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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/controls/button/button_dropdown.h" | 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/compiler_specific.h" | 8 #include "grit/theme_resources.h" |
| 9 #include "base/message_loop/message_loop.h" | |
| 10 #include "base/strings/utf_string_conversions.h" | |
| 11 #include "grit/ui_strings.h" | 9 #include "grit/ui_strings.h" |
| 12 #include "ui/base/accessibility/accessible_view_state.h" | 10 #include "ui/base/accessibility/accessible_view_state.h" |
| 13 #include "ui/base/l10n/l10n_util.h" | 11 #include "ui/base/l10n/l10n_util.h" |
| 14 #include "ui/base/models/menu_model.h" | 12 #include "ui/base/models/menu_model.h" |
| 15 #include "ui/gfx/display.h" | 13 #include "ui/gfx/display.h" |
| 16 #include "ui/gfx/screen.h" | 14 #include "ui/gfx/screen.h" |
| 15 #include "ui/views/controls/button/label_button_border.h" |
| 17 #include "ui/views/controls/menu/menu_item_view.h" | 16 #include "ui/views/controls/menu/menu_item_view.h" |
| 18 #include "ui/views/controls/menu/menu_model_adapter.h" | 17 #include "ui/views/controls/menu/menu_model_adapter.h" |
| 19 #include "ui/views/controls/menu/menu_runner.h" | 18 #include "ui/views/controls/menu/menu_runner.h" |
| 20 #include "ui/views/widget/widget.h" | 19 #include "ui/views/widget/widget.h" |
| 21 | 20 |
| 22 namespace views { | |
| 23 | |
| 24 // static | |
| 25 const char ButtonDropDown::kViewClassName[] = | |
| 26 "ui/views/controls/button/ButtonDropDown"; | |
| 27 | |
| 28 // How long to wait before showing the menu. | 21 // How long to wait before showing the menu. |
| 22 // TODO(gbillock): replace with virtual method. |
| 29 const int kMenuTimerDelay = 500; | 23 const int kMenuTimerDelay = 500; |
| 30 | 24 |
| 31 //////////////////////////////////////////////////////////////////////////////// | 25 ToolbarButton::ToolbarButton(ui::MenuModel* model) |
| 32 // | 26 : views::LabelButton(this, string16()), |
| 33 // ButtonDropDown - constructors, destructors, initialization, cleanup | |
| 34 // | |
| 35 //////////////////////////////////////////////////////////////////////////////// | |
| 36 | |
| 37 ButtonDropDown::ButtonDropDown(ButtonListener* listener, ui::MenuModel* model) | |
| 38 : ImageButton(listener), | |
| 39 model_(model), | 27 model_(model), |
| 40 menu_showing_(false), | 28 menu_showing_(false), |
| 41 y_position_on_lbuttondown_(0), | 29 y_position_on_lbuttondown_(0), |
| 42 show_menu_factory_(this) { | 30 show_menu_factory_(this) {} |
| 43 set_context_menu_controller(this); | 31 |
| 32 ToolbarButton::~ToolbarButton() {} |
| 33 |
| 34 void ToolbarButton::Init() { |
| 35 set_focusable(true); |
| 36 |
| 37 // Provides the hover/pressed style used by buttons in the toolbar. |
| 38 views::LabelButtonBorder* border = |
| 39 new views::LabelButtonBorder(views::Button::STYLE_BUTTON); |
| 40 const int kSiteChipHoverImages[] = IMAGE_GRID(IDR_TOOLBAR_BUTTON_HOVER); |
| 41 border->SetPainter(false, views::Button::STATE_HOVERED, |
| 42 views::Painter::CreateImageGridPainter( |
| 43 kSiteChipHoverImages)); |
| 44 const int kSiteChipPressedImages[] = IMAGE_GRID(IDR_TOOLBAR_BUTTON_PRESSED); |
| 45 border->SetPainter(false, views::Button::STATE_PRESSED, |
| 46 views::Painter::CreateImageGridPainter( |
| 47 kSiteChipPressedImages)); |
| 48 border->SetPainter(false, views::Button::STATE_NORMAL, NULL); |
| 49 border->SetPainter(true, views::Button::STATE_NORMAL, NULL); |
| 50 set_border(border); |
| 44 } | 51 } |
| 45 | 52 |
| 46 ButtonDropDown::~ButtonDropDown() { | 53 void ToolbarButton::ButtonPressed(views::Button* sender, |
| 47 } | 54 const ui::Event& event) {} |
| 48 | 55 |
| 49 void ButtonDropDown::ClearPendingMenu() { | 56 |
| 57 void ToolbarButton::ClearPendingMenu() { |
| 50 show_menu_factory_.InvalidateWeakPtrs(); | 58 show_menu_factory_.InvalidateWeakPtrs(); |
| 51 } | 59 } |
| 52 | 60 |
| 53 bool ButtonDropDown::IsMenuShowing() const { | 61 bool ToolbarButton::IsMenuShowing() const { |
| 54 return menu_showing_; | 62 return menu_showing_; |
| 55 } | 63 } |
