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| (Empty) |
| 1 @hex: | |
| 2 # An example of a RIP relative address. | |
| 3 # mov [%rip+0x3a7fe5], 0x1 | |
| 4 C6 05 E5 7F 3A 00 01 | |
| 5 @val: | |
| 6 VALIDATOR: Checking jump targets: 0 to 7 | |
| 7 VALIDATOR: Checking that basic blocks are aligned | |
| 8 *** <input> is safe *** | |
| 9 @rval: | |
| 10 VALIDATOR: Checking jump targets: 0 to 7 | |
| 11 VALIDATOR: Checking that basic blocks are aligned | |
| 12 *** <input> is safe *** | |
| 13 @rvald: | |
| 14 VALIDATOR: Checking block alignment and jump targets: 0 to 7 | |
| 15 *** <input> is safe *** | |
| 16 @vd-rval: | |
| 17 VALIDATOR: Checking jump targets: 0 to 7 | |
| 18 VALIDATOR: Checking that basic blocks are aligned | |
| 19 *** <input> is safe *** | |
| 20 @dis: | |
| 21 0000000000000000: c6 05 e5 7f 3a 00 01 mov [%rip+0x3a7
fe5], 0x1 | |
| 22 @vdis: | |
| 23 0000000000000000: c6 05 e5 7f 3a 00 01 mov [%rip+0x3a7
fe5], 0x1 | |
| 24 @rdfa_output: | |
| 25 return code: 0 | |
| OLD | NEW |