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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ | 5 #ifndef CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ |
6 #define CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ | 6 #define CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ |
7 | 7 |
8 #include "base/containers/hash_tables.h" | 8 #include "base/containers/hash_tables.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "cc/base/cc_export.h" | 10 #include "cc/base/cc_export.h" |
11 #include "cc/base/scoped_ptr_vector.h" | 11 #include "cc/base/scoped_ptr_vector.h" |
12 #include "cc/layers/layer_impl.h" | 12 #include "cc/layers/layer_impl.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 class DelegatedFrameData; | 15 class DelegatedFrameData; |
16 class RenderPassSink; | 16 class RenderPassSink; |
17 | 17 |
18 class CC_EXPORT DelegatedRendererLayerImpl : public LayerImpl { | 18 class CC_EXPORT DelegatedRendererLayerImpl : public LayerImpl { |
19 public: | 19 public: |
20 static scoped_ptr<DelegatedRendererLayerImpl> Create( | 20 static scoped_ptr<DelegatedRendererLayerImpl> Create( |
21 LayerTreeImpl* tree_impl, int id) { | 21 LayerTreeImpl* tree_impl, int id) { |
22 return make_scoped_ptr(new DelegatedRendererLayerImpl(tree_impl, id)); | 22 return make_scoped_ptr(new DelegatedRendererLayerImpl(tree_impl, id)); |
23 } | 23 } |
24 virtual ~DelegatedRendererLayerImpl(); | 24 virtual ~DelegatedRendererLayerImpl(); |
25 | 25 |
26 // LayerImpl overrides. | 26 // LayerImpl overrides. |
27 virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) | 27 virtual scoped_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) |
28 OVERRIDE; | 28 override; |
29 virtual bool HasDelegatedContent() const OVERRIDE; | 29 virtual bool HasDelegatedContent() const override; |
30 virtual bool HasContributingDelegatedRenderPasses() const OVERRIDE; | 30 virtual bool HasContributingDelegatedRenderPasses() const override; |
31 virtual RenderPassId FirstContributingRenderPassId() const OVERRIDE; | 31 virtual RenderPassId FirstContributingRenderPassId() const override; |
32 virtual RenderPassId NextContributingRenderPassId( | 32 virtual RenderPassId NextContributingRenderPassId( |
33 RenderPassId previous) const OVERRIDE; | 33 RenderPassId previous) const override; |
34 virtual void ReleaseResources() OVERRIDE; | 34 virtual void ReleaseResources() override; |
35 virtual bool WillDraw(DrawMode draw_mode, | 35 virtual bool WillDraw(DrawMode draw_mode, |
36 ResourceProvider* resource_provider) OVERRIDE; | 36 ResourceProvider* resource_provider) override; |
37 virtual void AppendQuads(RenderPass* render_pass, | 37 virtual void AppendQuads(RenderPass* render_pass, |
38 const OcclusionTracker<LayerImpl>& occlusion_tracker, | 38 const OcclusionTracker<LayerImpl>& occlusion_tracker, |
39 AppendQuadsData* append_quads_data) OVERRIDE; | 39 AppendQuadsData* append_quads_data) override; |
40 virtual void PushPropertiesTo(LayerImpl* layer) OVERRIDE; | 40 virtual void PushPropertiesTo(LayerImpl* layer) override; |
41 | 41 |
42 void AppendContributingRenderPasses(RenderPassSink* render_pass_sink); | 42 void AppendContributingRenderPasses(RenderPassSink* render_pass_sink); |
43 | 43 |
44 // Creates an ID with the resource provider for the child renderer | 44 // Creates an ID with the resource provider for the child renderer |
45 // that will be sending quads to the layer. Registers the callback to | 45 // that will be sending quads to the layer. Registers the callback to |
46 // inform when resources are no longer in use. | 46 // inform when resources are no longer in use. |
47 void CreateChildIdIfNeeded(const ReturnCallback& return_callback); | 47 void CreateChildIdIfNeeded(const ReturnCallback& return_callback); |
48 | 48 |
49 void SetFrameData(const DelegatedFrameData* frame_data, | 49 void SetFrameData(const DelegatedFrameData* frame_data, |
50 const gfx::RectF& damage_in_frame); | 50 const gfx::RectF& damage_in_frame); |
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79 RenderPassId* output_render_pass_id) const; | 79 RenderPassId* output_render_pass_id) const; |
80 | 80 |
81 void AppendRenderPassQuads( | 81 void AppendRenderPassQuads( |
82 RenderPass* render_pass, | 82 RenderPass* render_pass, |
83 const OcclusionTracker<LayerImpl>& occlusion_tracker, | 83 const OcclusionTracker<LayerImpl>& occlusion_tracker, |
84 AppendQuadsData* append_quads_data, | 84 AppendQuadsData* append_quads_data, |
85 const RenderPass* delegated_render_pass, | 85 const RenderPass* delegated_render_pass, |
86 const gfx::Size& frame_size) const; | 86 const gfx::Size& frame_size) const; |
87 | 87 |
88 // LayerImpl overrides. | 88 // LayerImpl overrides. |
89 virtual const char* LayerTypeAsString() const OVERRIDE; | 89 virtual const char* LayerTypeAsString() const override; |
90 | 90 |
91 bool have_render_passes_to_push_; | 91 bool have_render_passes_to_push_; |
92 float inverse_device_scale_factor_; | 92 float inverse_device_scale_factor_; |
93 RenderPassList render_passes_in_draw_order_; | 93 RenderPassList render_passes_in_draw_order_; |
94 base::hash_map<RenderPassId, int> render_passes_index_by_id_; | 94 base::hash_map<RenderPassId, int> render_passes_index_by_id_; |
95 ResourceProvider::ResourceIdArray resources_; | 95 ResourceProvider::ResourceIdArray resources_; |
96 | 96 |
97 int child_id_; | 97 int child_id_; |
98 bool own_child_id_; | 98 bool own_child_id_; |
99 | 99 |
100 DISALLOW_COPY_AND_ASSIGN(DelegatedRendererLayerImpl); | 100 DISALLOW_COPY_AND_ASSIGN(DelegatedRendererLayerImpl); |
101 }; | 101 }; |
102 | 102 |
103 } // namespace cc | 103 } // namespace cc |
104 | 104 |
105 #endif // CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ | 105 #endif // CC_LAYERS_DELEGATED_RENDERER_LAYER_IMPL_H_ |
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