| 56 | 64 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) { |
| 57 //////////////////////////////////////////////////////////////////////////////// | |
| 58 // | |
| 59 // ButtonDropDown - Events | |
| 60 // | |
| 61 //////////////////////////////////////////////////////////////////////////////// | |
| 62 | |
| 63 bool ButtonDropDown::OnMousePressed(const ui::MouseEvent& event) { | |
| 64 if (enabled() && ShouldShowMenu() && | 65 if (enabled() && ShouldShowMenu() && |
| 65 IsTriggerableEvent(event) && HitTestPoint(event.location())) { | 66 IsTriggerableEvent(event) && HitTestPoint(event.location())) { |
| 66 // Store the y pos of the mouse coordinates so we can use them later to | 67 // Store the y pos of the mouse coordinates so we can use them later to |
| 67 // determine if the user dragged the mouse down (which should pop up the | 68 // determine if the user dragged the mouse down (which should pop up the |
| 68 // drag down menu immediately, instead of waiting for the timer) | 69 // drag down menu immediately, instead of waiting for the timer) |
| 69 y_position_on_lbuttondown_ = event.y(); | 70 y_position_on_lbuttondown_ = event.y(); |
| 70 | 71 |
| 71 // Schedule a task that will show the menu. | 72 // Schedule a task that will show the menu. |
| 72 base::MessageLoop::current()->PostDelayedTask( | 73 base::MessageLoop::current()->PostDelayedTask( |
| 73 FROM_HERE, | 74 FROM_HERE, |
| 74 base::Bind(&ButtonDropDown::ShowDropDownMenu, | 75 base::Bind(&ToolbarButton::ShowDropDownMenu, |
| 75 show_menu_factory_.GetWeakPtr(), | 76 show_menu_factory_.GetWeakPtr(), |
| 76 ui::GetMenuSourceTypeForEvent(event)), | 77 ui::GetMenuSourceTypeForEvent(event)), |
| 77 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); | 78 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); |
| 78 } | 79 } |
| 79 return ImageButton::OnMousePressed(event); | 80 return LabelButton::OnMousePressed(event); |
| 80 } | 81 } |
| 81 | 82 |
| 82 bool ButtonDropDown::OnMouseDragged(const ui::MouseEvent& event) { | 83 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) { |
| 83 bool result = ImageButton::OnMouseDragged(event); | 84 bool result = LabelButton::OnMouseDragged(event); |
| 84 | 85 |
| 85 if (show_menu_factory_.HasWeakPtrs()) { | 86 if (show_menu_factory_.HasWeakPtrs()) { |
| 86 // If the mouse is dragged to a y position lower than where it was when | 87 // If the mouse is dragged to a y position lower than where it was when |
| 87 // clicked then we should not wait for the menu to appear but show | 88 // clicked then we should not wait for the menu to appear but show |
| 88 // it immediately. | 89 // it immediately. |
| 89 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { | 90 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { |
| 90 show_menu_factory_.InvalidateWeakPtrs(); | 91 show_menu_factory_.InvalidateWeakPtrs(); |
| 91 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); | 92 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); |
| 92 } | 93 } |
| 93 } | 94 } |
| 94 | 95 |
| 95 return result; | 96 return result; |
| 96 } | 97 } |
| 97 | 98 |
| 98 void ButtonDropDown::OnMouseReleased(const ui::MouseEvent& event) { | 99 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) { |
| 99 if (IsTriggerableEvent(event) || | 100 if (IsTriggerableEvent(event) || |
| 100 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { | 101 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { |
| 101 ImageButton::OnMouseReleased(event); | 102 LabelButton::OnMouseReleased(event); |
| 102 } | 103 } |
| 103 | 104 |
| 104 if (IsTriggerableEvent(event)) | 105 if (IsTriggerableEvent(event)) |
| 105 show_menu_factory_.InvalidateWeakPtrs(); | 106 show_menu_factory_.InvalidateWeakPtrs(); |
| 106 } | 107 } |
| 107 | 108 |
| 108 const char* ButtonDropDown::GetClassName() const { | 109 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) { |
| 109 return kViewClassName; | |
| 110 } | |
| 111 | |
| 112 void ButtonDropDown::OnMouseExited(const ui::MouseEvent& event) { | |
| 113 // Starting a drag results in a MouseExited, we need to ignore it. | 110 // Starting a drag results in a MouseExited, we need to ignore it. |
