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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 628293002: Plumb OptDrawState down to VertexShaderBuilder (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "builders/GrGLFullProgramBuilder.h" 10 #include "builders/GrGLFullProgramBuilder.h"
11 #include "builders/GrGLFragmentOnlyProgramBuilder.h" 11 #include "builders/GrGLFragmentOnlyProgramBuilder.h"
12 #include "GrAllocator.h" 12 #include "GrAllocator.h"
13 #include "GrProcessor.h" 13 #include "GrProcessor.h"
14 #include "GrCoordTransform.h" 14 #include "GrCoordTransform.h"
15 #include "GrGLProcessor.h" 15 #include "GrGLProcessor.h"
16 #include "GrGpuGL.h" 16 #include "GrGpuGL.h"
17 #include "GrGLPathRendering.h" 17 #include "GrGLPathRendering.h"
18 #include "GrGLShaderVar.h" 18 #include "GrGLShaderVar.h"
19 #include "GrGLSL.h" 19 #include "GrGLSL.h"
20 #include "GrOptDrawState.h" 20 #include "GrOptDrawState.h"
21 #include "SkXfermode.h" 21 #include "SkXfermode.h"
22 22
23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
25 25
26 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, 26 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu,
27 const GrOptDrawState& optState,
27 const GrGLProgramDesc& desc, 28 const GrGLProgramDesc& desc,
28 const GrGeometryStage* geometryProcessor, 29 const GrGeometryStage* geometryProcessor,
29 const GrFragmentStage* colorStages[], 30 const GrFragmentStage* colorStages[],
30 const GrFragmentStage* coverageStages[]) { 31 const GrFragmentStage* coverageStages[]) {
31 SkAutoTDelete<GrGLProgramBuilder> builder; 32 SkAutoTDelete<GrGLProgramBuilder> builder;
32 if (desc.getHeader().fUseFragShaderOnly) { 33 if (desc.getHeader().fUseFragShaderOnly) {
33 SkASSERT(gpu->glCaps().pathRenderingSupport()); 34 SkASSERT(gpu->glCaps().pathRenderingSupport());
34 SkASSERT(gpu->glPathRendering()->texturingMode() == 35 SkASSERT(gpu->glPathRendering()->texturingMode() ==
35 GrGLPathRendering::FixedFunction_TexturingMode); 36 GrGLPathRendering::FixedFunction_TexturingMode);
36 SkASSERT(NULL == geometryProcessor); 37 SkASSERT(NULL == geometryProcessor);
37 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, desc))); 38 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, optState, desc)));
38 } else { 39 } else {
39 builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, desc))); 40 builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, optState, desc))) ;
40 } 41 }
41 if (builder->genProgram(geometryProcessor, colorStages, coverageStages)) { 42 if (builder->genProgram(geometryProcessor, colorStages, coverageStages)) {
42 SkASSERT(0 != builder->getProgramID()); 43 SkASSERT(0 != builder->getProgramID());
43 return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder)); 44 return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder));
44 } 45 }
45 return NULL; 46 return NULL;
46 } 47 }
47 48
48 GrGLProgram::GrGLProgram(GrGpuGL* gpu, 49 GrGLProgram::GrGLProgram(GrGpuGL* gpu,
49 const GrGLProgramDesc& desc, 50 const GrGLProgramDesc& desc,
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243 244
244 GrGLfloat viewMatrix[3 * 3]; 245 GrGLfloat viewMatrix[3 * 3];
245 fMatrixState.getGLMatrix<3>(viewMatrix); 246 fMatrixState.getGLMatrix<3>(viewMatrix);
246 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix); 247 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix);
247 248
248 GrGLfloat rtAdjustmentVec[4]; 249 GrGLfloat rtAdjustmentVec[4];
249 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); 250 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
250 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec); 251 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec);
251 } 252 }
252 } 253 }
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