Index: remoting/client/software_video_renderer.h |
diff --git a/remoting/client/software_video_renderer.h b/remoting/client/software_video_renderer.h |
index f03f3e65d54381306b09755078bcbdbe3d1078a7..ee05d11b068ef3c91f48084217d748e09ba7a6a0 100644 |
--- a/remoting/client/software_video_renderer.h |
+++ b/remoting/client/software_video_renderer.h |
@@ -42,10 +42,10 @@ class SoftwareVideoRenderer : public VideoRenderer, |
virtual ~SoftwareVideoRenderer(); |
// VideoRenderer implementation. |
- virtual void Initialize(const protocol::SessionConfig& config) OVERRIDE; |
- virtual ChromotingStats* GetStats() OVERRIDE; |
+ virtual void Initialize(const protocol::SessionConfig& config) override; |
+ virtual ChromotingStats* GetStats() override; |
virtual void ProcessVideoPacket(scoped_ptr<VideoPacket> packet, |
- const base::Closure& done) OVERRIDE; |
+ const base::Closure& done) override; |
// FrameProducer implementation. These methods may be called before we are |
// Initialize()d, or we know the source screen size. These methods may be |
@@ -54,12 +54,12 @@ class SoftwareVideoRenderer : public VideoRenderer, |
// TODO(sergeyu): On Android a separate display thread is used for drawing. |
// FrameConsumer calls FrameProducer on that thread. Can we avoid having a |
// separate display thread? E.g. can we do everything on the decode thread? |
- virtual void DrawBuffer(webrtc::DesktopFrame* buffer) OVERRIDE; |
- virtual void InvalidateRegion(const webrtc::DesktopRegion& region) OVERRIDE; |
- virtual void RequestReturnBuffers(const base::Closure& done) OVERRIDE; |
+ virtual void DrawBuffer(webrtc::DesktopFrame* buffer) override; |
+ virtual void InvalidateRegion(const webrtc::DesktopRegion& region) override; |
+ virtual void RequestReturnBuffers(const base::Closure& done) override; |
virtual void SetOutputSizeAndClip( |
const webrtc::DesktopSize& view_size, |
- const webrtc::DesktopRect& clip_area) OVERRIDE; |
+ const webrtc::DesktopRect& clip_area) override; |
private: |
class Core; |