| 114 // A right click release triggers an exit event. We want to | 111 // A right click release triggers an exit event. We want to |
| 115 // remain in a PUSHED state until the drop down menu closes. | 112 // remain in a PUSHED state until the drop down menu closes. |
| 116 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) | 113 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) |
| 117 SetState(STATE_NORMAL); | 114 SetState(STATE_NORMAL); |
| 118 } | 115 } |
| 119 | 116 |
| 120 void ButtonDropDown::OnGestureEvent(ui::GestureEvent* event) { | 117 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) { |
| 121 if (menu_showing_) { | 118 if (menu_showing_) { |
| 122 // While dropdown menu is showing the button should not handle gestures. | 119 // While dropdown menu is showing the button should not handle gestures. |
| 123 event->StopPropagation(); | 120 event->StopPropagation(); |
| 124 return; | 121 return; |
| 125 } | 122 } |
| 126 | 123 |
| 127 ImageButton::OnGestureEvent(event); | 124 LabelButton::OnGestureEvent(event); |
| 128 } | 125 } |
| 129 | 126 |
| 130 void ButtonDropDown::GetAccessibleState(ui::AccessibleViewState* state) { | 127 void ToolbarButton::GetAccessibleState(ui::AccessibleViewState* state) { |
| 131 CustomButton::GetAccessibleState(state); | 128 CustomButton::GetAccessibleState(state); |
| 132 state->role = ui::AccessibilityTypes::ROLE_BUTTONDROPDOWN; | 129 state->role = ui::AccessibilityTypes::ROLE_BUTTONDROPDOWN; |
| 133 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); | 130 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); |
| 134 state->state = ui::AccessibilityTypes::STATE_HASPOPUP; | 131 state->state = ui::AccessibilityTypes::STATE_HASPOPUP; |
| 135 } | 132 } |
| 136 | 133 |
| 137 void ButtonDropDown::ShowContextMenuForView(View* source, | 134 void ToolbarButton::ShowContextMenuForView(View* source, |
| 138 const gfx::Point& point, | 135 const gfx::Point& point, |
| 139 ui::MenuSourceType source_type) { | 136 ui::MenuSourceType source_type) { |
| 140 if (!enabled()) | 137 if (!enabled()) |
| 141 return; | 138 return; |
| 142 | 139 |
| 143 show_menu_factory_.InvalidateWeakPtrs(); | 140 show_menu_factory_.InvalidateWeakPtrs(); |
| 144 ShowDropDownMenu(source_type); | 141 ShowDropDownMenu(source_type); |
| 145 } | 142 } |
| 146 | 143 |
| 147 bool ButtonDropDown::ShouldEnterPushedState(const ui::Event& event) { | 144 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) { |
| 148 // Enter PUSHED state on press with Left or Right mouse button or on taps. | 145 // Enter PUSHED state on press with Left or Right mouse button or on taps. |
| 149 // Remain in this state while the context menu is open. | 146 // Remain in this state while the context menu is open. |
| 150 return event.type() == ui::ET_GESTURE_TAP || | 147 return event.type() == ui::ET_GESTURE_TAP || |
| 151 event.type() == ui::ET_GESTURE_TAP_DOWN || | 148 event.type() == ui::ET_GESTURE_TAP_DOWN || |
| 152 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | | 149 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | |
| 153 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); | 150 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); |
| 154 } | 151 } |
| 155 | 152 |
| 156 bool ButtonDropDown::ShouldShowMenu() { | 153 bool ToolbarButton::ShouldShowMenu() { |
| 157 return true; | 154 return model_.get() != NULL; |
| 158 } | 155 } |
| 159 | 156 |
| 160 void ButtonDropDown::ShowDropDownMenu(ui::MenuSourceType source_type) { | 157 void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) { |
| 161 if (!ShouldShowMenu()) | 158 if (!ShouldShowMenu()) |
| 162 return; | 159 return; |
| 163 | 160 |
| 164 gfx::Rect lb = GetLocalBounds(); | 161 gfx::Rect lb = GetLocalBounds(); |
| 165 | 162 |
| 166 // Both the menu position and the menu anchor type change if the UI layout | 163 // Both the menu position and the menu anchor type change if the UI layout |
| 167 // is right-to-left. | 164 // is right-to-left. |
| 168 gfx::Point menu_position(lb.origin()); | 165 gfx::Point menu_position(lb.origin()); |
