| OLD | NEW |
| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <limits> | 5 #include <limits> |
| 6 | 6 |
| 7 #include "src/heap/gc-idle-time-handler.h" | 7 #include "src/heap/gc-idle-time-handler.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 | 9 |
| 10 namespace v8 { | 10 namespace v8 { |
| (...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 105 size_t size = std::numeric_limits<size_t>::max(); | 105 size_t size = std::numeric_limits<size_t>::max(); |
| 106 size_t speed = 1; | 106 size_t speed = 1; |
| 107 size_t time = GCIdleTimeHandler::EstimateMarkCompactTime(size, speed); | 107 size_t time = GCIdleTimeHandler::EstimateMarkCompactTime(size, speed); |
| 108 EXPECT_EQ(GCIdleTimeHandler::kMaxMarkCompactTimeInMs, time); | 108 EXPECT_EQ(GCIdleTimeHandler::kMaxMarkCompactTimeInMs, time); |
| 109 } | 109 } |
| 110 | 110 |
| 111 | 111 |
| 112 TEST_F(GCIdleTimeHandlerTest, DoScavengeEmptyNewSpace) { | 112 TEST_F(GCIdleTimeHandlerTest, DoScavengeEmptyNewSpace) { |
| 113 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); | 113 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
| 114 int idle_time_in_ms = 16; | 114 int idle_time_in_ms = 16; |
| 115 EXPECT_FALSE(GCIdleTimeHandler::DoScavenge( | 115 EXPECT_FALSE(GCIdleTimeHandler::ShouldDoScavenge( |
| 116 idle_time_in_ms, heap_state.new_space_capacity, | 116 idle_time_in_ms, heap_state.new_space_capacity, |
| 117 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, | 117 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, |
| 118 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); | 118 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); |
| 119 } | 119 } |
| 120 | 120 |
| 121 | 121 |
| 122 TEST_F(GCIdleTimeHandlerTest, DoScavengeFullNewSpace) { | 122 TEST_F(GCIdleTimeHandlerTest, DoScavengeFullNewSpace) { |
| 123 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); | 123 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
| 124 heap_state.used_new_space_size = kNewSpaceCapacity; | 124 heap_state.used_new_space_size = kNewSpaceCapacity; |
| 125 int idle_time_in_ms = 16; | 125 int idle_time_in_ms = 16; |
| 126 EXPECT_TRUE(GCIdleTimeHandler::DoScavenge( | 126 EXPECT_TRUE(GCIdleTimeHandler::ShouldDoScavenge( |
| 127 idle_time_in_ms, heap_state.new_space_capacity, | 127 idle_time_in_ms, heap_state.new_space_capacity, |
| 128 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, | 128 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, |
| 129 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); | 129 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); |
| 130 } | 130 } |
| 131 | 131 |
| 132 | 132 |
| 133 TEST_F(GCIdleTimeHandlerTest, DoScavengeUnknownScavengeSpeed) { | 133 TEST_F(GCIdleTimeHandlerTest, DoScavengeUnknownScavengeSpeed) { |
| 134 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); | 134 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
| 135 heap_state.used_new_space_size = kNewSpaceCapacity; | 135 heap_state.used_new_space_size = kNewSpaceCapacity; |
| 136 heap_state.scavenge_speed_in_bytes_per_ms = 0; | 136 heap_state.scavenge_speed_in_bytes_per_ms = 0; |
| 137 int idle_time_in_ms = 16; | 137 int idle_time_in_ms = 16; |
| 138 EXPECT_FALSE(GCIdleTimeHandler::DoScavenge( | 138 EXPECT_FALSE(GCIdleTimeHandler::ShouldDoScavenge( |
| 139 idle_time_in_ms, heap_state.new_space_capacity, | 139 idle_time_in_ms, heap_state.new_space_capacity, |
| 140 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, | 140 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, |
| 141 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); | 141 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); |
| 142 } | 142 } |
| 143 | 143 |
| 144 | 144 |
| 145 TEST_F(GCIdleTimeHandlerTest, DoScavengeLowScavengeSpeed) { | 145 TEST_F(GCIdleTimeHandlerTest, DoScavengeLowScavengeSpeed) { |
| 146 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); | 146 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
| 147 heap_state.used_new_space_size = kNewSpaceCapacity; | 147 heap_state.used_new_space_size = kNewSpaceCapacity; |
