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Side by Side Diff: chrome/browser/ui/views/toolbar/toolbar_button.cc

Issue 62873007: [Toolbar] Base toolbar button class with background images for button states (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Account for maximized state. Created 7 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/toolbar/button_dropdown.h" 5 #include "chrome/browser/ui/views/toolbar/toolbar_button.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/compiler_specific.h" 8 #include "chrome/browser/ui/views/location_bar/location_bar_view.h"
9 #include "base/message_loop/message_loop.h" 9 #include "grit/theme_resources.h"
10 #include "base/strings/utf_string_conversions.h"
11 #include "grit/ui_strings.h" 10 #include "grit/ui_strings.h"
12 #include "ui/base/accessibility/accessible_view_state.h" 11 #include "ui/base/accessibility/accessible_view_state.h"
13 #include "ui/base/l10n/l10n_util.h" 12 #include "ui/base/l10n/l10n_util.h"
14 #include "ui/base/models/menu_model.h" 13 #include "ui/base/models/menu_model.h"
15 #include "ui/gfx/display.h" 14 #include "ui/gfx/display.h"
16 #include "ui/gfx/screen.h" 15 #include "ui/gfx/screen.h"
16 #include "ui/views/controls/button/label_button_border.h"
17 #include "ui/views/controls/menu/menu_item_view.h" 17 #include "ui/views/controls/menu/menu_item_view.h"
18 #include "ui/views/controls/menu/menu_model_adapter.h" 18 #include "ui/views/controls/menu/menu_model_adapter.h"
19 #include "ui/views/controls/menu/menu_runner.h" 19 #include "ui/views/controls/menu/menu_runner.h"
20 #include "ui/views/focus_border.h"
20 #include "ui/views/widget/widget.h" 21 #include "ui/views/widget/widget.h"
21 22
22 // static 23 ToolbarButton::ToolbarButton(views::ButtonListener* listener,
23 const char ButtonDropDown::kViewClassName[] = 24 ui::MenuModel* model)
24 "ui/views/controls/button/ButtonDropDown"; 25 : views::LabelButton(listener, string16()),
25
26 // How long to wait before showing the menu.
27 const int kMenuTimerDelay = 500;
28
29 ////////////////////////////////////////////////////////////////////////////////
30 //
31 // ButtonDropDown - constructors, destructors, initialization, cleanup
32 //
33 ////////////////////////////////////////////////////////////////////////////////
34
35 ButtonDropDown::ButtonDropDown(views::ButtonListener* listener,
36 ui::MenuModel* model)
37 : views::ImageButton(listener),
38 model_(model), 26 model_(model),
39 menu_showing_(false), 27 menu_showing_(false),
40 y_position_on_lbuttondown_(0), 28 y_position_on_lbuttondown_(0),
29 margin_left_(0),
41 show_menu_factory_(this) { 30 show_menu_factory_(this) {
42 set_context_menu_controller(this);
43 } 31 }
44 32
45 ButtonDropDown::~ButtonDropDown() { 33 ToolbarButton::~ToolbarButton() {
46 } 34 }
47 35
48 void ButtonDropDown::ClearPendingMenu() { 36 void ToolbarButton::Init() {
37 set_focusable(true);
38
39 // Provides the hover/pressed style used by buttons in the toolbar.
