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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/shell/renderer/test_runner/gamepad_controller.h" | 5 #include "content/shell/renderer/test_runner/gamepad_controller.h" |
| 6 | 6 |
| 7 #include "content/shell/renderer/test_runner/web_test_delegate.h" | 7 #include "content/shell/renderer/test_runner/web_test_delegate.h" |
| 8 #include "gin/arguments.h" | 8 #include "gin/arguments.h" |
| 9 #include "gin/handle.h" | 9 #include "gin/handle.h" |
| 10 #include "gin/object_template_builder.h" | 10 #include "gin/object_template_builder.h" |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 static void Install(base::WeakPtr<GamepadController> controller, | 28 static void Install(base::WeakPtr<GamepadController> controller, |
| 29 blink::WebFrame* frame); | 29 blink::WebFrame* frame); |
| 30 | 30 |
| 31 private: | 31 private: |
| 32 explicit GamepadControllerBindings( | 32 explicit GamepadControllerBindings( |
| 33 base::WeakPtr<GamepadController> controller); | 33 base::WeakPtr<GamepadController> controller); |
| 34 virtual ~GamepadControllerBindings(); | 34 virtual ~GamepadControllerBindings(); |
| 35 | 35 |
| 36 // gin::Wrappable. | 36 // gin::Wrappable. |
| 37 virtual gin::ObjectTemplateBuilder GetObjectTemplateBuilder( | 37 virtual gin::ObjectTemplateBuilder GetObjectTemplateBuilder( |
| 38 v8::Isolate* isolate) OVERRIDE; | 38 v8::Isolate* isolate) override; |
| 39 | 39 |
| 40 void Connect(int index); | 40 void Connect(int index); |
| 41 void DispatchConnected(int index); | 41 void DispatchConnected(int index); |
| 42 void Disconnect(int index); | 42 void Disconnect(int index); |
| 43 void SetId(int index, const std::string& src); | 43 void SetId(int index, const std::string& src); |
| 44 void SetButtonCount(int index, int buttons); | 44 void SetButtonCount(int index, int buttons); |
| 45 void SetButtonData(int index, int button, double data); | 45 void SetButtonData(int index, int button, double data); |
| 46 void SetAxisCount(int index, int axes); | 46 void SetAxisCount(int index, int axes); |
| 47 void SetAxisData(int index, int axis, double data); | 47 void SetAxisData(int index, int axis, double data); |
| 48 | 48 |
| (...skipping 199 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 248 | 248 |
| 249 void GamepadController::SetAxisData(int index, int axis, double data) { | 249 void GamepadController::SetAxisData(int index, int axis, double data) { |
| 250 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 250 if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) |
| 251 return; | 251 return; |
| 252 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) | 252 if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) |
| 253 return; | 253 return; |
| 254 gamepads_.items[index].axes[axis] = data; | 254 gamepads_.items[index].axes[axis] = data; |
| 255 } | 255 } |
| 256 | 256 |
| 257 } // namespace content | 257 } // namespace content |
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