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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_ | 5 #ifndef CC_LAYERS_UI_RESOURCE_LAYER_H_ |
6 #define CC_LAYERS_UI_RESOURCE_LAYER_H_ | 6 #define CC_LAYERS_UI_RESOURCE_LAYER_H_ |
7 | 7 |
8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
10 #include "cc/layers/layer.h" | 10 #include "cc/layers/layer.h" |
11 #include "cc/resources/ui_resource_client.h" | 11 #include "cc/resources/ui_resource_client.h" |
12 #include "ui/gfx/rect.h" | 12 #include "ui/gfx/rect.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 | 15 |
16 class LayerTreeHost; | 16 class LayerTreeHost; |
17 class ScopedUIResource; | 17 class ScopedUIResource; |
18 | 18 |
19 class CC_EXPORT UIResourceLayer : public Layer { | 19 class CC_EXPORT UIResourceLayer : public Layer { |
20 public: | 20 public: |
21 static scoped_refptr<UIResourceLayer> Create(); | 21 static scoped_refptr<UIResourceLayer> Create(); |
22 | 22 |
23 virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE; | 23 virtual void PushPropertiesTo(LayerImpl* layer) override; |
24 | 24 |
25 virtual void SetLayerTreeHost(LayerTreeHost* host) OVERRIDE; | 25 virtual void SetLayerTreeHost(LayerTreeHost* host) override; |
26 | 26 |
27 void SetBitmap(const SkBitmap& skbitmap); | 27 void SetBitmap(const SkBitmap& skbitmap); |
28 | 28 |
29 // An alternative way of setting the resource to allow for sharing. | 29 // An alternative way of setting the resource to allow for sharing. |
30 void SetUIResourceId(UIResourceId resource_id); | 30 void SetUIResourceId(UIResourceId resource_id); |
31 | 31 |
32 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). | 32 // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). |
33 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); | 33 void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); |
34 | 34 |
35 // Sets an opacity value per vertex. It will be multiplied by the layer | 35 // Sets an opacity value per vertex. It will be multiplied by the layer |
36 // opacity value. | 36 // opacity value. |
37 void SetVertexOpacity(float bottom_left, | 37 void SetVertexOpacity(float bottom_left, |
38 float top_left, | 38 float top_left, |
39 float top_right, | 39 float top_right, |
40 float bottom_right); | 40 float bottom_right); |
41 | 41 |
42 class UIResourceHolder { | 42 class UIResourceHolder { |
43 public: | 43 public: |
44 virtual UIResourceId id() = 0; | 44 virtual UIResourceId id() = 0; |
45 virtual ~UIResourceHolder(); | 45 virtual ~UIResourceHolder(); |
46 }; | 46 }; |
47 | 47 |
48 protected: | 48 protected: |
49 UIResourceLayer(); | 49 UIResourceLayer(); |
50 virtual ~UIResourceLayer(); | 50 virtual ~UIResourceLayer(); |
51 | 51 |
52 virtual bool HasDrawableContent() const OVERRIDE; | 52 virtual bool HasDrawableContent() const override; |
53 | 53 |
54 scoped_ptr<UIResourceHolder> ui_resource_holder_; | 54 scoped_ptr<UIResourceHolder> ui_resource_holder_; |
55 SkBitmap bitmap_; | 55 SkBitmap bitmap_; |
56 | 56 |
57 gfx::PointF uv_top_left_; | 57 gfx::PointF uv_top_left_; |
58 gfx::PointF uv_bottom_right_; | 58 gfx::PointF uv_bottom_right_; |
59 float vertex_opacity_[4]; | 59 float vertex_opacity_[4]; |
60 | 60 |
61 private: | 61 private: |
62 virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) | 62 virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) |
63 OVERRIDE; | 63 override; |
64 void RecreateUIResourceHolder(); | 64 void RecreateUIResourceHolder(); |
65 | 65 |
66 | 66 |
67 | 67 |
68 DISALLOW_COPY_AND_ASSIGN(UIResourceLayer); | 68 DISALLOW_COPY_AND_ASSIGN(UIResourceLayer); |
69 }; | 69 }; |
70 | 70 |
71 } // namespace cc | 71 } // namespace cc |
72 | 72 |
73 #endif // CC_LAYERS_UI_RESOURCE_LAYER_H_ | 73 #endif // CC_LAYERS_UI_RESOURCE_LAYER_H_ |
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