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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GFX_OZONE_IMPL_DRI_SURFACE_H_ | |
6 #define UI_GFX_OZONE_IMPL_DRI_SURFACE_H_ | |
7 | |
8 #include "base/compiler_specific.h" | |
9 #include "base/memory/scoped_ptr.h" | |
10 #include "ui/gfx/skia_util.h" | |
11 | |
12 class SkBitmapDevice; | |
13 class SkCanvas; | |
14 | |
15 namespace gfx { | |
16 | |
17 class DriSkBitmap; | |
18 class HardwareDisplayController; | |
19 | |
20 // DriSurface is used to represent a surface that can be scanned out | |
21 // to a monitor. It will store the internal state associated with the drawing | |
22 // surface associated with it. DriSurface also performs all the needed | |
23 // operations to initialize and update the drawing surface. | |
24 // | |
25 // The implementation uses dumb buffers, which is used for software rendering. | |
26 // The intent is to have one DriSurface implementation for a | |
27 // HardwareDisplayController. | |
28 // | |
29 // DoubleBufferedSurface is intended to be the software analog to | |
30 // EGLNativeSurface while DriSurface is intended to provide the glue | |
31 // necessary to initialize and display the surface to the screen. | |
32 // | |
33 // The typical usage pattern is: | |
34 // ----------------------------------------------------------------------------- | |
35 // HardwareDisplayController controller; | |
36 // // Initialize controller | |
37 // | |
38 // DriSurface* surface = new DriSurface(controller); | |
39 // surface.Initialize(); | |
40 // controller.BindSurfaceToController(surface); | |
41 // | |
42 // while (true) { | |
43 // SkCanvas* canvas = surface->GetDrawableForWidget(); | |
44 // DrawStuff(canvas); | |
45 // controller.SchedulePageFlip(); | |
46 // | |
47 // Wait for page flip event. The DRM page flip handler will call | |
48 // surface.SwapBuffers(); | |
49 // } | |
50 // | |
51 // delete surface; | |
52 // ----------------------------------------------------------------------------- | |
53 // In the above example the wait consists of reading a DRM pageflip event from | |
54 // the graphics card file descriptor. This is done by calling |drmHandleEvent|, | |
55 // which will read and process the event. |drmHandleEvent| will call a callback | |
56 // registered by |SchedulePageFlip| which will update the internal state. | |
57 // | |
58 // |SchedulePageFlip| can also be used to limit drawing to the screen's vsync | |
59 // since page flips only happen on vsync. In a threaded environment a message | |
60 // loop would listen on the graphics card file descriptor for an event and | |
61 // |drmHandleEvent| would be called from the message loop. The event handler | |
62 // would also be responsible for updating the renderer's state and signal that | |
63 // it is OK to start drawing the next frame. | |
64 // | |
65 // The following example will illustrate the system state transitions in one | |
66 // iteration of the above loop. | |
67 // | |
68 // 1. Both buffers contain the same image with b[0] being the front buffer | |
69 // (star will represent the frontbuffer). | |
70 // ------- ------- | |
71 // | | | | | |
72 // | | | | | |
73 // | | | | | |
74 // | | | | | |
75 // ------- ------- | |
76 // b[0]* b[1] | |
77 // | |
78 // 2. Call |GetBackbuffer| to get a SkCanvas wrapper for the backbuffer and draw | |
79 // to it. | |
80 // ------- ------- | |
81 // | | | | | |
82 // | | | d | | |
83 // | | | | | |
84 // | | | | | |
85 // ------- ------- | |
86 // b[0]* b[1] | |
87 // | |
88 // 3. Call |SchedulePageFlip| to display the backbuffer. At this point we can't | |
89 // modify b[0] because it is the frontbuffer and we can't modify b[1] since it | |
90 // has been scheduled for pageflip. If we do draw in b[1] it is possible that | |
91 // the pageflip and draw happen at the same time and we could get tearing. | |
92 // | |
93 // 4. The pageflip callback is called which will call |SwapSurfaces|. Before | |
94 // |SwapSurfaces| is called the state is as following from the hardware's | |
95 // perspective: | |
96 // ------- ------- | |
97 // | | | | | |
98 // | | | d | | |
99 // | | | | | |
100 // | | | | | |
101 // ------- ------- | |
102 // b[0] b[1]* | |
103 // | |
104 // 5. |SwapSurfaces| will update out internal reference to the front buffer and | |
105 // synchronize the damaged area such that both buffers are identical. The | |
106 // damaged area is used from the SkCanvas clip. | |
107 // ------- ------- | |
108 // | | | | | |
109 // | d | | d | | |
110 // | | | | | |
111 // | | | | | |
112 // ------- ------- | |
113 // b[0] b[1]* | |
114 // | |
115 // The synchronization consists of copying the damaged area from the frontbuffer | |
116 // to the backbuffer. | |
117 // | |
118 // At this point we're back to step 1 and can start a new draw iteration. | |
119 class DriSurface { | |
120 public: | |
121 DriSurface(HardwareDisplayController* controller); | |
122 | |
123 virtual ~DriSurface(); | |
124 | |
125 // Used to allocate all necessary buffers for this surface. If the | |
126 // initialization succeeds, the device is ready to be used for drawing | |
127 // operations. | |
128 // Returns true if the initialization is successful, false otherwise. | |
129 bool Initialize(); | |
130 | |
131 // Returns the ID of the current backbuffer. | |
132 uint32_t GetFramebufferId() const; | |
133 | |
134 // Synchronizes and swaps the back buffer with the front buffer. | |
135 void SwapBuffers(); | |
136 | |
137 // Get a Skia canvas for a backbuffer. | |
138 SkCanvas* GetDrawableForWidget(); | |
139 | |
140 private: | |
141 friend class HardwareDisplayController; | |
142 | |
143 // Used to create the backing buffers. | |
144 virtual DriSkBitmap* CreateBuffer(); | |
145 | |
146 // Stores DRM information for this output device (connector, encoder, last | |
147 // CRTC state). | |
148 HardwareDisplayController* controller_; | |
149 | |
150 // The actual buffers used for painting. | |
151 scoped_ptr<DriSkBitmap> bitmaps_[2]; | |
152 | |
153 // BitmapDevice for the current backbuffer. | |
154 skia::RefPtr<SkBitmapDevice> skia_device_; | |
155 | |
156 // Canvas for the current backbuffer. | |
157 skia::RefPtr<SkCanvas> skia_canvas_; | |
158 | |
159 // Keeps track of which bitmap is |buffers_| is the frontbuffer. | |
160 int front_buffer_; | |
161 | |
162 DISALLOW_COPY_AND_ASSIGN(DriSurface); | |
163 }; | |
164 | |
165 } // namespace gfx | |
166 | |
167 #endif // UI_GFX_OZONE_IMPL_DRI_SURFACE_H_ | |
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