40 views::LabelButtonBorder* border =
41 new views::LabelButtonBorder(views::Button::STYLE_BUTTON);
42 const int kHoverImages[] = IMAGE_GRID(IDR_TOOLBAR_BUTTON_HOVER);
43 border->SetPainter(false, views::Button::STATE_HOVERED,
44 views::Painter::CreateImageGridPainter(
45 kHoverImages));
46 const int kPressedImages[] = IMAGE_GRID(IDR_TOOLBAR_BUTTON_PRESSED);
47 border->SetPainter(false, views::Button::STATE_PRESSED,
48 views::Painter::CreateImageGridPainter(
49 kPressedImages));
50 border->SetPainter(false, views::Button::STATE_NORMAL, NULL);
51 border->SetPainter(true, views::Button::STATE_NORMAL, NULL);
52 set_border(border);
53 }
54
55 void ToolbarButton::ClearPendingMenu() {
49 show_menu_factory_.InvalidateWeakPtrs(); 56 show_menu_factory_.InvalidateWeakPtrs();
50 } 57 }
51 58
52 bool ButtonDropDown::IsMenuShowing() const { 59 bool ToolbarButton::IsMenuShowing() const {
53 return menu_showing_; 60 return menu_showing_;
54 } 61 }
55 62
56 //////////////////////////////////////////////////////////////////////////////// 63 gfx::Size ToolbarButton::GetPreferredSize() {
57 // 64 gfx::Size label_size = label()->GetPreferredSize();
58 // ButtonDropDown - Events 65 gfx::Size icon_size = image()->GetPreferredSize();
59 // 66 if (label_size.width() == 0)
60 //////////////////////////////////////////////////////////////////////////////// 67 return icon_size;
61 68
62 bool ButtonDropDown::OnMousePressed(const ui::MouseEvent& event) { 69 return gfx::Size(label_size.width() + icon_size.width() +
70 LocationBarView::GetItemPadding(),
71 icon_size.height());
Peter Kasting 2013/11/23 00:23:55 Nit: Simpler: gfx::Size size(image()->GetPrefer
Greg Billock 2013/11/25 17:16:30 I like it. Hadn't noticed Enlarge().
72 }
73
74 bool ToolbarButton::OnMousePressed(const ui::MouseEvent& event) {
63 if (enabled() && ShouldShowMenu() && 75 if (enabled() && ShouldShowMenu() &&
64 IsTriggerableEvent(event) && HitTestPoint(event.location())) { 76 IsTriggerableEvent(event) && HitTestPoint(event.location())) {
65 // Store the y pos of the mouse coordinates so we can use them later to 77 // Store the y pos of the mouse coordinates so we can use them later to
66 // determine if the user dragged the mouse down (which should pop up the 78 // determine if the user dragged the mouse down (which should pop up the
67 // drag down menu immediately, instead of waiting for the timer) 79 // drag down menu immediately, instead of waiting for the timer)
68 y_position_on_lbuttondown_ = event.y(); 80 y_position_on_lbuttondown_ = event.y();
69 81
70 // Schedule a task that will show the menu. 82 // Schedule a task that will show the menu.
83 const int kMenuTimerDelay = 500;
71 base::MessageLoop::current()->PostDelayedTask( 84 base::MessageLoop::current()->PostDelayedTask(
72 FROM_HERE, 85 FROM_HERE,
73 base::Bind(&ButtonDropDown::ShowDropDownMenu, 86 base::Bind(&ToolbarButton::ShowDropDownMenu,
74 show_menu_factory_.GetWeakPtr(), 87 show_menu_factory_.GetWeakPtr(),
75 ui::GetMenuSourceTypeForEvent(event)), 88 ui::GetMenuSourceTypeForEvent(event)),
76 base::TimeDelta::FromMilliseconds(kMenuTimerDelay)); 89 base::TimeDelta::FromMilliseconds(kMenuTimerDelay));
77 } 90 }
78 return ImageButton::OnMousePressed(event); 91 return LabelButton::OnMousePressed(event);
79 } 92 }
80 93
81 bool ButtonDropDown::OnMouseDragged(const ui::MouseEvent& event) { 94 bool ToolbarButton::OnMouseDragged(const ui::MouseEvent& event) {
82 bool result = views::ImageButton::OnMouseDragged(event); 95 bool result = LabelButton::OnMouseDragged(event);
83 96
84 if (show_menu_factory_.HasWeakPtrs()) { 97 if (show_menu_factory_.HasWeakPtrs()) {
85 // If the mouse is dragged to a y position lower than where it was when 98 // If the mouse is dragged to a y position lower than where it was when
86 // clicked then we should not wait for the menu to appear but show 99 // clicked then we should not wait for the menu to appear but show
87 // it immediately. 100 // it immediately.
