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| 1 /* | 1 /* |
| 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 12 * Library General Public License for more details. | 12 * Library General Public License for more details. |
| 13 * | 13 * |
| 14 * You should have received a copy of the GNU Library General Public License | 14 * You should have received a copy of the GNU Library General Public License |
| 15 * along with this library; see the file COPYING.LIB. If not, write to | 15 * along with this library; see the file COPYING.LIB. If not, write to |
| 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 17 * Boston, MA 02110-1301, USA. | 17 * Boston, MA 02110-1301, USA. |
| 18 */ | 18 */ |
| 19 | 19 |
| 20 #include "config.h" | 20 #include "config.h" |
| 21 | 21 |
| 22 #include "core/rendering/svg/RenderSVGResourceSolidColor.h" | 22 #include "core/rendering/svg/RenderSVGResourceSolidColor.h" |
| 23 | 23 |
| 24 #include "core/frame/FrameView.h" | |
| 25 #include "core/frame/LocalFrame.h" | |
| 26 #include "core/rendering/style/RenderStyle.h" | 24 #include "core/rendering/style/RenderStyle.h" |
| 27 #include "core/rendering/svg/RenderSVGShape.h" | 25 #include "core/rendering/svg/RenderSVGShape.h" |
| 28 #include "core/rendering/svg/SVGRenderSupport.h" | 26 #include "core/rendering/svg/SVGRenderSupport.h" |
| 29 #include "platform/graphics/GraphicsContext.h" | 27 #include "platform/graphics/GraphicsContext.h" |
| 30 | 28 |
| 31 namespace blink { | 29 namespace blink { |
| 32 | 30 |
| 33 const RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidC
olorResourceType; | 31 const RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidC
olorResourceType; |
| 34 | 32 |
| 35 RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() | 33 RenderSVGResourceSolidColor::RenderSVGResourceSolidColor() |
| 36 { | 34 { |
| 37 } | 35 } |
| 38 | 36 |
| 39 RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() | 37 RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor() |
| 40 { | 38 { |
| 41 } | 39 } |
| 42 | 40 |
| 43 bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyl
e* style, GraphicsContext*& context, unsigned short resourceMode) | 41 bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyl
e* style, GraphicsContext*& context, unsigned short resourceMode) |
| 44 { | 42 { |
| 45 ASSERT(object); | 43 ASSERT(object); |
| 46 ASSERT(style); | 44 ASSERT(style); |
| 47 ASSERT(context); | 45 ASSERT(context); |
| 48 ASSERT(resourceMode != ApplyToDefaultMode); | 46 ASSERT(resourceMode != ApplyToDefaultMode); |
| 49 | 47 |
| 50 bool isRenderingMask = false; | 48 bool isRenderingMask = SVGRenderSupport::isRenderingMaskImage(*object); |
| 51 if (object->frame() && object->frame()->view()) | |
| 52 isRenderingMask = object->frame()->view()->paintBehavior() & PaintBehavi
orRenderingSVGMask; | |
| 53 | |
| 54 const SVGRenderStyle& svgStyle = style->svgStyle(); | 49 const SVGRenderStyle& svgStyle = style->svgStyle(); |
| 55 | 50 |
| 56 if (resourceMode & ApplyToFillMode) { | 51 if (resourceMode & ApplyToFillMode) { |
| 57 if (!isRenderingMask) | 52 if (!isRenderingMask) |
| 58 context->setAlphaAsFloat(svgStyle.fillOpacity()); | 53 context->setAlphaAsFloat(svgStyle.fillOpacity()); |
| 59 else | 54 else |
| 60 context->setAlphaAsFloat(1); | 55 context->setAlphaAsFloat(1); |
| 61 context->setFillColor(m_color); | 56 context->setFillColor(m_color); |
| 62 if (!isRenderingMask) | 57 if (!isRenderingMask) |
| 63 context->setFillRule(svgStyle.fillRule()); | 58 context->setFillRule(svgStyle.fillRule()); |
| 64 | 59 |
| 65 if (resourceMode & ApplyToTextMode) | 60 if (resourceMode & ApplyToTextMode) |
| 66 context->setTextDrawingMode(TextModeFill); | 61 context->setTextDrawingMode(TextModeFill); |
| 67 } else if (resourceMode & ApplyToStrokeMode) { | 62 } else if (resourceMode & ApplyToStrokeMode) { |
| 68 // When rendering the mask for a RenderSVGResourceClipper, the stroke co
de path is never hit. | 63 // When rendering the mask for a RenderSVGResourceClipper, the stroke co
de path is never hit. |
| 69 ASSERT(!isRenderingMask); | 64 ASSERT(!isRenderingMask); |
| 70 context->setAlphaAsFloat(svgStyle.strokeOpacity()); | 65 context->setAlphaAsFloat(svgStyle.strokeOpacity()); |
| 71 context->setStrokeColor(m_color); | 66 context->setStrokeColor(m_color); |
| 72 | 67 |
| 73 SVGRenderSupport::applyStrokeStyleToContext(context, style, object); | 68 SVGRenderSupport::applyStrokeStyleToContext(context, style, object); |
| 74 | 69 |
| 75 if (resourceMode & ApplyToTextMode) | 70 if (resourceMode & ApplyToTextMode) |
| 76 context->setTextDrawingMode(TextModeStroke); | 71 context->setTextDrawingMode(TextModeStroke); |
| 77 } | 72 } |
| 78 | 73 |
| 79 return true; | 74 return true; |
| 80 } | 75 } |
| 81 | 76 |
| 82 } | 77 } |
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