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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN Y | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN Y |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN Y | 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN Y |
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O N | 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O N |
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #ifndef AudioContext_h | 25 #ifndef AudioContext_h |
26 #define AudioContext_h | 26 #define AudioContext_h |
27 | 27 |
28 #include "bindings/core/v8/ScriptPromise.h" | |
29 #include "bindings/core/v8/ScriptPromiseResolver.h" | |
28 #include "core/dom/ActiveDOMObject.h" | 30 #include "core/dom/ActiveDOMObject.h" |
29 #include "core/events/EventListener.h" | 31 #include "core/events/EventListener.h" |
30 #include "modules/EventTargetModules.h" | 32 #include "modules/EventTargetModules.h" |
31 #include "modules/webaudio/AsyncAudioDecoder.h" | 33 #include "modules/webaudio/AsyncAudioDecoder.h" |
32 #include "modules/webaudio/AudioDestinationNode.h" | 34 #include "modules/webaudio/AudioDestinationNode.h" |
33 #include "platform/audio/AudioBus.h" | 35 #include "platform/audio/AudioBus.h" |
34 #include "platform/heap/Handle.h" | 36 #include "platform/heap/Handle.h" |
35 #include "wtf/HashSet.h" | 37 #include "wtf/HashSet.h" |
36 #include "wtf/MainThread.h" | 38 #include "wtf/MainThread.h" |
37 #include "wtf/OwnPtr.h" | 39 #include "wtf/OwnPtr.h" |
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121 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, ExceptionState &); | 123 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, ExceptionState &); |
122 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO fInputChannels, ExceptionState&); | 124 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO fInputChannels, ExceptionState&); |
123 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO fInputChannels, size_t numberOfOutputChannels, ExceptionState&); | 125 ScriptProcessorNode* createScriptProcessor(size_t bufferSize, size_t numberO fInputChannels, size_t numberOfOutputChannels, ExceptionState&); |
124 ChannelSplitterNode* createChannelSplitter(ExceptionState&); | 126 ChannelSplitterNode* createChannelSplitter(ExceptionState&); |
125 ChannelSplitterNode* createChannelSplitter(size_t numberOfOutputs, Exception State&); | 127 ChannelSplitterNode* createChannelSplitter(size_t numberOfOutputs, Exception State&); |
126 ChannelMergerNode* createChannelMerger(ExceptionState&); | 128 ChannelMergerNode* createChannelMerger(ExceptionState&); |
127 ChannelMergerNode* createChannelMerger(size_t numberOfInputs, ExceptionState &); | 129 ChannelMergerNode* createChannelMerger(size_t numberOfInputs, ExceptionState &); |
128 OscillatorNode* createOscillator(); | 130 OscillatorNode* createOscillator(); |
129 PeriodicWave* createPeriodicWave(Float32Array* real, Float32Array* imag, Exc eptionState&); | 131 PeriodicWave* createPeriodicWave(Float32Array* real, Float32Array* imag, Exc eptionState&); |
130 | 132 |
133 // Pause/Resume | |
134 void suspendContext(); | |
135 ScriptPromise resumeContext(ScriptState*); | |
136 | |
131 // When a source node has no more processing to do (has finished playing), t hen it tells the context to dereference it. | 137 // When a source node has no more processing to do (has finished playing), t hen it tells the context to dereference it. |
132 void notifyNodeFinishedProcessing(AudioNode*); | 138 void notifyNodeFinishedProcessing(AudioNode*); |
133 | 139 |
134 // Called at the start of each render quantum. | 140 // Called at the start of each render quantum. |
135 void handlePreRenderTasks(); | 141 void handlePreRenderTasks(); |
136 | 142 |
137 // Called at the end of each render quantum. | 143 // Called at the end of each render quantum. |
138 void handlePostRenderTasks(); | 144 void handlePostRenderTasks(); |
139 | 145 |
140 // Called periodically at the end of each render quantum to dereference fini shed source nodes. | 146 // Called periodically at the end of each render quantum to dereference fini shed source nodes. |
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159 | 165 |
160 // Keeps track of the number of connections made. | 166 // Keeps track of the number of connections made. |
161 void incrementConnectionCount() | 167 void incrementConnectionCount() |
162 { | 168 { |
163 ASSERT(isMainThread()); | 169 ASSERT(isMainThread()); |
164 m_connectionCount++; | 170 m_connectionCount++; |
165 } | 171 } |
166 | 172 |
167 unsigned connectionCount() const { return m_connectionCount; } | 173 unsigned connectionCount() const { return m_connectionCount; } |
168 | 174 |
175 void resolvePromisesForResume(); | |
176 void resolvePromisesForResumeOnMainThread(); | |
yhirano
2014/10/08 01:12:14
These function can be private.
