| Index: Source/core/rendering/RenderMultiColumnSet.cpp
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| diff --git a/Source/core/rendering/RenderMultiColumnSet.cpp b/Source/core/rendering/RenderMultiColumnSet.cpp
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| index 921e91f5ec4c6fa189477915d265411b7e7b6bcb..efb34c280b22c0ba73502a33796ec30e7e58f589 100644
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| --- a/Source/core/rendering/RenderMultiColumnSet.cpp
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| +++ b/Source/core/rendering/RenderMultiColumnSet.cpp
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| @@ -465,14 +465,16 @@ void RenderMultiColumnSet::paintInvalidationForFlowThreadContent(const LayoutRec
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| void RenderMultiColumnSet::collectLayerFragments(LayerFragments& fragments, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect)
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| {
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| - // The two rectangles passed to this method are physical, except that we pretend that there's
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| - // only one long column (that's how a flow thread works).
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| + // |layerBoundingBox| is in the flow thread coordinate space, relative to the top/left edge of
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| + // the flow thread, but note that it has been converted with respect to writing mode (so that
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| + // it's visual/physical in that sense).
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| + //
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| + // |dirtyRect| is visual, relative to the multicol container.
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| //
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| // Then there's the output from this method - the stuff we put into the list of fragments. The
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| - // fragment.paginationOffset point is the actual physical translation required to get from a
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| + // fragment.paginationOffset point is the actual visual translation required to get from a
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| // location in the flow thread to a location in a given column. The fragment.paginationClip
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| - // rectangle, on the other hand, is in the same coordinate system as the two rectangles passed
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| - // to this method (flow thread coordinates).
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| + // rectangle, on the other hand, is in flow thread coordinates.
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| //
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| // All other rectangles in this method are sized physically, and the inline direction coordinate
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| // is physical too, but the block direction coordinate is "logical top". This is the same as
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