| 148 heap_state.scavenge_speed_in_bytes_per_ms = 1 * KB; | 148 heap_state.scavenge_speed_in_bytes_per_ms = 1 * KB; |
| 149 int idle_time_in_ms = 16; | 149 int idle_time_in_ms = 16; |
| 150 EXPECT_FALSE(GCIdleTimeHandler::DoScavenge( | 150 EXPECT_FALSE(GCIdleTimeHandler::ShouldDoScavenge( |
| 151 idle_time_in_ms, heap_state.new_space_capacity, | 151 idle_time_in_ms, heap_state.new_space_capacity, |
| 152 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, | 152 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, |
| 153 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); | 153 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); |
| 154 } | 154 } |
| 155 | 155 |
| 156 | 156 |
| 157 TEST_F(GCIdleTimeHandlerTest, DoScavengeHighScavengeSpeed) { | 157 TEST_F(GCIdleTimeHandlerTest, DoScavengeHighScavengeSpeed) { |
| 158 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); | 158 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
| 159 heap_state.used_new_space_size = kNewSpaceCapacity; | 159 heap_state.used_new_space_size = kNewSpaceCapacity; |
| 160 heap_state.scavenge_speed_in_bytes_per_ms = kNewSpaceCapacity; | 160 heap_state.scavenge_speed_in_bytes_per_ms = kNewSpaceCapacity; |
| 161 int idle_time_in_ms = 16; | 161 int idle_time_in_ms = 16; |
| 162 EXPECT_TRUE(GCIdleTimeHandler::DoScavenge( | 162 EXPECT_TRUE(GCIdleTimeHandler::ShouldDoScavenge( |
| 163 idle_time_in_ms, heap_state.new_space_capacity, | 163 idle_time_in_ms, heap_state.new_space_capacity, |
| 164 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, | 164 heap_state.used_new_space_size, heap_state.scavenge_speed_in_bytes_per_ms, |
| 165 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); | 165 heap_state.new_space_allocation_throughput_in_bytes_per_ms)); |
| 166 } | 166 } |
| 167 | 167 |
| 168 | 168 |
| 169 TEST_F(GCIdleTimeHandlerTest, ShouldDoMarkCompact) { |
| 170 size_t idle_time_in_ms = 16; |
| 171 EXPECT_TRUE(GCIdleTimeHandler::ShouldDoMarkCompact(idle_time_in_ms, 0, 0)); |
| 172 } |
| 173 |
| 174 |
| 175 TEST_F(GCIdleTimeHandlerTest, DontDoMarkCompact) { |
| 176 size_t idle_time_in_ms = 1; |
| 177 EXPECT_FALSE(GCIdleTimeHandler::ShouldDoMarkCompact( |
| 178 idle_time_in_ms, kSizeOfObjects, kMarkingSpeed)); |
| 179 } |
| 180 |
| 181 |
| 169 TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeLargeIdleTime) { | 182 TEST_F(GCIdleTimeHandlerTest, AfterContextDisposeLargeIdleTime) { |
| 170 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); | 183 GCIdleTimeHandler::HeapState heap_state = DefaultHeapState(); |
| 171 heap_state.contexts_disposed = 1; | 184 heap_state.contexts_disposed = 1; |
| 172 heap_state.incremental_marking_stopped = true; | 185 heap_state.incremental_marking_stopped = true; |
| 173 size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms; | 186 size_t speed = heap_state.mark_compact_speed_in_bytes_per_ms; |
| 174 int idle_time_ms = | 187 int idle_time_ms = |
| 175 static_cast<int>((heap_state.size_of_objects + speed - 1) / speed); | 188 static_cast<int>((heap_state.size_of_objects + speed - 1) / speed); |
| 176 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); | 189 GCIdleTimeAction action = handler()->Compute(idle_time_ms, heap_state); |
| 177 EXPECT_EQ(DO_FULL_GC, action.type); | 190 EXPECT_EQ(DO_FULL_GC, action.type); |
| 178 } | 191 } |
| (...skipping 184 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 363 // Emulate mutator work. | 376 // Emulate mutator work. |
| 364 for (int i = 0; i < GCIdleTimeHandler::kIdleScavengeThreshold; i++) { | 377 for (int i = 0; i < GCIdleTimeHandler::kIdleScavengeThreshold; i++) { |
| 365 handler()->NotifyScavenge(); | 378 handler()->NotifyScavenge(); |
| 366 } | 379 } |
| 367 action = handler()->Compute(0, heap_state); | 380 action = handler()->Compute(0, heap_state); |
| 368 EXPECT_EQ(DO_NOTHING, action.type); | 381 EXPECT_EQ(DO_NOTHING, action.type); |
| 369 } | 382 } |
| 370 | 383 |
| 371 } // namespace internal | 384 } // namespace internal |
| 372 } // namespace v8 | 385 } // namespace v8 |
| OLD | NEW |