88 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) { 101 if (event.y() > y_position_on_lbuttondown_ + GetHorizontalDragThreshold()) {
89 show_menu_factory_.InvalidateWeakPtrs(); 102 show_menu_factory_.InvalidateWeakPtrs();
90 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event)); 103 ShowDropDownMenu(ui::GetMenuSourceTypeForEvent(event));
91 } 104 }
92 } 105 }
93 106
94 return result; 107 return result;
95 } 108 }
96 109
97 void ButtonDropDown::OnMouseReleased(const ui::MouseEvent& event) { 110 void ToolbarButton::OnMouseReleased(const ui::MouseEvent& event) {
98 if (IsTriggerableEvent(event) || 111 if (IsTriggerableEvent(event) ||
99 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) { 112 (event.IsRightMouseButton() && !HitTestPoint(event.location()))) {
100 views::ImageButton::OnMouseReleased(event); 113 LabelButton::OnMouseReleased(event);
101 } 114 }
102 115
103 if (IsTriggerableEvent(event)) 116 if (IsTriggerableEvent(event))
104 show_menu_factory_.InvalidateWeakPtrs(); 117 show_menu_factory_.InvalidateWeakPtrs();
105 } 118 }
106 119
107 const char* ButtonDropDown::GetClassName() const { 120 void ToolbarButton::OnMouseCaptureLost() {
108 return kViewClassName;
109 } 121 }
110 122
111 void ButtonDropDown::OnMouseExited(const ui::MouseEvent& event) { 123 void ToolbarButton::OnMouseExited(const ui::MouseEvent& event) {
112 // Starting a drag results in a MouseExited, we need to ignore it. 124 // Starting a drag results in a MouseExited, we need to ignore it.
113 // A right click release triggers an exit event. We want to 125 // A right click release triggers an exit event. We want to
114 // remain in a PUSHED state until the drop down menu closes. 126 // remain in a PUSHED state until the drop down menu closes.
115 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED) 127 if (state_ != STATE_DISABLED && !InDrag() && state_ != STATE_PRESSED)
116 SetState(STATE_NORMAL); 128 SetState(STATE_NORMAL);
117 } 129 }
118 130
119 void ButtonDropDown::OnGestureEvent(ui::GestureEvent* event) { 131 void ToolbarButton::OnGestureEvent(ui::GestureEvent* event) {
120 if (menu_showing_) { 132 if (menu_showing_) {
121 // While dropdown menu is showing the button should not handle gestures. 133 // While dropdown menu is showing the button should not handle gestures.
122 event->StopPropagation(); 134 event->StopPropagation();
123 return; 135 return;
124 } 136 }
125 137
126 ImageButton::OnGestureEvent(event); 138 LabelButton::OnGestureEvent(event);
127 } 139 }
128 140
129 void ButtonDropDown::GetAccessibleState(ui::AccessibleViewState* state) { 141 void ToolbarButton::GetAccessibleState(ui::AccessibleViewState* state) {
130 views::CustomButton::GetAccessibleState(state); 142 CustomButton::GetAccessibleState(state);
131 state->role = ui::AccessibilityTypes::ROLE_BUTTONDROPDOWN; 143 state->role = ui::AccessibilityTypes::ROLE_BUTTONDROPDOWN;
132 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS); 144 state->default_action = l10n_util::GetStringUTF16(IDS_APP_ACCACTION_PRESS);
133 state->state = ui::AccessibilityTypes::STATE_HASPOPUP; 145 state->state = ui::AccessibilityTypes::STATE_HASPOPUP;
134 } 146 }
135 147
136 void ButtonDropDown::ShowContextMenuForView(View* source, 148 gfx::Rect ToolbarButton::GetThemePaintRect() const {
137 const gfx::Point& point, 149 gfx::Rect rect = LabelButton::GetThemePaintRect();
138 ui::MenuSourceType source_type) { 150 if (margin_left_ > 0) {
151 rect = gfx::Rect(rect.x() + margin_left_, rect.y(),
152 rect.width() - margin_left_, rect.height());
153 }
154 return rect;
155 }
156
157 void ToolbarButton::ShowContextMenuForView(View* source,
158 const gfx::Point& point,
159 ui::MenuSourceType source_type) {
139 if (!enabled()) 160 if (!enabled())
140 return; 161 return;
141 162
142 show_menu_factory_.InvalidateWeakPtrs(); 163 show_menu_factory_.InvalidateWeakPtrs();
143 ShowDropDownMenu(source_type); 164 ShowDropDownMenu(source_type);
144 } 165 }
145 166
146 bool ButtonDropDown::ShouldEnterPushedState(const ui::Event& event) { 167 void ToolbarButton::SetLeftMargin(int margin) {
168 // Adjust border insets to follow the margin change,
169 // which will be reflected in where the border is painted
170 // through |GetThemePaintRect|.
