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Side by Side Diff: ui/gfx/ozone/impl/dri_surface.h

Issue 62953003: Support removal of DRI platform (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix use_ozone=0 Created 7 years, 1 month ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_GFX_OZONE_IMPL_DRI_SURFACE_H_
6 #define UI_GFX_OZONE_IMPL_DRI_SURFACE_H_
7
8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "ui/gfx/skia_util.h"
11
12 class SkBitmapDevice;
13 class SkCanvas;
14
15 namespace gfx {
16
17 class DriSkBitmap;
18 class HardwareDisplayController;
19
20 // DriSurface is used to represent a surface that can be scanned out
21 // to a monitor. It will store the internal state associated with the drawing
22 // surface associated with it. DriSurface also performs all the needed
23 // operations to initialize and update the drawing surface.
24 //
25 // The implementation uses dumb buffers, which is used for software rendering.
26 // The intent is to have one DriSurface implementation for a
27 // HardwareDisplayController.
28 //
29 // DoubleBufferedSurface is intended to be the software analog to
30 // EGLNativeSurface while DriSurface is intended to provide the glue
31 // necessary to initialize and display the surface to the screen.
32 //
33 // The typical usage pattern is:
34 // -----------------------------------------------------------------------------
35 // HardwareDisplayController controller;
36 // // Initialize controller
37 //
38 // DriSurface* surface = new DriSurface(controller);
39 // surface.Initialize();
40 // controller.BindSurfaceToController(surface);
41 //
42 // while (true) {
43 // SkCanvas* canvas = surface->GetDrawableForWidget();
44 // DrawStuff(canvas);
45 // controller.SchedulePageFlip();
46 //
47 // Wait for page flip event. The DRM page flip handler will call
48 // surface.SwapBuffers();
49 // }
50 //
51 // delete surface;
52 // -----------------------------------------------------------------------------
53 // In the above example the wait consists of reading a DRM pageflip event from
54 // the graphics card file descriptor. This is done by calling |drmHandleEvent|,
55 // which will read and process the event. |drmHandleEvent| will call a callback
56 // registered by |SchedulePageFlip| which will update the internal state.
57 //
58 // |SchedulePageFlip| can also be used to limit drawing to the screen's vsync
59 // since page flips only happen on vsync. In a threaded environment a message
60 // loop would listen on the graphics card file descriptor for an event and
61 // |drmHandleEvent| would be called from the message loop. The event handler
62 // would also be responsible for updating the renderer's state and signal that
63 // it is OK to start drawing the next frame.
64 //
65 // The following example will illustrate the system state transitions in one
66 // iteration of the above loop.
67 //
68 // 1. Both buffers contain the same image with b[0] being the front buffer
69 // (star will represent the frontbuffer).
70 // ------- -------
71 // | | | |
72 // | | | |
73 // | | | |
74 // | | | |
75 // ------- -------
76 // b[0]* b[1]
77 //
78 // 2. Call |GetBackbuffer| to get a SkCanvas wrapper for the backbuffer and draw
79 // to it.
80 // ------- -------
81 // | | | |
82 // | | | d |
83 // | | | |
84 // | | | |
85 // ------- -------
86 // b[0]* b[1]
87 //
88 // 3. Call |SchedulePageFlip| to display the backbuffer. At this point we can't
89 // modify b[0] because it is the frontbuffer and we can't modify b[1] since it
90 // has been scheduled for pageflip. If we do draw in b[1] it is possible that
91 // the pageflip and draw happen at the same time and we could get tearing.
92 //
93 // 4. The pageflip callback is called which will call |SwapSurfaces|. Before
94 // |SwapSurfaces| is called the state is as following from the hardware's
95 // perspective:
96 // ------- -------
97 // | | | |
98 // | | | d |
99 // | | | |
100 // | | | |
101 // ------- -------
102 // b[0] b[1]*
103 //
104 // 5. |SwapSurfaces| will update out internal reference to the front buffer and
105 // synchronize the damaged area such that both buffers are identical. The
106 // damaged area is used from the SkCanvas clip.
107 // ------- -------
108 // | | | |
109 // | d | | d |
110 // | | | |
111 // | | | |
112 // ------- -------
113 // b[0] b[1]*
114 //
115 // The synchronization consists of copying the damaged area from the frontbuffer
116 // to the backbuffer.
117 //
118 // At this point we're back to step 1 and can start a new draw iteration.
119 class DriSurface {
120 public:
121 DriSurface(HardwareDisplayController* controller);
122
123 virtual ~DriSurface();
124
125 // Used to allocate all necessary buffers for this surface. If the
126 // initialization succeeds, the device is ready to be used for drawing
127 // operations.
128 // Returns true if the initialization is successful, false otherwise.
129 bool Initialize();
130
131 // Returns the ID of the current backbuffer.
132 uint32_t GetFramebufferId() const;
133
134 // Synchronizes and swaps the back buffer with the front buffer.
135 void SwapBuffers();
136
137 // Get a Skia canvas for a backbuffer.
138 SkCanvas* GetDrawableForWidget();
139
140 private:
141 friend class HardwareDisplayController;
142
143 // Used to create the backing buffers.
144 virtual DriSkBitmap* CreateBuffer();
145
146 // Stores DRM information for this output device (connector, encoder, last
147 // CRTC state).
148 HardwareDisplayController* controller_;
149
150 // The actual buffers used for painting.
151 scoped_ptr<DriSkBitmap> bitmaps_[2];
152
153 // BitmapDevice for the current backbuffer.
154 skia::RefPtr<SkBitmapDevice> skia_device_;
155
156 // Canvas for the current backbuffer.
157 skia::RefPtr<SkCanvas> skia_canvas_;
158
159 // Keeps track of which bitmap is |buffers_| is the frontbuffer.
160 int front_buffer_;
161
162 DISALLOW_COPY_AND_ASSIGN(DriSurface);
163 };
164
165 } // namespace gfx
166
167 #endif // UI_GFX_OZONE_IMPL_DRI_SURFACE_H_
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