| 169 menu_position.Offset(0, lb.height() - 1); | 166 menu_position.Offset(0, lb.height() - 1); |
| 170 if (base::i18n::IsRTL()) | 167 if (base::i18n::IsRTL()) |
| (...skipping 18 matching lines...) Expand all Loading... |
| 189 if (menu_position.x() < left_bound) | 186 if (menu_position.x() < left_bound) |
| 190 menu_position.set_x(left_bound); | 187 menu_position.set_x(left_bound); |
| 191 | 188 |
| 192 // Make the button look depressed while the menu is open. | 189 // Make the button look depressed while the menu is open. |
| 193 SetState(STATE_PRESSED); | 190 SetState(STATE_PRESSED); |
| 194 | 191 |
| 195 menu_showing_ = true; | 192 menu_showing_ = true; |
| 196 | 193 |
| 197 // Create and run menu. Display an empty menu if model is NULL. | 194 // Create and run menu. Display an empty menu if model is NULL. |
| 198 if (model_.get()) { | 195 if (model_.get()) { |
| 199 MenuModelAdapter menu_delegate(model_.get()); | 196 views::MenuModelAdapter menu_delegate(model_.get()); |
| 200 menu_delegate.set_triggerable_event_flags(triggerable_event_flags()); | 197 menu_delegate.set_triggerable_event_flags(triggerable_event_flags()); |
| 201 menu_runner_.reset(new MenuRunner(menu_delegate.CreateMenu())); | 198 menu_runner_.reset(new views::MenuRunner(menu_delegate.CreateMenu())); |
| 202 MenuRunner::RunResult result = | 199 views::MenuRunner::RunResult result = |
| 203 menu_runner_->RunMenuAt(GetWidget(), NULL, | 200 menu_runner_->RunMenuAt(GetWidget(), NULL, |
| 204 gfx::Rect(menu_position, gfx::Size(0, 0)), | 201 gfx::Rect(menu_position, gfx::Size(0, 0)), |
| 205 MenuItemView::TOPLEFT, | 202 views::MenuItemView::TOPLEFT, |
| 206 source_type, | 203 source_type, |
| 207 MenuRunner::HAS_MNEMONICS); | 204 views::MenuRunner::HAS_MNEMONICS); |
| 208 if (result == MenuRunner::MENU_DELETED) | 205 if (result == views::MenuRunner::MENU_DELETED) |
| 209 return; | 206 return; |
| 210 } else { | 207 } else { |
| 211 MenuDelegate menu_delegate; | 208 views::MenuDelegate menu_delegate; |
| 212 MenuItemView* menu = new MenuItemView(&menu_delegate); | 209 views::MenuItemView* menu = new views::MenuItemView(&menu_delegate); |
| 213 menu_runner_.reset(new MenuRunner(menu)); | 210 menu_runner_.reset(new views::MenuRunner(menu)); |
| 214 MenuRunner::RunResult result = | 211 views::MenuRunner::RunResult result = |
| 215 menu_runner_->RunMenuAt(GetWidget(), NULL, | 212 menu_runner_->RunMenuAt(GetWidget(), NULL, |
| 216 gfx::Rect(menu_position, gfx::Size(0, 0)), | 213 gfx::Rect(menu_position, gfx::Size(0, 0)), |
| 217 MenuItemView::TOPLEFT, | 214 views::MenuItemView::TOPLEFT, |
| 218 source_type, | 215 source_type, |
| 219 MenuRunner::HAS_MNEMONICS); | 216 views::MenuRunner::HAS_MNEMONICS); |
| 220 if (result == MenuRunner::MENU_DELETED) | 217 if (result == views::MenuRunner::MENU_DELETED) |
| 221 return; | 218 return; |
| 222 } | 219 } |
| 223 | 220 |
| 224 menu_showing_ = false; | 221 menu_showing_ = false; |
| 225 | 222 |
| 226 // Need to explicitly clear mouse handler so that events get sent | 223 // Need to explicitly clear mouse handler so that events get sent |
| 227 // properly after the menu finishes running. If we don't do this, then | 224 // properly after the menu finishes running. If we don't do this, then |
| 228 // the first click to other parts of the UI is eaten. | 225 // the first click to other parts of the UI is eaten. |
| 229 SetMouseHandler(NULL); | 226 SetMouseHandler(NULL); |
| 230 | 227 |
| 231 // Set the state back to normal after the drop down menu is closed. | 228 // Set the state back to normal after the drop down menu is closed. |
| 232 if (state_ != STATE_DISABLED) | 229 if (state_ != STATE_DISABLED) |
| 233 SetState(STATE_NORMAL); | 230 SetState(STATE_NORMAL); |
| 234 } | 231 } |
| 235 | |
| 236 //////////////////////////////////////////////////////////////////////////////// | |
| 237 // | |
| 238 // ButtonDropDown - Accessibility | |
| 239 // | |
| 240 //////////////////////////////////////////////////////////////////////////////// | |
| 241 | |
| 242 } // namespace views | |
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