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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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31 const RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidC
olorResourceType; | 31 const RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidC
olorResourceType; |
32 | 32 |
33 RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() | 33 RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() |
34 { | 34 { |
35 } | 35 } |
36 | 36 |
37 RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() | 37 RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() |
38 { | 38 { |
39 } | 39 } |
40 | 40 |
41 bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyl
e* style, GraphicsContext*& context, unsigned short resourceMode) | 41 bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyl
e* style, GraphicsContext* context, RenderSVGResourceModeFlags resourceMode) |
42 { | 42 { |
43 ASSERT(object); | 43 ASSERT(object); |
44 ASSERT(style); | 44 ASSERT(style); |
45 ASSERT(context); | 45 ASSERT(context); |
46 ASSERT_UNUSED(resourceMode, resourceMode); | 46 ASSERT_UNUSED(resourceMode, resourceMode); |
47 | 47 |
48 bool isRenderingMask = SVGRenderSupport::isRenderingMaskImage(*object); | 48 bool isRenderingMask = SVGRenderSupport::isRenderingMaskImage(*object); |
49 const SVGRenderStyle& svgStyle = style->svgStyle(); | 49 const SVGRenderStyle& svgStyle = style->svgStyle(); |
50 | 50 |
51 if (resourceMode & ApplyToFillMode) { | 51 if (resourceMode & ApplyToFillMode) { |
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68 SVGRenderSupport::applyStrokeStyleToContext(context, style, object); | 68 SVGRenderSupport::applyStrokeStyleToContext(context, style, object); |
69 | 69 |
70 if (resourceMode & ApplyToTextMode) | 70 if (resourceMode & ApplyToTextMode) |
71 context->setTextDrawingMode(TextModeStroke); | 71 context->setTextDrawingMode(TextModeStroke); |
72 } | 72 } |
73 | 73 |
74 return true; | 74 return true; |
75 } | 75 } |
76 | 76 |
77 } | 77 } |
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