginVisitRenderNode(RenderNode* v) override {
19 NOTREACHED(); 19 NOTREACHED();
20 } 20 }
21 21
22 virtual void BeginVisitCCNode(CCNode* v) OVERRIDE { 22 virtual void BeginVisitCCNode(CCNode* v) override {
23 if (!v->drawsContent()) 23 if (!v->drawsContent())
24 return; 24 return;
25 ConfigAndActivateShaderForNode(v); 25 ConfigAndActivateShaderForNode(v);
26 DrawQuad(v->width(), v->height()); 26 DrawQuad(v->width(), v->height());
27 } 27 }
28 28
29 virtual void BeginVisitContentLayerNode(ContentLayerNode* l) OVERRIDE { 29 virtual void BeginVisitContentLayerNode(ContentLayerNode* l) override {
30 if (!l->drawsContent()) 30 if (!l->drawsContent())
31 return; 31 return;
32 ConfigAndActivateShaderForTiling(l); 32 ConfigAndActivateShaderForTiling(l);
33 // Now that we capture root layer tiles, a layer without tiles 33 // Now that we capture root layer tiles, a layer without tiles
34 // should not get drawn. 34 // should not get drawn.
35 for (size_t n = 0; n < l->num_tiles(); ++n) { 35 for (size_t n = 0; n < l->num_tiles(); ++n) {
36 const Tile* i = l->tile(n); 36 const Tile* i = l->tile(n);
37 DrawTileQuad(i->texID, i->x, i->y); 37 DrawTileQuad(i->texID, i->x, i->y);
38 } 38 }
39 } 39 }
(...skipping 21 matching lines...) Expand all
61 glClear(GL_COLOR_BUFFER_BIT); 61 glClear(GL_COLOR_BUFFER_BIT);
62 glColorMask(true, true, true, false); 62 glColorMask(true, true, true, false);
63 BeginFrame(); 63 BeginFrame();
64 root_->Accept(visitor_.get()); 64 root_->Accept(visitor_.get());
65 } 65 }
66 66
67 void ForwardRenderSimulator::Resize(int width, int height) { 67 void ForwardRenderSimulator::Resize(int width, int height) {
68 glViewport(0, 0, width, height); 68 glViewport(0, 0, width, height);
69 } 69 }
70 70
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