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| (Empty) |
| 1 @hex: | |
| 2 # Example of a valid store which only uses a base register. | |
| 3 # mov [%rsp+0x36], %rax | |
| 4 48 89 44 24 36 | |
| 5 | |
| 6 @val: | |
| 7 VALIDATOR: Checking jump targets: 0 to 5 | |
| 8 VALIDATOR: Checking that basic blocks are aligned | |
| 9 *** <input> is safe *** | |
| 10 @rval: | |
| 11 VALIDATOR: Checking jump targets: 0 to 5 | |
| 12 VALIDATOR: Checking that basic blocks are aligned | |
| 13 *** <input> is safe *** | |
| 14 @rvald: | |
| 15 VALIDATOR: Checking block alignment and jump targets: 0 to 5 | |
| 16 *** <input> is safe *** | |
| 17 @vd-rval: | |
| 18 VALIDATOR: Checking jump targets: 0 to 5 | |
| 19 VALIDATOR: Checking that basic blocks are aligned | |
| 20 *** <input> is safe *** | |
| 21 @dis: | |
| 22 0000000000000000: 48 89 44 24 36 mov [%rsp+0x36]
, %rax | |
| 23 @vdis: | |
| 24 0000000000000000: 48 89 44 24 36 mov [%rsp+0x36]
, %rax | |
| 25 @rdfa_output: | |
| 26 return code: 0 | |
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