OLD | NEW |
(Empty) | |
| 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "apps/ui/native_app_window.h" |
| 6 #include "chrome/browser/apps/app_browsertest_util.h" |
| 7 #include "chrome/browser/extensions/extension_test_message_listener.h" |
| 8 #include "chrome/test/base/interactive_test_utils.h" |
| 9 |
| 10 using namespace apps; |
| 11 |
| 12 // This test does not work on Linux Aura yet. It might be because the fullscreen |
| 13 // window is not correctly focused or because key events are not correctly sent. |
| 14 #if !(defined(OS_LINUX) && defined(USE_AURA)) |
| 15 |
| 16 // This test is also highly flaky on MacOS X. |
| 17 #if !defined(OS_MACOSX) |
| 18 |
| 19 // Helper class that has to be created in the stack to check if the fullscreen |
| 20 // setting of a NativeWindow has changed since the creation of the object. |
| 21 class FullscreenChangeWaiter { |
| 22 public: |
| 23 explicit FullscreenChangeWaiter(NativeAppWindow* window) |
| 24 : window_(window), |
| 25 initial_fullscreen_state_(window_->IsFullscreen()) {} |
| 26 |
| 27 void Wait() { |
| 28 while (initial_fullscreen_state_ != window_->IsFullscreen()) |
| 29 content::RunAllPendingInMessageLoop(); |
| 30 } |
| 31 |
| 32 private: |
| 33 NativeAppWindow* window_; |
| 34 bool initial_fullscreen_state_; |
| 35 |
| 36 DISALLOW_COPY_AND_ASSIGN(FullscreenChangeWaiter); |
| 37 }; |
| 38 |
| 39 class AppInteractiveTest : public extensions::PlatformAppBrowserTest { |
| 40 public: |
| 41 bool SimulateKeyPress(ui::KeyboardCode key) { |
| 42 return ui_test_utils::SendKeyPressToWindowSync( |
| 43 GetFirstShellWindow()->GetNativeWindow(), |
| 44 key, |
| 45 false, |
| 46 false, |
| 47 false, |
| 48 false); |
| 49 } |
| 50 }; |
| 51 |
| 52 IN_PROC_BROWSER_TEST_F(AppInteractiveTest, ESCLeavesFullscreenWindow) { |
| 53 ExtensionTestMessageListener launched_listener("Launched", true); |
| 54 LoadAndLaunchPlatformApp("leave_fullscreen"); |
| 55 ASSERT_TRUE(launched_listener.WaitUntilSatisfied()); |
| 56 |
| 57 // When receiving the reply, the application will try to go fullscreen using |
| 58 // the Window API but there is no synchronous way to know if that actually |
| 59 // succeeded. Also, failure will not be notified. A failure case will only be |
| 60 // known with a timeout. |
| 61 { |
| 62 FullscreenChangeWaiter fs_changed(GetFirstShellWindow()->GetBaseWindow()); |
| 63 |
| 64 launched_listener.Reply("window"); |
| 65 |
| 66 fs_changed.Wait(); |
| 67 } |
| 68 |
| 69 // Same idea as above but for leaving fullscreen. Fullscreen mode should be |
| 70 // left when ESC is received. |
| 71 { |
| 72 FullscreenChangeWaiter fs_changed(GetFirstShellWindow()->GetBaseWindow()); |
| 73 |
| 74 ASSERT_TRUE(SimulateKeyPress(ui::VKEY_ESCAPE)); |
| 75 |
| 76 fs_changed.Wait(); |
| 77 } |
| 78 } |
| 79 |
| 80 IN_PROC_BROWSER_TEST_F(AppInteractiveTest, ESCLeavesFullscreenDOM) { |
| 81 ExtensionTestMessageListener launched_listener("Launched", true); |
| 82 LoadAndLaunchPlatformApp("leave_fullscreen"); |
| 83 ASSERT_TRUE(launched_listener.WaitUntilSatisfied()); |
| 84 |
| 85 launched_listener.Reply("dom"); |
| 86 |
| 87 // Because the DOM way to go fullscreen requires user gesture, we simulate a |
| 88 // key event to get the window entering in fullscreen mode. The reply will |
| 89 // make the window listen for the key event. The reply will be sent to the |
| 90 // renderer process before the keypress and should be received in that order. |
| 91 // When receiving the key event, the application will try to go fullscreen |
| 92 // using the Window API but there is no synchronous way to know if that |
| 93 // actually succeeded. Also, failure will not be notified. A failure case will |
| 94 // only be known with a timeout. |
| 95 { |
| 96 FullscreenChangeWaiter fs_changed(GetFirstShellWindow()->GetBaseWindow()); |