| |
177 | |
169 // | 178 // |
170 // Thread Safety and Graph Locking: | 179 // Thread Safety and Graph Locking: |
171 // | 180 // |
172 | 181 |
173 void setAudioThread(ThreadIdentifier thread) { m_audioThread = thread; } // FIXME: check either not initialized or the same | 182 void setAudioThread(ThreadIdentifier thread) { m_audioThread = thread; } // FIXME: check either not initialized or the same |
174 ThreadIdentifier audioThread() const { return m_audioThread; } | 183 ThreadIdentifier audioThread() const { return m_audioThread; } |
175 bool isAudioThread() const; | 184 bool isAudioThread() const; |
176 | 185 |
177 void lock(); | 186 void lock(); |
178 bool tryLock(); | 187 bool tryLock(); |
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267 GC_PLUGIN_IGNORE("http://crbug.com/404527") | 276 GC_PLUGIN_IGNORE("http://crbug.com/404527") |
268 Vector<AudioNode*> m_finishedNodes; | 277 Vector<AudioNode*> m_finishedNodes; |
269 | 278 |
270 // List of source nodes. This is either accessed when the graph lock is | 279 // List of source nodes. This is either accessed when the graph lock is |
271 // held, or on the main thread when the audio thread has finished. | 280 // held, or on the main thread when the audio thread has finished. |
272 // Oilpan: This Vector holds connection references. We must call | 281 // Oilpan: This Vector holds connection references. We must call |
273 // AudioNode::makeConnection when we add an AudioNode to this, and must call | 282 // AudioNode::makeConnection when we add an AudioNode to this, and must call |
274 // AudioNode::breakConnection() when we remove an AudioNode from this. | 283 // AudioNode::breakConnection() when we remove an AudioNode from this. |
275 HeapVector<Member<AudioNode> > m_referencedNodes; | 284 HeapVector<Member<AudioNode> > m_referencedNodes; |
276 | 285 |
286 GC_PLUGIN_IGNORE("http://crbug.com/404527") | |
287 Vector<RefPtr<ScriptPromiseResolver> > m_resumePromises; | |
288 // True if we're in the process of resolving promises for resume(). Resolvi ng can take some | |
289 // time and the audio context process loop is very fast, so we don't want to call resolve an | |
290 // excessive number of times. | |
291 bool m_isResolvingResumePromises; | |
292 | |
277 class AudioNodeDisposer { | 293 class AudioNodeDisposer { |
278 public: | 294 public: |
279 explicit AudioNodeDisposer(AudioNode& node) : m_node(node) { } | 295 explicit AudioNodeDisposer(AudioNode& node) : m_node(node) { } |
280 ~AudioNodeDisposer(); | 296 ~AudioNodeDisposer(); |
281 | 297 |
282 private: | 298 private: |
283 AudioNode& m_node; | 299 AudioNode& m_node; |
284 }; | 300 }; |
285 HeapHashMap<WeakMember<AudioNode>, OwnPtr<AudioNodeDisposer> > m_liveNodes; | 301 HeapHashMap<WeakMember<AudioNode>, OwnPtr<AudioNodeDisposer> > m_liveNodes; |
286 | 302 |
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346 HashSet<AudioNode*> m_deferredCountModeChange; | 362 HashSet<AudioNode*> m_deferredCountModeChange; |
347 | 363 |
348 // This is considering 32 is large enough for multiple channels audio. | 364 // This is considering 32 is large enough for multiple channels audio. |
349 // It is somewhat arbitrary and could be increased if necessary. | 365 // It is somewhat arbitrary and could be increased if necessary. |
350 enum { MaxNumberOfChannels = 32 }; | 366 enum { MaxNumberOfChannels = 32 }; |
351 }; | 367 }; |
352 | 368 |
353 } // namespace blink | 369 } // namespace blink |
354 | 370 |
355 #endif // AudioContext_h | 371 #endif // AudioContext_h |
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