171 gfx::Insets insets(border()->GetInsets());
172 int margin_delta = margin - margin_left_;
Peter Kasting 2013/11/23 00:23:55 Nit: Inline into next statement
Greg Billock 2013/11/25 17:16:30 Done.
173 static_cast<views::LabelButtonBorder*>(border())->set_insets(
174 gfx::Insets(insets.top(), insets.left() + margin_delta,
Peter Kasting 2013/11/23 00:23:55 Nit: Indent 4, not 2
Greg Billock 2013/11/25 17:16:30 Done.
175 insets.bottom(), insets.right()));
176
177 // Similarly fiddle the focus border.
178 set_focus_border(views::FocusBorder::CreateDashedFocusBorder(
179 3 + margin, 3, 3, 3));
Peter Kasting 2013/11/23 00:23:55 These 3s are magic. Either the focus border shoul
Greg Billock 2013/11/25 17:16:30 See label_button.cc:150. Also TextButton, where th
180
181 margin_left_ = margin;
182 InvalidateLayout();
183 }
184
185 bool ToolbarButton::ShouldEnterPushedState(const ui::Event& event) {
147 // Enter PUSHED state on press with Left or Right mouse button or on taps. 186 // Enter PUSHED state on press with Left or Right mouse button or on taps.
148 // Remain in this state while the context menu is open. 187 // Remain in this state while the context menu is open.
149 return event.type() == ui::ET_GESTURE_TAP || 188 return event.type() == ui::ET_GESTURE_TAP ||
150 event.type() == ui::ET_GESTURE_TAP_DOWN || 189 event.type() == ui::ET_GESTURE_TAP_DOWN ||
151 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON | 190 (event.IsMouseEvent() && ((ui::EF_LEFT_MOUSE_BUTTON |
152 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0); 191 ui::EF_RIGHT_MOUSE_BUTTON) & event.flags()) != 0);
153 } 192 }
154 193
155 bool ButtonDropDown::ShouldShowMenu() { 194 bool ToolbarButton::ShouldShowMenu() {
156 return true; 195 return model_.get() != NULL;
Peter Kasting 2013/11/23 00:23:55 Nit: .get() not necessary
Greg Billock 2013/11/25 17:16:30 Done.
157 } 196 }
158 197
159 void ButtonDropDown::ShowDropDownMenu(ui::MenuSourceType source_type) { 198 void ToolbarButton::ShowDropDownMenu(ui::MenuSourceType source_type) {
160 if (!ShouldShowMenu()) 199 if (!ShouldShowMenu())
161 return; 200 return;
162 201
163 gfx::Rect lb = GetLocalBounds(); 202 gfx::Rect lb = GetLocalBounds();
164 203
165 // Both the menu position and the menu anchor type change if the UI layout 204 // Both the menu position and the menu anchor type change if the UI layout
166 // is right-to-left. 205 // is right-to-left.
167 gfx::Point menu_position(lb.origin()); 206 gfx::Point menu_position(lb.origin());
168 menu_position.Offset(0, lb.height() - 1); 207 menu_position.Offset(0, lb.height() - 1);
169 if (base::i18n::IsRTL()) 208 if (base::i18n::IsRTL())
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
224 263
225 // Need to explicitly clear mouse handler so that events get sent 264 // Need to explicitly clear mouse handler so that events get sent
226 // properly after the menu finishes running. If we don't do this, then 265 // properly after the menu finishes running. If we don't do this, then
227 // the first click to other parts of the UI is eaten. 266 // the first click to other parts of the UI is eaten.
228 SetMouseHandler(NULL); 267 SetMouseHandler(NULL);
229 268
230 // Set the state back to normal after the drop down menu is closed. 269 // Set the state back to normal after the drop down menu is closed.
231 if (state_ != STATE_DISABLED) 270 if (state_ != STATE_DISABLED)
232 SetState(STATE_NORMAL); 271 SetState(STATE_NORMAL);
233 } 272 }
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