| 97 |
| 98 ASSERT_TRUE(SimulateKeyPress(ui::VKEY_A)); |
| 99 |
| 100 fs_changed.Wait(); |
| 101 } |
| 102 |
| 103 // Same idea as above but for leaving fullscreen. Fullscreen mode should be |
| 104 // left when ESC is received. |
| 105 { |
| 106 FullscreenChangeWaiter fs_changed(GetFirstShellWindow()->GetBaseWindow()); |
| 107 |
| 108 ASSERT_TRUE(SimulateKeyPress(ui::VKEY_ESCAPE)); |
| 109 |
| 110 fs_changed.Wait(); |
| 111 } |
| 112 } |
| 113 |
| 114 IN_PROC_BROWSER_TEST_F(AppInteractiveTest, ESCDoesNotLeaveFullscreenWindow) { |
| 115 ExtensionTestMessageListener launched_listener("Launched", true); |
| 116 LoadAndLaunchPlatformApp("prevent_leave_fullscreen"); |
| 117 ASSERT_TRUE(launched_listener.WaitUntilSatisfied()); |
| 118 |
| 119 // When receiving the reply, the application will try to go fullscreen using |
| 120 // the Window API but there is no synchronous way to know if that actually |
| 121 // succeeded. Also, failure will not be notified. A failure case will only be |
| 122 // known with a timeout. |
| 123 { |
| 124 FullscreenChangeWaiter fs_changed(GetFirstShellWindow()->GetBaseWindow()); |
| 125 |
| 126 launched_listener.Reply("window"); |
| 127 |
| 128 fs_changed.Wait(); |
| 129 } |
| 130 |
| 131 ASSERT_TRUE(SimulateKeyPress(ui::VKEY_ESCAPE)); |
| 132 |
| 133 ExtensionTestMessageListener second_key_listener("B_KEY_RECEIVED", false); |
| 134 |
| 135 ASSERT_TRUE(SimulateKeyPress(ui::VKEY_B)); |
| 136 |
| 137 ASSERT_TRUE(second_key_listener.WaitUntilSatisfied()); |
| 138 |
| 139 // We assume that at that point, if we had to leave fullscreen, we should be. |
| 140 // However, by nature, we can not guarantee that and given that we do test |
| 141 // that nothing happens, we might end up with random-success when the feature |
| 142 // is broken. |
| 143 EXPECT_TRUE(GetFirstShellWindow()->GetBaseWindow()->IsFullscreen()); |
| 144 } |
| 145 |
| 146 IN_PROC_BROWSER_TEST_F(AppInteractiveTest, ESCDoesNotLeaveFullscreenDOM) { |
| 147 ExtensionTestMessageListener launched_listener("Launched", true); |
| 148 LoadAndLaunchPlatformApp("prevent_leave_fullscreen"); |
| 149 ASSERT_TRUE(launched_listener.WaitUntilSatisfied()); |
| 150 |
| 151 launched_listener.Reply("dom"); |
| 152 |
| 153 // Because the DOM way to go fullscreen requires user gesture, we simulate a |
| 154 // key event to get the window entering in fullscreen mode. The reply will |
| 155 // make the window listen for the key event. The reply will be sent to the |
| 156 // renderer process before the keypress and should be received in that order. |
| 157 // When receiving the key event, the application will try to go fullscreen |
| 158 // using the Window API but there is no synchronous way to know if that |
| 159 // actually succeeded. Also, failure will not be notified. A failure case will |
| 160 // only be known with a timeout. |
| 161 { |
| 162 FullscreenChangeWaiter fs_changed(GetFirstShellWindow()->GetBaseWindow()); |
| 163 |
| 164 ASSERT_TRUE(SimulateKeyPress(ui::VKEY_A)); |
| 165 |
| 166 fs_changed.Wait(); |
| 167 } |
| 168 |
| 169 ASSERT_TRUE(SimulateKeyPress(ui::VKEY_ESCAPE)); |
| 170 |
| 171 ExtensionTestMessageListener second_key_listener("B_KEY_RECEIVED", false); |
| 172 |
| 173 ASSERT_TRUE(SimulateKeyPress(ui::VKEY_B)); |
| 174 |
| 175 ASSERT_TRUE(second_key_listener.WaitUntilSatisfied()); |
| 176 |
| 177 // We assume that at that point, if we had to leave fullscreen, we should be. |
| 178 // However, by nature, we can not guarantee that and given that we do test |
| 179 // that nothing happens, we might end up with random-success when the feature |
| 180 // is broken. |
| 181 EXPECT_TRUE(GetFirstShellWindow()->GetBaseWindow()->IsFullscreen()); |
| 182 } |
| 183 |
| 184 #endif // !(defined(OS_MACOSX)) |
| 185 |
| 186 #endif // !(defined(OS_LINUX) && defined(USE_AURA)) |
OLD | NEW |